From the maker of Markistan RPG comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world we think will shock, satisfy, & puzzle you to the end.

Most of Hatchet's Plot has to be kept hush hush for proper reasons, but be aware it has been heavily thought out and layered with the concept of 12 different endings in mind. Additionally an all-new world style of mushy cartoon-like presentation and brutal action up its sleeve, we don't think you'll see what can be done in the frame of Deus Ex the same ever again.

The mod is expected to take quite some time, as many of its aspects are ambitious, such as all-new gameplay mechanics, totally remeshed characters, weapons, & decorations, and a large world with many fascinating locations to travel to and visit. A lot of ambition is set, but it's all within a technically practical reach with enough time and effort.

Check regularly (or "watch" the mod) for updates in screenshots, videos, and more.

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Hey. A bit late on this month's report, and it's pretty tame, but it's been a busy bit for me and Atrey. Here's some changes:
-Optimized and polished many elements of the multiplayer environment
-Fixed the "shadowrealm" bug seen in the test environment. It related to 2 very specific oversights in latent functions.
-Fixed recoil patterns and camera movements not working fully in multiplayer.
-Fixed client vs server issues with weapon spread in multiplayer, caused by accuracy overhaul.
*Some of the ballistics are still buggy in output. For now they're at least consistent. Yay, truncation.
-Added camera movements to the Mach 17, General Rifle, and Revkat for testing purposes. So far so good.
-Expanded firing range into a new wing for combined weapon testing.
-Expanded functionality for some tools in the multiplayer test environment.
-Added new archetype defaults for separate defaults during multiplayer vs singleplayer gameplay. This helps compensate for the lack of crafting system in multiplayer, for very obvious reasons.
[More in full post]

Hatchet Monthly Update August 2019

Hatchet Monthly Update August 2019

News

Yo, what up G's. It's yaboi. Back with all that thrill seeking bulletin point goodness. Here's what was accomplished: -Began work on testing the new HUD...

Hatchet Monthly Update July 2019

Hatchet Monthly Update July 2019

News

Yo, WCCC here. Another monthly update, and sadly another lack of time. Sadly while I am finally getting my back/wrists patched up for another round of...

Hatchet Monthly Update June 2019

Hatchet Monthly Update June 2019

News

Right. Not a lot to show for this month. Sadly, I've been running into health issues, and lost a lot of time to them. Most of the time was spent chasing...

Hatchet Monthly Update May 2019

Hatchet Monthly Update May 2019

News

A month spent playing with icky technicals. Here's what got done: -Equipped sky cloud layers with the ability to use randomization seeds on the fly, to...

Comments  (0 - 10 of 52)
jdzero
jdzero

Would love to see a full run-down of your process of getting from Blender 2.7 to Deus Ex. I've been trying to figure that problem out for forever, and at one point I 'kind of' got it by using Milkshape 3D as a pipeline.

Still, if you have a cohesive route for this, I'd be much obliged! Dunno if you want to post a huge thing in comments, or if you have a blog that you could link to with a more in-depth instruction set on that.

Been meaning to do some work updating character models for the vanilla game, myself. :D

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WCCC Creator
WCCC

I'll shoot you a PM with the current methodology. Used to use 3ds2de, but that was inferior and the new Vertex Animation addon for 2.7 onwards is vastly superior in many ways. I'm happy to share, but it's a lot of text and may not make sense out of the box.

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Bogie12
Bogie12

I would love to help in any way, whether it's models, textures, sound design, etc.

On that note, join the OTP Discord if you need any extra modding help and such. Discord.gg

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WCCC Creator
WCCC

Awesome! Always happy to get hands on deck. I'll try to navigate this, but I'll join the discord either way!

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Executor-64-
Executor-64-

i've been reading through the articles and it looks like a lot of work building a game from the ground up in terms of resources. Are you by any chance monetizing/featuring on steam or a similar platform?

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WCCC Creator
WCCC

I don't think it's possible due to the inclusion of assets owned by Eidos. Moreover, I'm in this for the fun I get to hand people and the fun I have solving the puzzle to get there.

And yeah, we're aiming to make this memorable in every area. We have the technical ability and experience, so it's just one foot in front of the other.

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Guest
Guest

I see you putting that work in. I know you probably know this already, but make sure that whatever happens, you try to stay the course and don't lose your motivation.

Wish you the best of luck, Shanana.

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WCCC Creator
WCCC

Oup! Yup. Well, yeah, I can't say I liked who I was in high school. Although I guess that's to be expected, and man am I glad to be out of the dramasphere these days.

Thanks for the words of encouragement, in any case. The wind in my sails, often times.

Reply Good karma+3 votes
Xizzicks
Xizzicks

Very interested in this mod! Looking forward to progress and eventually playing it!

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WCCC Creator
WCCC

Glad to hear it. We hope to live up to your expectations.

Reply Good karma+2 votes
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