From the maker of Markistan RPG comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world we think will shock, satisfy, & puzzle you to the end.
Most of Hatchet's Plot has to be kept hush hush for proper reasons, but be aware it has been heavily thought out and layered with the concept of 12 different endings in mind. Additionally an all-new world style of mushy cartoon-like presentation and brutal action up its sleeve, we don't think you'll see what can be done in the frame of Deus Ex the same ever again.
The mod is expected to take quite some time, as many of its aspects are ambitious, such as all-new gameplay mechanics, totally remeshed characters, weapons, & decorations, and a large world with many fascinating locations to travel to and visit. A lot of ambition is set, but it's all within a technically practical reach with enough time and effort.
Check regularly (or "watch" the mod) for updates in screenshots, videos, and more.
A month of running into some technical growing pains. Cool stuff going on on the back end.
-Fixed workbench disassemble text listing, and updated its feedback for when no items of a type are had to be more specific (IE, "you don't have any pickups", "ammo", etc instead of just "weapons"
-Fixed mach 17 with sawed off barrel not erasing muzzle flash on its final shot
-Fixed 3d compass pointing to south, instead of north
-Made 3d vs 2d compass configurable
-Made 3d compass position scale with FOV
-Fixed z fighting on 3d compass mesh.
-Laid some groundwork for returning not only vertices in meshes' position, but how to track polygon components on the fly from the code end.
Wanted to include some screenshots of new stuff on this one, but we have a slight snag creating a bottleneck that stopped it, and I'd hate to delay any further. That's all for now, gang.
Howdy. Apparently my last update or two hasn't posted. Not sure why. Might be a cookies issue of some sort, as I've received no emails from ModDB on the...
Sorry to announce, but we're having some further delays this month. Atrey is busy with some great stuff in his life (I'm legit excited for the guy) but...
Some tweaks to balance that finally round out the accuracy overhaul, and some nasty bugs getting addressed... Some of which are actually vanilla.
A month of a lot of band-aids and tidying up. Here what diddly do: -Added tier 4 armor to firing range targets, for heavy testing of quality vs quantity...
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