The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.

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Chimas
Chimas Mar 17 2013, 7:05pm says:

BEFORE playing the video, choose HD ON, on the top right of the screen!!!

What you'll see is the Gravity Well platform opening and the fighters attacking it in slow speed.
Also, this video is a test to see its quality after upload.
Please, tell us if the video quality is good enough or not on your end.

+1 vote     reply to comment
Forloftol
Forloftol Mar 17 2013, 7:30pm says:

So, the gravity well just slows them down?

+1 vote     reply to comment
Chimas
Chimas Mar 17 2013, 8:05pm replied:

almost full stop and eventually turn direction out of control.
I'll ask AJL to clarify, it's not only slow down. It's slowing down in this video because the radius effect is still too large.

+1 vote     reply to comment
radar33
radar33 Mar 17 2013, 10:31pm replied:

For now, the gravwell currently slows them down instantly (it does not stop them). This is a known bug.

+1 vote     reply to comment
Hell_Diguner
Hell_Diguner Mar 18 2013, 6:24pm replied:

Isn't it possible to make a weapon (for use on the gravwell) that fires an area-of-effect EMP every few seconds? With the right EMP damage and rate of fire, it could neutralize strikecraft indefinitely while not neutralizing large ships.

+1 vote     reply to comment
Jkberna
Jkberna Mar 19 2013, 5:01am replied:

That sounds like a good idea to me, but i leave a proper answer to your comment to the guys that might implement it.

+1 vote     reply to comment
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Description

What you'll see is the Gravity Well platform opening and the strikecraft attacking in slow speed. Also, this video is a test to see its quality after upload.
Please, tell us if the video quality is good enough or not on your end.

Video Details
Type
Demonstration
Date
Mar 17th, 2013
By
Chimas
Length
00:29
Filename
Gravwell_effect.wmv
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