The (Hard Core Tactical Mod) is a total conversion mod for Call of Duty 2. In this mod almost every aspect of Call of Duty 2 has been re-done in some form or another to take your Call of Duty 2 single player gaming experience to the next level. This mod is not intended for those looking for a shooting gallery type gaming experience. But if you’re looking for a real challenge and intense battles where tactics actually come in to play, then this is the mod for you.
//*****************************************Hard Core Tactical Mod 2 Patch 2.04*****************************************\\
//=========================================================================================\\
For more info go to:
Moddb.com
-------------------------------------------------------
HCTM2 PATCH 2.04 CHANGE LOG:
-------------------------------------------------------
There are lots of fixes, changes or updates in this patch.
In fact, there are too many to list everything point by point.
That said; here's a brief overview of what you will find in the patch...
1: The Ai artillery and airstrike system has been updated.
2: The player ammo request system has been updated.
3: The player medic function has been updated.
4: The player knife function has been updated. It would activate when using a turret MG sometime. This no longer happens.
5: Player grenade throw back has been updated. You can now pick up, and throw smoke grenades that have not detonated.
6: Player breathing has now been added to HCTM2. This feature allows you to hear yourself breathe throughout the entire map.
It actually sounds like you're fighting now. In the heat of battle, it sounds very intense!
This feature can also be turned on and off from within the "Game Options" menu.
7: Ai radio calls have been updated for the allies and axis.
8: Player sprinting has been updated.
9: The Ai run and shoot function has been updated.
10: Some of the aitype files have been updated.
11: Some of the character files have been updated.
12: New effects have been added.
13: Some of the mission briefs have been updated.
14: Fixed or updated a lot of the missions. They play even better now.
15: Some of the vehicles and tanks have been updated. Example:
The Panzer II now uses an auto cannon that fires just as it does in real life.
16: New voiceovers have been added.
17: The battle chatter system has been updated. You can now hear your squad mates call each other by name and rank.
18: The user interface has been updated.
19: The late model FG42 has been added for the Germans. The Boys AT rifle has been added for the British and French.
20: There have also been minor changes made to some of the existing weapons as well.
21: Some of the weapon sounds have been updated.
22: New maps... The "On Track" and "Operation Lüttich" maps have now been added to HCTM2.
23: Some of the existing maps in the HCTM2 Extras folder have also been updated.
24: The Ai panzerfaust animation has been completely redone.
Now when they fire the panzerfaust, you will see the warhead detach from the tube.
After that, you will see them throw the empty tube on the ground and switch to their secondary weapon.
The new panzerfaust animation actually looks like it does in real life now.
Size 822 MB
-------------------------------------------------------
Installation:
-------------------------------------------------------
In order to install Hard Core Tactical Mod 2 Patch 2.04:
1: You must first have HCTM2 installed.
zzzz - HCTM2_01.iwd through zzzz - HCTM2_10.iwd must already be in your Call of Duty 2 main folder.
2: Extract the contents from HCTM2_Patch_2.04a.rar and HCTM2_Patch_2.04b.rar
3: Copy -[Hard Core Tactical Mod 2 Patch 2.04 Readme], -[HCTM2 Extras], CoD2SP.exe and gfx_d3d_x86_s.dll to your Call of Duty 2 root directory and click "yes" when asked if you wish to replace the existing files.
4: Copy zzzz - HCTM2_11.iwd and zzzz - HCTM2_12.iwd to your Call of Duty 2 "main" folder.
-------------------------------------------------------
IMPORTANT: Once you've placed zzzz - HCTM2_11.iwd and zzzz - HCTM2_12.iwd into your main folder,
run your game and go to Options/Game Options and click on...
"HCTM2 Default Settings".
This will activate the settings needed to run the patched version of Hard Core Tactical Mod 2.
-------------------------------------------------------
To Install Add-ons:
If you wish to run any of the add-ons that come with Hard Core Tactical Mod 2...
1: Go to the -[HCTM2 Extras] folder located in your Call of Duty 2 root directory.
2: Select the add-on that you wish to use and then copy and paste it into your CoD2 main folder.
IMPORTANT: Only put an add-on in your main folder when you intend to use it.
If you're not using an add-on, do not leave it in your main folder.
-------------------------------------------------------
To Uninstall Add-ons:
Remove any add-on that you no longer wish to use from your CoD2 main folder.
-------------------------------------------------------
To Uninstall HCTM2:
1: Remove the -[HCTM2 Extras] folder from your Call of Duty 2 root directory.
2: Remove zzzz - HCTM2_01.iwd through zzzz - HCTM2_12.iwd from your Call of Duty 2 main folder.
-------------------------------------------------------
DISCLAIMER:
-------------------------------------------------------
1: Use at your own risk.
2: The author of this mod will in no way be responsible and shall not be held accountable for any damage of any kind due to the use of any of the files included in Hard Core Tactical Mod 2.
3: Do not contact Activision or Infinity Ward for technical support regarding Hard Core Tactical Mod 2.
4: For technical support go to Moddb.com
5: These files should not be used for profit under any circumstances.
6: If you wish to distribute any of the files in this mod, you must first receive permission from the author, and the files must also be included in their original (unmodified) form including this readme.
-------------------------------------------------------
Slikk
Here are some of the features in Hard Core Tactical Mod 2 and an explanation on how to use them.
Here are the Hard Core Tactical Mod 2 Install Notes and Credits.
Here are some of the features in the Hard Core Tactical Mod and an explanation on how to use them.
Hard Core Tactical Mod 2 is a total conversion single player Mod/Expansion Pack for Call of Duty 2
Hard Core Tactical Mod 2 is a total conversion single player Mod/Expansion Pack for Call of Duty 2
Hard Core Tactical Mod 2 is a total conversion single player Mod/Expansion Pack for Call of Duty 2
Hard Core Tactical Mod 2 is a total conversion single player Mod/Expansion Pack for Call of Duty 2
Hard Core Tactical Mod 2 is a total conversion single player Mod/Expansion Pack for Call of Duty 2
Hard Core Tactical Mod 2 is a total conversion single player Mod/Expansion Pack for Call of Duty 2
This comment is currently awaiting admin approval, join now to view.
hope all is well. sometimes when i sprint i get stuck with the weapon that is supposed to represent the sprint animation, it doesnt switch back to my gun after i stop holding F and i am unable to fire. this doesnt happen all the time but usually when im in combat and try to reposition. i read in the manual that you are supposed to trip down and fall if you activate sprint incorrectly, maybe this is that but it somehow bugs out for me? is there anything i can do to fix this?
I haven't run across this before, but if I had to guess, it sounds like you might need more RAM.
might be, is 8GB not enough? hoping to upgrade to a 32 soon if i can find a job. anyway, i noticed a pattern and some other details if its any helpful at diagnosing the issue: it seems to only happen when i take damage and i saw that there is a reserve ammo pool for sprint, when this happens ammo stops draining and it remains the same until i crouch which then causes it to switch back to my original weapon
1: I just thought of one more thing. When this happens, simply try switching to your secondary weapon and hit the fire key. Then switch back to your primary weapon and hit the fire key again. That might fix the problem.
2: But like I said, RAM being the problem is just a guess. You could also try lowering the anti aliasing on your video card. Or you could try lowering the amount of dead bodies. In other words, do what ever you can to make your rig run faster because it sounds like your computer might not be able to keep up with everything that's going on at the time. Again... all this is just a guess, but I think the problem is on your end because there have been over 4,000 comments and you seem to be the only one having this problem.
3: Here's something else you might want to take a look at... Some of your config.cfg settings might not be set correctly so you could also try this... Goto your Call of Duty 2 folder. Then find... -[HCTM2 Extras]/HCTM2 Add-ons/players/Slikk. Inside the Slikk folder you'll find my config.cfg file. Try replacing your current config.cfg file with this one and see if your game runs any better.
Note: You will probably have to reset the movement/shoot keys and so on to the ones in your current config.cfg file.
Also... Don't forget to make a backup of your current config.cfg file.
4: And if none of that works, try reinstalling your CoD2 game, HCTM2 and patch 2.4. That also might fix the problem. And make sure you install everything correctly. Here are the install instructions... Moddb.com
Good luck. :)
Hi! Congratulations on the very good job on this mod! Just a few things I noticed concerning weapons:
- first mission of german campaign in Poland you’re issued an anachronistic MP 40 instead of MP 38 of the previous HTCM installement; also german soldier uses a mix of M38 and MP 40.
- the French Mle 1892 revolver is actually a Colt Python.
- the Russian Nagant 1895 is modeled as a top-break revolver while it used to be a loading gate revolver.
- the heavy MGs such as MG08, Browning M1917 and Lewis all look identical with the same markings. Also they’re all made carriable which is unrealistic but I know this was done to simulate HMG support.
- some weapons share the same model across different armies, i.e. the BAR employed by Polish, probably to simulate the licensed wz. 1928.
Is there a way to correct these? If not I won’t bother because it’s a very good mod. I will use my imagination.
@Guest: You actually answered your own question. You will have to use your imagination a bit. The problem is that CoD2 has a limit concerning the amount of objects/models the game can run. And if there are more objects/models than the game can handle, the game will crash. And right now, HCTM2 has reached the limit. And this is why some weapons share the same model across different armies. This has already been disgust in great detail.
This comment is currently awaiting admin approval, join now to view.
Add japan campaign.
Hi! Is there any way to return the grenade indicator on the screen and the sight? It is impossible to play without them...
Hey, i just figured it out. It's an HUD configuration change made by the mod. You have to go to the main folder>players and select your playername folder. There you have to edit the config.cfg file searching for the following lines and editing them as so:
seta cg_hudGrenadeIconHeight "12"
seta cg_hudGrenadeIconInScope "0"
seta cg_hudGrenadeIconMaxHeight "104"
seta cg_hudGrenadeIconMaxRange "200"
seta cg_hudGrenadeIconOffset "50"
seta cg_hudGrenadeIconWidth "12.5"
seta cg_hudGrenadePointerHeight "12"
seta cg_hudGrenadePointerPivot "6 27"
seta cg_hudGrenadePointerWidth "12.5"
If you replace your config.cfg lines with the ones i just paste you will have a working grenade indicator, just a little bit smaller than the original one and with less range. I made that configuration for myself as i wanted a smaller indicator, but you can safely change the numbers inside the quotation marks to make it bigger or smaller, or customize the range as you like. Also, the cg_hudGrenadeIconInScope configuration can be set to "1" if you would like to have the indicator even while aiming a scoped gun.
By the way, you can change all sort of hud, keybindings and other stuff from the same file. For example, you can make the minimap bigger changing the cg_hudCompassSize line, set a custom fps limit with com_maxfps, enable/disable the crosshair with cg_drawCrosshair and a lot more.