The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.
This wasn't one of my priority's on the mod, but since AjlSunrise from our team got the GravWell working, i decided to fast track this baby.
Ooooh, now that's nice!
I freakin' love you guys...
But will it disable fighters and corvettes like the original?
Yes. I've already created the script and implemented it. Now it is just down to fine-tuning the variables.
man, when you see them sliding and bumping hulls you'll go crazy ...
Hei guys, we never posted a video, what if we post one of this great ability??
I installed Xfire a month ago and it only records upside down ...
I'm working on a video soon. Give me a few minutes...
There is one posted in the videos section by Chimas.
That's beautyfull.
very, very nice :)
Looks like you've used fewer polygons than you did with other frigate sized ships. The Gravity Well isn't a ship that will be mass produced, so you should be able to get away with more polygons than the combat frigates.
It has a lot more polys then what it seams in this image, besides, the most important for detail is the texture.