HL2RPG is the framework for PCRPG on the Half-Life 2 Source engine. My intentions are to recreate a similar experience, though vastly improved, to TRPG/PCRPG for Tribes 1. Some of the main goals I want to accomplish with regards to improvement in gameplay: - Larger, non-static world - More differentiation between classes - Eliminate the need to rely on "remorting" - Create a stable economy - Generate multiple sources of income not dependent on mining - Interesting questing and missions in-game - Floating economy - Governmental regulation system (in-game, not a real-world government) - Faster and more reliable player storage via SQL - Player controlled permanent world objects in the form of buildings and/or items - Weapon differentiation - Balanced casters

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