From the maker of Markistan RPG comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world will shock, satisfy, & puzzle you to the end.
Most of Hatchet's Plot has to be kept hush hush for proper reasons, but be aware it has been heavily thought out and layered with the concept of 12 different endings in mind. Additionally an all-new world style of mushy cartoon-like presentation and brutal action up its sleeve, you won't see Deus Ex the same ever again.
The mod has only recently started production and will take some time, as many mechanics are ambitious, such as all-new gameplay mechanics, totally remeshed characters, weapons, & decorations, and a large world with many fascinating locations to travel to and visit. A lot of ambition is set, but it's all within practical reach with enough time and effort.
Check regularly (or "watch" the mod) for updates in screenshots, videos, and more.
Edit 1/8/14: We have just signed up with an up-and-coming company, Ex Unitae Vires, for development, and are very excited for their benefits they'll bring the mod and what we can offer them.
Happy 'merica day, one and all. A chaotic month, but not one without merit. Here's what got done:
-Revamped duck mechanics. Players had too much incentive to duck all the time in firefights, so now instead of adding focus rate, ducking has an additive bonus to current accuracy, making it good for brief moments of accuracy, as well as making it lucrative for low-accuracy weapons.
-Updated revolver part descriptions to be more cartridge specific in nomenclature.
On Atrey's end:
-Created a new sound system. The new sound system for Hatchet has a number of interesting features, including:
-A great variety of audio effects, from reverb and echo, to equalization and other nonsense.
-Higher definition support
-A new file management system, making patching and replacing old sound data more efficient and less file size intensive, in the future.
-Left/right channel specificity, and the ability to play sounds in 3d space in real time.
-More file size efficiency overall, and potentially less memory usage as a result.
-More overall sound channels, and with less interference.
Hey! Atrey here, a little late for this month's update, but we still got a good amount of work done!
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