The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.

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Add media Report RSS Kushan Gravity Well (view original)
Kushan Gravity Well
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QPsychosis
QPsychosis - - 218 comments

Ooooh, now that's nice!

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Forloftol
Forloftol - - 516 comments

I freakin' love you guys...

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TheBleachDoctor
TheBleachDoctor - - 938 comments

But will it disable fighters and corvettes like the original?

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radar33 Creator
radar33 - - 59 comments

Yes. I've already created the script and implemented it. Now it is just down to fine-tuning the variables.

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Chimas
Chimas - - 202 comments

man, when you see them sliding and bumping hulls you'll go crazy ...

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Jkberna Author
Jkberna - - 486 comments

Hei guys, we never posted a video, what if we post one of this great ability??

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Chimas
Chimas - - 202 comments

I installed Xfire a month ago and it only records upside down ...

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radar33 Creator
radar33 - - 59 comments

I'm working on a video soon. Give me a few minutes...

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radar33 Creator
radar33 - - 59 comments

There is one posted in the videos section by Chimas.

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Zeelich
Zeelich - - 87 comments

That's beautyfull.

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-Rakieta-PL
-Rakieta-PL - - 487 comments

very, very nice :)

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Looks like you've used fewer polygons than you did with other frigate sized ships. The Gravity Well isn't a ship that will be mass produced, so you should be able to get away with more polygons than the combat frigates.

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Jkberna Author
Jkberna - - 486 comments

It has a lot more polys then what it seams in this image, besides, the most important for detail is the texture.

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Description

This wasn't one of my priority's on the mod, but since AjlSunrise from our team got the GravWell working, i decided to fast track this baby.