From the maker of Markistan RPG comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world we think will shock, satisfy, & puzzle you to the end.
Most of Hatchet's Plot has to be kept hush hush for proper reasons, but be aware it has been heavily thought out and layered with the concept of 12 different endings in mind. Additionally an all-new world style of mushy cartoon-like presentation and brutal action up its sleeve, we don't think you'll see what can be done in the frame of Deus Ex the same ever again.
The mod is expected to take quite some time, as many of its aspects are ambitious, such as all-new gameplay mechanics, totally remeshed characters, weapons, & decorations, and a large world with many fascinating locations to travel to and visit. A lot of ambition is set, but it's all within a technically practical reach with enough time and effort.
Check regularly (or "watch" the mod) for updates in screenshots, videos, and more.
You know the deal, here we go:
-Cleaned up and optimized some code related to melee weapons.
-Added tilt sequences for Oso shotgun
-Added tilt sequences for Pistol Accelerated Sledgehammer (PAS)
-Added tilt sequences for Revolving Crossbow (Revbow)
-Added tilt sequences for Revolver
-Added tilt sequences for Shuriken Ring.
If you can't tell, the list is alphabetical, and it's most the way done by now. We almost there, fam.
A week with little time to spare. Here's the list of done-did-deeds: -Tilt sequences of order order assault, 12 gauge, and snipers. Started work on Oso...
So, things are kinda shifting as I'm putting on my big boy shoes and going full time. However, there's some good news this month, too. -Tilt sequences...
I kinda goofed on this one, but I rewrote the workbench UI to be a bit easier to work with, at Atrey's suggestion. Being some of the oldest and most complicated...
A slow month with a good couple of bottlenecks. List of things dided: -Began a significant investigation as to how multiplayer fire code executes, and...
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