The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.

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Destroyer "at sunrise"
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LeviathansWrath
LeviathansWrath Dec 30 2012, 9:14pm says:

That is HOT, now if only we could get these ships into HW 1.

+1 vote     reply to comment
Pouk
Pouk Dec 30 2012, 9:56pm replied:

He said he would want to: Forums.relicnews.com

+1 vote     reply to comment
AmDDRed
AmDDRed Dec 31 2012, 6:14am replied:

There is a problem with texture memory. I know only 1 mod which by hardcoding made it from 32 to 128 MB.
Homeworld3.ru

+2 votes     reply to comment
TheBleachDoctor
TheBleachDoctor Dec 30 2012, 10:24pm says:

Pure amazing.

+1 vote     reply to comment
Mr.Thi
Mr.Thi Dec 31 2012, 2:49am says:

Impressive as always. :-)

+1 vote     reply to comment
DarkSajuuk
DarkSajuuk Dec 31 2012, 5:34am says:

It's just so epic!

+1 vote     reply to comment
-Rakieta-PL
-Rakieta-PL Dec 31 2012, 6:15am says:

so... my new background :P Thank you! Amazing!

+1 vote     reply to comment
TheVidmaster
TheVidmaster Dec 31 2012, 8:04am says:

Why adding them into HW1? I want HW1's campaign in HW2! With all the interface improvements and stuff.

GOOD JOB PEOPLE!

+1 vote     reply to comment
Vore
Vore Dec 31 2012, 9:01am replied:

+1 would be epic. almost can't really cap unlimited ships in hw2 lol plus the aggression the ai gets from the players fleet expect massive lag.

+1 vote     reply to comment
LeviathansWrath
LeviathansWrath Dec 31 2012, 7:57pm says:

I would really like to get the redone ships since they are of better make since ours are direct ports, honestly thou i dont get why people like only GFX and not gameplay. Keep up the good work JK you know where to find me when ya need me.

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Pouk
Pouk Dec 31 2012, 11:20pm replied:

You can't have one without other. You can't have beutiful clenots of a ships in a gameplay that is painfully empty and you can't fly untextured bricks in an interesting gameplay (...well unless you're Flotilla of course).

The perfect mod is composed of both.
You should focus on both and keep them both to a certain standard. When it comes to graphics, it doesn't have to look stunning (though let's not pretend it doesn't help), it just can't be god awful ugly. For many people (including me) ugly is a deal breaker.
And it goes the other way around. Haegemonia was a space RTS that looked beautiful, but you Homeworld people please promise me you won't play that game, you would be sad.
Just keep some ballance, that's all.

+1 vote     reply to comment
Chimas
Chimas Jan 1 2013, 7:00am says:

"people like only GFX".
I think this is an impression, not a fact.
Few people are skilled to script new forms of gameplay, that's why the focus at the moment is the remastering part. We don't have the necessary skills altogether yet.

+1 vote     reply to comment
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Description

Testing Badge and Christmas Tree.
No stripe yet.

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Date
Dec 30th, 2012
By
Chimas
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