From the maker of Markistan RPG comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world we think will shock, satisfy, & puzzle you to the end.
Most of Hatchet's Plot has to be kept hush hush for proper reasons, but be aware it has been heavily thought out and layered with the concept of 12 different endings in mind. Additionally an all-new world style of mushy cartoon-like presentation and brutal action up its sleeve, we don't think you'll see what can be done in the frame of Deus Ex the same ever again.
The mod is expected to take quite some time, as many of its aspects are ambitious, such as all-new gameplay mechanics, totally remeshed characters, weapons, & decorations, and a large world with many fascinating locations to travel to and visit. A lot of ambition is set, but it's all within a technically practical reach with enough time and effort.
Check regularly (or "watch" the mod) for updates in screenshots, videos, and more.
Hey. A bit late on this month's report, and it's pretty tame, but it's been a busy bit for me and Atrey. Here's some changes:
-Optimized and polished many elements of the multiplayer environment
-Fixed the "shadowrealm" bug seen in the test environment. It related to 2 very specific oversights in latent functions.
-Fixed recoil patterns and camera movements not working fully in multiplayer.
-Fixed client vs server issues with weapon spread in multiplayer, caused by accuracy overhaul.
*Some of the ballistics are still buggy in output. For now they're at least consistent. Yay, truncation.
-Added camera movements to the Mach 17, General Rifle, and Revkat for testing purposes. So far so good.
-Expanded firing range into a new wing for combined weapon testing.
-Expanded functionality for some tools in the multiplayer test environment.
-Added new archetype defaults for separate defaults during multiplayer vs singleplayer gameplay. This helps compensate for the lack of crafting system in multiplayer, for very obvious reasons.
[More in full post]
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