Extends building tree for Barbarians, Easterners, Carthaginians, Egyptians, and Greeks to be on par with Roman one. Barbarians have settlements and buildings ported over from Barbarian Invasion.

Other changes:

  • Some bugfixes and additions from Bugfixer v4.0 mod mainly for character traits
  • Religious units are now recruitable in every temple instead of just one line (Naked Fanatics, Druids, and etc)
  • Recruitment changes for temples and barracks
  • New units for factions
  • Onagers and Heavy Onagers for every faction to break down walls
  • Slingers now have longer range than regular archers
  • Eastern Archers have long range bows
  • Reduced killing power of phalanxes
  • Less empty space on campaign map
  • Starting positions tweaked
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ZA1

ZA1

Full Version

To launch it: 1. Put the ZA1 folder in root Rome Total War folder 2. Go to properties for your RTW.exe and paste this into target line after everything...

Post comment Comments  (0 - 10 of 12)
Guest
Guest - - 690,227 comments

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Guest
Guest - - 690,227 comments

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Guest
Guest - - 690,227 comments

I am having problems installing this mod. Would it be possible to have a video showing how to properly install this?

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Fenix369
Fenix369 - - 7 comments

Tell me with what you have problems, and what you did?

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Guest
Guest - - 690,227 comments

can we just have the extended buildings for barbarian factions please?

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Guest
Guest - - 690,227 comments

Well done I really like this idea, before I try it a question if you may is this mod compatible with Mundus Magna?
Because I never play on the origial RTW 1 map

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Zukhani Creator
Zukhani - - 2 comments

Not compatible currently, but could be made with simple file removal. However since Bugfixer changes some traits it could cause errors.

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Guest
Guest - - 690,227 comments

You can please put apart the extended buildings of the other features?

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vladorans
vladorans - - 86 comments

did you modify anything about Carthage?

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Zukhani Creator
Zukhani - - 2 comments

Yes they have extended building tree and Sacred Band are now recruitable in max level barracks instead of temples. I plan to to rework them in the future for more historical army.

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Guest
Guest - - 690,227 comments

Is there anyway to just have the additional building upgrades for barbs and nothing else?

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