Story

Its 1945 a year after the successful invasion of England and the collapse of Stalingrad and the Caucasus region all attention points to the region of Moscow, a last line of defense of the Soviet Union which has been steadily fortified since the invasion began.

The Germans have sent in an elite reconnaissance unit to secure one of the few highways into the city but it may not be as easy as the German high command has said.

Style:

The map will feature many alternative paths to the objective, a towering Statue of Stalin which has been converted into a flak tower. Expect underground fights,room to room fighting, long distance engagements and enemy tanks that desperately try to stall your advance.



As usual please track this mod to make me work faster. Like last time with 'Day of Infamy' the people that have tracked the mod will get to test for glitches/playability and feedback.

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Mission layout

News 1 comment

Long Term Goals:

6 fully detailed separate areas within the same map all linked via a teleport script which is currently working. Depending on the limits of the engine they might be split into a separate map but I'm hoping with enough caulking and optimization it will be all in the same map.

The first area gives the player 3 choices. Each choice takes them to a separate area of the city which will have varying difficulty. At the end of each of these areas the player will be transported to the city slums. The city slums will have 2 different endings that transport the player to the final battle. The battle for the Kremlin (imagine the final of cod1 or world at war with the storming of the Reichstag)

In map exploration of certain buildings much like the way fallout did,now that teleports work.

Pacing of the map, enemies won't be everywhere but in the appropriate areas.

Friendly AI will be with you for some of the map but only in areas where it fits to have them.

As much detail and effects as technically possible if you've played any of my other maps expect that sort of detailing.

As I am mostly a level designer Im not that heavily into scripting but will try my best to implement things to make each area different from the next. This mission will be like my others but this time I will not be implementing things like mega health on enemies or boss fights.

The map will not been rushed and will not be released without proper testing from the community it will most likely be my last contribution to cod2 modding/mapping.

Completed Goals:

3/6 areas started
2/6 areas fully done but not detailed
1/3 alternative areas started and blocked out

Basically the whole map scrapped twice and re-designed most areas deleted and recreated as they didn't work or look professional enough.

Thanks for reading if anyone has any ideas or feedback on my goals please comment
taintxs

Current progress and design

Current progress and design

News 1 comment

Just explaining some design and what to expect in this mission.

Post comment Comments  (0 - 10 of 47)
Guest
Guest - - 689,588 comments

Is..... Dead?

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JaxOrSmthng
JaxOrSmthng - - 35 comments

Nice mod. Would love to see a demo of the map/weapons/et cetera

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BlackSunKnightIta
BlackSunKnightIta - - 34 comments

good!

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ChoochYT
ChoochYT - - 102 comments

Interesting. Im sure it will be nerve wracking

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aryan996
aryan996 - - 102 comments

Damn , this mod is intereting ! good luck on your work

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dancopperapple62
dancopperapple62 - - 73 comments

This is a nice surprise. Looking forward to this!

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CPTYARIN
CPTYARIN - - 37 comments

will it continue

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FieryMastermind
FieryMastermind - - 19 comments

Dead

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bengalensis
bengalensis - - 176 comments

Are you still working on it? I was just curious.
I played your previous mods and I liked them.

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Guest
Guest - - 689,588 comments

so how's this mod going?

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