From the maker of Markistan RPG comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world we think will shock, satisfy, & puzzle you to the end.

Most of Hatchet's Plot has to be kept hush hush for proper reasons, but be aware it has been heavily thought out and layered with the concept of 12 different endings in mind. Additionally an all-new world style of mushy cartoon-like presentation and brutal action up its sleeve, we don't think you'll see what can be done in the frame of Deus Ex the same ever again.

The mod is expected to take quite some time, as many of its aspects are ambitious, such as all-new gameplay mechanics, totally remeshed characters, weapons, & decorations, and a large world with many fascinating locations to travel to and visit. A lot of ambition is set, but it's all within a technically practical reach with enough time and effort.

Check regularly (or "watch" the mod) for updates in screenshots, videos, and more.

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A month of running into some technical growing pains. Cool stuff going on on the back end.

-Fixed workbench disassemble text listing, and updated its feedback for when no items of a type are had to be more specific (IE, "you don't have any pickups", "ammo", etc instead of just "weapons"
-Fixed mach 17 with sawed off barrel not erasing muzzle flash on its final shot
-Fixed 3d compass pointing to south, instead of north
-Made 3d vs 2d compass configurable
-Made 3d compass position scale with FOV
-Fixed z fighting on 3d compass mesh.
-Laid some groundwork for returning not only vertices in meshes' position, but how to track polygon components on the fly from the code end.

Wanted to include some screenshots of new stuff on this one, but we have a slight snag creating a bottleneck that stopped it, and I'd hate to delay any further. That's all for now, gang.

Hatchet Monthly Update Oct 2021

Hatchet Monthly Update Oct 2021

News

Howdy. Apparently my last update or two hasn't posted. Not sure why. Might be a cookies issue of some sort, as I've received no emails from ModDB on the...

Hatchet Not-Monthly Update Jun 2021

Hatchet Not-Monthly Update Jun 2021

News

Sorry to announce, but we're having some further delays this month. Atrey is busy with some great stuff in his life (I'm legit excited for the guy) but...

Hatchet Monthly Update May 2021

Hatchet Monthly Update May 2021

News

Some tweaks to balance that finally round out the accuracy overhaul, and some nasty bugs getting addressed... Some of which are actually vanilla.

Hatchet Monthly Update Dec 2020

Hatchet Monthly Update Dec 2020

News

A month of a lot of band-aids and tidying up. Here what diddly do: -Added tier 4 armor to firing range targets, for heavy testing of quality vs quantity...

Comments  (0 - 10 of 53)
WCCC Creator
WCCC

Leaving a notice here since I didn't want to post 2 lines for a monthly report: Dec 2020 was spent tooling back up and making sure I was refreshed on shapekeys and how to use the blender vertex exporter... I'd only used it twice before, so I'm back up to speed now, and am better brushed up with the tech than ever. Gonna be working on integrating some assets this coming month, and maybe see if I can add a bitch of patching to O12G and the shuriken ring, as I've found a way to cheat the latter. Take care, folks.

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jdzero
jdzero

Would love to see a full run-down of your process of getting from Blender 2.7 to Deus Ex. I've been trying to figure that problem out for forever, and at one point I 'kind of' got it by using Milkshape 3D as a pipeline.

Still, if you have a cohesive route for this, I'd be much obliged! Dunno if you want to post a huge thing in comments, or if you have a blog that you could link to with a more in-depth instruction set on that.

Been meaning to do some work updating character models for the vanilla game, myself. :D

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WCCC Creator
WCCC

I'll shoot you a PM with the current methodology. Used to use 3ds2de, but that was inferior and the new Vertex Animation addon for 2.7 onwards is vastly superior in many ways. I'm happy to share, but it's a lot of text and may not make sense out of the box.

Reply Good karma+2 votes
Bogie12
Bogie12

I would love to help in any way, whether it's models, textures, sound design, etc.

On that note, join the OTP Discord if you need any extra modding help and such. Discord.gg

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WCCC Creator
WCCC

Awesome! Always happy to get hands on deck. I'll try to navigate this, but I'll join the discord either way!

Reply Good karma+2 votes
Executor-64-
Executor-64-

i've been reading through the articles and it looks like a lot of work building a game from the ground up in terms of resources. Are you by any chance monetizing/featuring on steam or a similar platform?

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WCCC Creator
WCCC

I don't think it's possible due to the inclusion of assets owned by Eidos. Moreover, I'm in this for the fun I get to hand people and the fun I have solving the puzzle to get there.

And yeah, we're aiming to make this memorable in every area. We have the technical ability and experience, so it's just one foot in front of the other.

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Guest
Guest

I see you putting that work in. I know you probably know this already, but make sure that whatever happens, you try to stay the course and don't lose your motivation.

Wish you the best of luck, Shanana.

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WCCC Creator
WCCC

Oup! Yup. Well, yeah, I can't say I liked who I was in high school. Although I guess that's to be expected, and man am I glad to be out of the dramasphere these days.

Thanks for the words of encouragement, in any case. The wind in my sails, often times.

Reply Good karma+3 votes
Xizzicks
Xizzicks

Very interested in this mod! Looking forward to progress and eventually playing it!

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WCCC Creator
WCCC

Glad to hear it. We hope to live up to your expectations.

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