The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.

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Chimas Author
Chimas

BEFORE playing the video, choose HD ON, on the top right of the screen!!!

What you'll see is the Gravity Well platform opening and the fighters attacking it in slow speed.
Also, this video is a test to see its quality after upload.
Please, tell us if the video quality is good enough or not on your end.

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Forloftol
Forloftol

So, the gravity well just slows them down?

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Chimas Author
Chimas

almost full stop and eventually turn direction out of control.
I'll ask AJL to clarify, it's not only slow down. It's slowing down in this video because the radius effect is still too large.

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radar33 Creator
radar33

For now, the gravwell currently slows them down instantly (it does not stop them). This is a known bug.

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Hell_Diguner
Hell_Diguner

Isn't it possible to make a weapon (for use on the gravwell) that fires an area-of-effect EMP every few seconds? With the right EMP damage and rate of fire, it could neutralize strikecraft indefinitely while not neutralizing large ships.

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Jkberna Creator
Jkberna

That sounds like a good idea to me, but i leave a proper answer to your comment to the guys that might implement it.

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Description

What you'll see is the Gravity Well platform opening and the strikecraft attacking in slow speed. Also, this video is a test to see its quality after upload.
Please, tell us if the video quality is good enough or not on your end.

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Chimas
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Gravwell_effect.wmv
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