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Chronicles of Middle Earth (COME) is a multiplayer Open World mod for Mount & Blade: Warband. This mod takes place in J. R. R. Tolkien’s Lord of the Rings universe, and puts forth a fully community-oriented gameplay with an active Community Role Playing system.



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COME brings a totally new and innovative gameplay perspective: the Open World.

Indeed, the mod will host, for the first time on Warband, a truly immersive Open World where it will be possible for players to travel between several servers, so concretely between the different regions which composes the LotR universe. For the first version of the mod, a 3-server Open World will be released by our Dev Team. Our long term plan is to add at least one more region each 2-4 months until we reach our final and desired OW size: 9-servers Open World.



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This new kind of gameplay will be the central element of COME; the CRP is oriented towards the PVP perspective, and specifically the evolution of all players interactions in the immersive Open World. This role playing perspective mainly focuses on some important gameplay elements / principles: the community interactions, the creation/administration of community factions, the diplomacy system and the war system which principally deals with the organization of community events in the Open World.



Several new amazing 3D models, textures, sounds and in-game gameplay element has been created specially for this mod! Great detail and attention has been given, which will add greatly to the realism and the fidelity already present in the LotR universe.




For more informations about the gameplay, please consult our official TaleWorlds Presentation Thread:


Forums.taleworlds.com


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News

You can follow the progress and contribute to COME project by consulting these important links:

Dev Blog II: The Good, the Bad, & the Orc (Part I)

Dev Blog II: The Good, the Bad, & the Orc (Part I)

News 3 comments

Information on the playable factions (both Minor and Major) within the boundaries of the maps offered in COME.

The Return to Action

The Return to Action

News 7 comments

COME is now back in development and more motivated than ever!

Status Update - 29/10/2016

Status Update - 29/10/2016

News 5 comments

This article contains the recent updates of the development of the mod Chronicles of Middle Earth.

Dev Blog I: The Essence of War

Dev Blog I: The Essence of War

News

Detailed information regarding how conflicts (territorial disputes, punitive raiding expeditions, civil wars, etc.) will be handled.

Comments  (0 - 10 of 77)
haravinprogrammerman
haravinprogrammerman

Hey, I'm working on the mod. Just wanted to let you guys know its not dead yet :D

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Guest
Guest

Cool beans.

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Guest
Guest

thank you pls don't let this bueaty die very nice mode ?? when it will be out any idea

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Davy125
Davy125

So is this mod dead..or alive....please say alive..

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Sons_of_Durin
Sons_of_Durin

It's Alive ! It's Alive!

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Ugluk_the_Ugly
Ugluk_the_Ugly

Will there be some friendly npc interaction, some sort of recruitment system similar to commander battle?

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LeGenDdS Creator
LeGenDdS

Yes, there will have some NPC interactions, but not so much. You have to take in consideration that the mod is almost specifically based on community & players interactions. All players will have a very precise and particular role in the open world. For example, a player could play the role of a faction king, a another of peasant and even some others as monsters (oh yes :D... in our case, these roles will be reserved to admins and very limited standard players). The only NPCs that it will be possible to interact/fight in COME will be Orcs and Goblins. Like Davy said, we plan to put forward journey in the universe which it will be possible to players to fight NPCs (this is a kind of co-op missions). But, I want to say to you however, the journeys will probably not be available in the first version, but later. Anyway, we plan to put some interactive NPCs everywhere in the open world, like traders or Orc patrols for example.

Also, don't worry about the dev, we progress well at the moment. Sadly, we have some members who have not so much time to put in the project at the moment (I'm part of them unfortunately), but the others dev members work hard (and I want to thanks them because they keep the project alive). ;)

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Ugluk_the_Ugly
Ugluk_the_Ugly

Alright sounds good! You just got me more excited. Take your time with the mod, because a rushed game/mod is never that great and keep up the good work, but I think you guys got that covered.

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Davy125
Davy125

I believe so, but im not certain. There will be missions so I've heard. T be honest the mod looks great all around. It looks like an actual lord of the rings world, PloTR looked cheesy. BUT, PloTR did have a lot of potential but this mod has something PloTR didint have, a devoted dev team who cares for the players and not the "donations". Glad this isnt a "pay to win" mod :D. Excellent work on the maps!

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SilverSwords
SilverSwords

Wait... wouldn't hosting online servers like, umm... cost you money? (I think making an mmo genre game is like one of the most expensive type of games to make and this mod is close to an mmo...)

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LeGenDdS Creator
LeGenDdS

We have already all the servers ready to use (Henry, the Community Manager EU, is our official hoster) and some support from the community (in this case, this is a server hosting company who offer to help us). And of course, for the long term, I think the donations from the community will be a important process to help us to fund the servers (because yes, it is expensive on the long term).

We already thought about some funding strategies who will be, contrary to some other video game projects, not unfair, unattractive and unecessary for you, the community. Indeed, we don't want to claim and even obligated the community to do donations; we think that donations must be a community and useful process, something who should have a sense for the donator. So, if you make donations to COME, we want that you really get something back and especially want that your donation being really useful for you, this is our vision of this aspect.

For our first funding strategy, we thought about a system where players will be able to buy a house / tavern and even agricultural fields in COME universe. This system would be fully incorporate in the mod and the website by a database process. We will give you some more informations about this later, but I can say to you it is already under construction. Also, we thought about a another funding strategy: a community funding campaign. It is something of very innovative, that we although want to keep secret for the moment, and that we absolutly think who could help us to fund servers, website features and even (if the community potentially participate to the idea and support us) help us to employ semi-pro / pro persons to help us to increase and develop the mod faster. Again, I can't give you more informations actually because it is stll in discussion into the dev team, but I can ensure that more informations about this coming really soon.

Last thing, for the Pay to win ideology, WE ABSOLUTLY DON'T WANT to use this in COME. Don't worry, all the Dev Team is totally against this kind of ideology. In COME, all our concept is based around the participation of the community. So, all is based on the role that each player has in the all universe; and this role they have/obtain when they enter in this universe is only linked to their skill, merit, experience and even their status in the Warband community (yes, this is the other side of the coin, but players who will obtain the status of faction leaders or iconic character for example will have worked and make their proof during few years to gain this privilege), not the money that you put in the game.

So, I hope this long monologue will have clarify certain aspect of COME with you.

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