The (Hard Core Tactical Mod) is a total conversion mod for Call of Duty 2. In this mod almost every aspect of Call of Duty 2 has been re-done in some form or another to take your Call of Duty 2 single player gaming experience to the next level. This mod is not intended for those looking for a shooting gallery type gaming experience. But if you’re looking for a real challenge and intense battles where tactics actually come in to play, then this is the mod for you.

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Hard Core Tactical Mod 2.0

If you are new to the Hard Core Tactical Mod, it is recommended that you read through the HCTM 1.0 manual along with the HCTM 2.0 manual in order to get the most out of this.

A massive amount of coding has gone into HCTM 2.0 and now it looks and sounds very different than the previous version did. That said; HCTM 1.0 was already at the limit of what the game can handle in some cases so I basically had to take the whole mod apart and put it back together again to get all of the new features to work. But it all works, and it works a lot better. And even though the use key is still being used a lot, it works much better now as well.

Lots of new combat animations have been added to HCTM 2.0. The new combat animations make a huge difference. If you liked the Ai animations in HCTM 1.0, you're really going to like the ones in HCTM 2.0. Once the shooting starts, the Ai action ramps way up and the pace is even more intense. The Ai even run like they are afraid of being shot now when they are sprinting from cover to cover.

Sometime they look like they’re afraid of being shot even if they are behind cover. The new combat animations look far more realistic than they did out of the box. The soldiers act like they are trying their hardest to stay alive. Some of them look outright terrified while some of them do some really heroic moves that have not been seen in any CoD2 mod. So when you face off against the enemy in this version, get ready to have your hat handed to you because the enemy is far more aggressive than they were in HCTM 1.0.

HCTM 2.0 is (NOT) for beginners. It’s only for advanced players who are up to the challenge. To those of you who want easy kills, this is not your mod. So any of you who didn’t like HCTM 1.0 because you thought it was too hard should probably not download HCTM 2.0 because you’re only going to wine about how the bad guys keep killing you over and over again due to your own lack of skill. But to those of you who are up to the challenge, this is your mod. This is the deadliest version of CoD2 out there. In HCTM 2.0, the bad guys are vicious. They’re much smarter, and they fight even harder than they did in HCTM 1.0.

Again, HCTM 2.0 is only for advanced players because the Ai guys are not playing around at all in this version.

In the stock game, Ai grenades were programmed to always fall short. In HCTM 2.0 that’s no longer the case. So make sure that you maintain good cover because the Ai can reach out and touch you now. In other words, they can throw explosives through windows just like humans can. That said; you should probably not spend extended amounts of time near any windows because bolt action rifles are much more deadly than they were in HCTM 1.0. Depending on how good of a shot the enemy is, bolt action rifles can definitely take you out with one well placed hit. You’ve been warned!

The Ai will also act a little differently when grenades are thrown at them. They also have new death animations when they get blown up by grenades as well.

And speaking of grenades, have you ever wished you could pick up a grenade and throw it back to the enemy? Well now you can. In HCTM 2.0, a long overdue feature has been added to CoD2 SP mode.

(PLAYER GRENADE THROW BACK) is now in the game.

If you’re feeling lucky, simply run up to any live grenade and press the use key to pick it up. But take caution, because now that grenades can be cooked, the live grenade you just picked up just might be on the verge of going off. In addition, if you time it just right, you can catch a live grenade in mid air and throw it back before it even hits the ground.

If not in combat, soldiers holding pistols no longer aim as if they are about to fire at someone. They now hold the pistol as if they are on alert, or the pistol will be placed in the hand and simply point to the ground.

Lots of new pain and death animations have been added. In addition, new body fall sounds have been attached to all of the new death animations.

In the stock game, the health for mortar crews was set extremely low so that the player could kill them easily. That has been changed in HCTM 2.0. Now the mortar crews have the same health as everyone else.

HCTM 2.0 feels much more interactive then HCTM 1.0 did. Because when you interact with your squad mates, there's a host of new animations that go along with these interactions. Now when you ask them for ammo, you don't just hear them say ("here you go"), you can actually see them give you the ammo as well. And these new animations are right on par with (IW). Medics also carry ammo as well as medical supplies. And although medics are basically there for atmosphere, they will also fight back if they are attacked. And speaking of medics...

Now in HCTM 2.0, you will be able to help save your squad mates if they get wounded. Once you realize they need help, simply run up to the wounded guy, get as close as you can, and then hit the use key to patch him up. However, you will not be able to help them 100% of the time because some of them will be to far gone. This plus the ammo give function really makes it feel as if you are not just a one man army. This new interaction with your squad mates is great!

The fire suppression system has been updated. Out of the box, the Ai would fire nonstop for suppressing fire but the code was limited. In the stock game, there was only one rate of fire for every gun when in suppression fire mode. But now in HCTM 2.0, each gun uses its own rate of fire when in suppression fire mode.

Thanks to MCh2207Cz, several new weapons, tanks, characters and other various objects along with models from Back 2 Fronts were added to HCTM 2.0. Sadly, because of game engine limitations in CoD2, I was not able to add all of the weapon models from B2f. However, I did manage to add most of them. But I still had to leave a few models out because some of the maps are at the limit and if even one more model is added to these maps, the map will crash. So I’d say I was able to fit about 98% of the models from B2f in to HCTM 2.0. And new MG overheat effects have also been added to all turret MG’s, portable LMG’s and SMG’s. Now when you fire these weapons, you will actually see the barrel heat up and you will also see smoke come out of the end of the barrel as well.

New gore effects have been added to tanks. When a tank gets destroyed, any crew member that wasn’t killed by the initial impact can now be heard screaming in agony from inside the tank.

The weapon select section of the user interface has also been updated to accommodate some of the new weapons that have been added to HCTM 2.0.

I also added the ability to select from three different compasses. You can choose between the stock clear compass, the Back2Fronts compass, and there is also an iron cross compass for the Germans.

There is a new seven mission campaign for the French. Four of the missions you play as a French foot soldier. Two of the missions you play as part of the French resistance. And one of the missions you play as a French tank commander. In this campaign you start out as a French soldier and after the German occupation of France, you will finish the campaign as a French resistance fighter. And because there are new female French resistance characters, new female death screams have also been added. And all of the new French characters (male and female) speak in French and there are also new French damage skins for the player as well.

The Laison River map has also been added. In this mission you play as a Canadian foot soldier taking part in Operation Tractable. You along with the rest of your squad will attempt to secure the town of Falaise.

In HCTM 1.0, new code was done for the Stalingrad maps that make the officers show up 100% of the time. However, I forgot to include the new code in the final release. It has now been added to the Stalingrad maps in HCTM 2.0.

And speaking of Stalingrad; Romanian forces have also been added to the axis powers. They show up in the Eastern Front at Stalingrad during Operation Uranus.

The Silo map has also been updated. The town is being defended by even more Germans and once the player is in the silo, the enemy will shoot at him from time to time. And although it’s rare, the enemy will climb the ladder to attack the soldiers at the top of the silo. In addition, the soldier who reminds Pvt. Braeburn of the ammo he forgot at the road actually brings the ammo to him now. And the exceeded maximum script variable error has also been fixed.

I’ve also gone through all of the missions and tightened up things like effects, propaganda posters, fixed the endings to some maps and made some of the missions a little more challenging.

The sound aspect of HCTM 2.0 has been totally revamped. About 99% of the weapons, bombs, flak guns and such are in stereo now and the game sounds bigger and better than ever. And in some cases you will even hear the player grunt or groan in pain when damage is taken. You will also hear new gear rattle sounds whenever the player walks or runs. And hundreds of new pain, death and battle chatter sounds have also been added.

New dialog code has been added for all of the Ai as well. So now you will see their mouths move whenever they talk. With over a thousand new characters in the game, the “Head Gear System” had to be updated. So if a soldier is shot in the hat or helmet, you will now hear the correct sound for the type of hat or helmet they are wearing.

Here’s a list of some of the new features in HCTM 2.0 and an explanation on how to use them.

1: The knife code has been totally revamped. In HCTM 2.0, the knife works far better than it did in HCTM 1.0. Now you can have a knife no matter what weapon you carry and when you throw the knife, it will automatically switch back to your gun. New knife sounds and animations have also been added. The knife can even be turned on and off in game.

To select your knife, you must first be in the crouch position. Then tap the “USE” key to select your knife. To switch back to your primary weapon, you must first be in the crouch position. Then tap the “USE” key again to switch back to your primary weapon.

You can also activate or deactivate the knife while in game by tapping the “C” key. This will enable or disable the use of the knife.

NOTE: The “C” key is the default activate/deactivate key for the knife. You can replace the “C” with any key you prefer to use as your knife activate/deactivate toggle key from within your config.cfg file.

2: The double barrel shotgun is one of the new weapons added to HCTM 2.0. It can be fired in single barrel mode alternately discharging the barrels one at a time, or it can be fired in double barrel mode discharging both barrels at the same time. To fire the double barrel shotgun in single barrel mode, tap the “USE” key without running. You will hear a single click to indicate that you are in single barrel mode. To fire the double barrel shotgun in double barrel mode, tap the “USE” key again without running. You will hear a quick double click to indicate that you are in double barrel mode.

3: The panzerfaust code has also been redone. Now when you fire the panzerfaust, you will see the warhead fire and you will be left holding an empty tube. Shortly after that, the empty tube will be thrown away by the player and your remaining weapon will automatically be selected. I also fixed the rocket and grenade launchers. Some of you may have noticed that when you get hit by weapons like the panzerschreck that you don't actually die. You just get stunned. Well that's no longer the case. Now if you take a hit from one of the rocket or grenade launchers in the game, you can now die from it.

4: Although it’s rare, the player can now trip and fall while trying to sprint. This feature is not random. You will only stumble and fall if you inter into the sprint mode incorrectly.

5: In HCTM 1.0, for the most part the player could only get ammo from the main characters like Randall, Braeburn, Price, Mcgregor, and so on. But now in HCTM 2.0 you can get ammo from anyone in your squad if they have ammo to give. This is much more realistic. I also added new female ammo dialog for the Russians and the French. And now with the new ammo code, you can even get ammo if you are playing with a weapon that you have selected from the weapons select menu.

To ask for ammo, simply go up to one of your squad mates, (get as close to them as you can), and then press and hold the “USE” key until you hear yourself ask for ammo. At that point you can release the use key. Once you ask your squad mate for ammo, he will tell you if he has extra ammo to give or not.

But if there are other weapons lying on the ground that are close to you and your squad mate, quickly tap the use key and then hit and hold the use key a second time until you hear yourself ask for ammo. At that point you can release the use key. Once you ask your squad mate for ammo, he will tell you if he has extra ammo to give or not.

This should keep you from accidentally switching from your current weapon to one of the weapons lying on the ground.

NOTE: When you get ammo from your squad mate, you will only receive ammo for the current weapon you have selected.

6: To pick up a live grenade simply run up to the grenade and press the use key to pick it up, and then throw it back before it detonates.

7: Because there is a limited number of weapon slots in CoD2, smoke grenades and rifle grenades have to share the same weapon slot. With this being the case, in HCTM 2.0 rifle grenades are always the first to be selected. And once there are no more rifle grenades, at that point you will have access to your smoke grenades.

8: To rescue a wounded soldier you will have to get as close to him as you can, and then press and hold the use key until the rescue animation starts. At that point you can release the use key. But you will have to stay with the wounded soldier until he is all patched up and ready to rejoin the fight. If you move away from the wounded soldier, he could die from his wounds. But if you do have to move away from a wounded soldier for some reason, you can still go back to him and try to rescue him before he dies.

But if there are other weapons in the area of the wounded soldier, quickly tap the use key and then hit and hold the use key a second time until the rescue animation starts. At that point you can release the use key. But you will still have to stay with the wounded soldier until he is all patched up and ready to rejoin the fight. If you move away from the wounded soldier, he could die from his wounds. But if you do have to move away from a wounded soldier for some reason, you can still go back to him and try to rescue him before he dies.

9: To toggle between the stock clear compass and the iron cross compass, hit the "\" key. To select the Back2Fronts compass hit the 'END" key.

NOTE: the "\" and 'END" keys are the default compass select keys. You can replace the "\" and "END" keys with any keys you prefer to use as your compass select keys from within your config.cfg file.

So to sum up…

You can think of HCTM 1.0 as training for HCTM 2.0 because as stated above, the Ai guys are not playing around at all in this version. So get ready for the most intense combat ever seen in any Call of Duty2 game. If you play HCTM 2.0 like a combat simulator, and treat this as if you are being shot at by real bullets, you should do fine. But if you like to run and gun, you won’t last. In HCTM 2.0, good cover and good tactics will be your best friend. So take it one kill at a time because in HCTM 2.0, the Ai guys fight just as hard as you do.

So remember, in this version of the “Hard Core Tactical Mod” you will have to bring your “A” game because nothing less will do. You’ve been warned!

Hard Core Tactical Mod meets Back2Fronts

Hard Core Tactical Mod meets Back2Fronts

News 3 comments

Read more about an ADDON that will make your HCTM look like Back2Fronts mod.

Hard Core Tactical Mod – Install Notes & Credits

Hard Core Tactical Mod – Install Notes & Credits

News 9 comments

Here are the Install instructions and a list of people who contributed to the Hard Core Tactical Mod.

Hard Core Tactical Mod - Manual

Hard Core Tactical Mod - Manual

Feature 9 comments

Here are some of the features in the Hard Core Tactical Mod and an explanation on how to use them.

Add file RSS Files
Hard Core Tactical Mod - Part 1

Hard Core Tactical Mod - Part 1

Full Version 31 comments

The Hard Core Tactical Mod is a total conversion single player Mod/Expansion Pack for Call of Duty 2

Hard Core Tactical Mod - Part 2

Hard Core Tactical Mod - Part 2

Full Version 3 comments

The Hard Core Tactical Mod is a total conversion single player Mod/Expansion Pack for Call of Duty 2.

Hard Core Tactical Mod - Part 3

Hard Core Tactical Mod - Part 3

Full Version

The Hard Core Tactical Mod is a total conversion single player Mod/Expansion Pack for Call of Duty 2.

Hard Core Tactical Mod - Part 4

Hard Core Tactical Mod - Part 4

Full Version 11 comments

The Hard Core Tactical Mod is a total conversion single player Mod/Expansion Pack for Call of Duty 2.

Hard Core Tactical Mod, Music Update V.1

Hard Core Tactical Mod, Music Update V.1

Music

New Music Update Is Here For Hard Core Tactical Mod, It Took Me A Week To Make This Musics. Hope You All Like It

Hard Core Tactical Mod, Realism V.2

Hard Core Tactical Mod, Realism V.2

Effects GFX 11 comments

Today I Just Made A Realism Update V.2, Whats New: New Weapon Reload Sounds, Added New Weapon Models, New Compass And Star Models Has Been Added, New...

Comments  (0 - 10 of 2,235)
IanCheves
IanCheves

Chances are HCTM 2.0 will be available in June or July?

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Slikk1 Creator
Slikk1

@ IanCheves

TBH I wish I was finished with this a long time ago because I'm really tired of working on this. But to answer your question, all I can say is, as soon as everything is all done, I'll release HCTM 2.0 without any delay.

@ TheMultiBrony21

Now that you've brought it to my attention, I see exactly what you mean concerning the officers. I had really hoped to be all done with the characters by now, but now that I see it, I can't unsee it. And every time I think about how much more time and work I have to put into this to correct it, I get tired just thinking about it. But since you've brought it to my attention, I’ll try to correct the error if I have enough energy. No promises though. I’m almost out of gas when it comes to working on HCTM 2.0. You guys have no idea how much work I’ve already put into this.

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sergey1944
sergey1944

Are you going to make some missions about the Warsaw Uprising of 1944(for Polish Resistance and for Wehrmacht)?

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rebornashes
rebornashes

The thing is, making missions is hard - you need models, need to create a map, write scripts, and much more tedious work.

That is why Slikk reuses a lot of maps - there is simply too low amount of them and CoD 2 modding community is not as big as before so he can't add more missions without reusing map a million times and others complaining about it or map not fitting the mission style so it is very unlikely that there will be many new missions.

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TheMultiBrony21
TheMultiBrony21

Am I the only one not bothered by the ammo counter not being featured? For me, it adds to both the difficulty and actually helps me avoid from wasting ammo.

I'm going to be honest, I haven't ran out of ammo without the ammo counter nearly as much as I do with the ammo counter because I tend to be more careful with how I shoot.

I even managed to count the bullets for certain weaons:

The Caparano (forgive me if I spelt that wrong) is able to hold 6 bullets, The Kar98k, the other German bolt action rifle, the mosin-nagant, and the Springfield carry 5 bullets, the Lebel (French rifle) carries 8 bullets, the Lee-Enfield, the Gewehr 41, the SVT-40, and the Gewehr 43 carry 10 bullets, the M1A1 Carbine carries 15 bullets, and the M1 Garand carries 8 bullets.

I'm not sure how many bullets the De Lisle carries since I only use it in missions where it's the starting weapon and, therefore, don't really count. But I think it carries 10 bullets.

Basically, if you use the weapons I listed, count each bullet as you shoot. For weapons that don't use stripper clips, count the bullets as the reload animation plays. If you empty the entire magazine and reload less than the amount that you normally would load, that means that you're out of reserve ammunition.

Really hope this helps for anyone having issues with there being no ammo counter since, unless they were extremely nerdy or were specifically tasked with counting ammo, real WW2 soldiers wouldn't know how much ammo they had.

Magazines are a different story since soldiers usually have magazines on their person, but, since most FPS games, CoD2 included, count the bullets in the magazines as opposed to the magazines themselves, they don't have a specific magazine counter.

But yeah. I figured I'd throw this out there so people complaining will at least be able to conserve ammo more often.

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Slikk1 Creator
Slikk1

@ TheMultiBrony21

This is exactly what I mean. From your comment, I can tell that you are taking the time to learn how the weapons work in the HCTM. This is what I was talking about when I said that you guys will have to apply yourselves so that you can learn how the HCTM works.

Between the manual and the weapons link, there is a wealth of info, but if no one takes the time to test the weapons, or at least read the info I've provided so they can figure out how the weapons work, it won’t do anyone any good.

So kudos to you sir for taking the initiative and applying yourself. If everyone else would do this instead of complaining about what they don't know, or can’t do, they would become better player’s just as you said you have in your comment.

It (CAN) be done, people just have to apply themselves, and then remember what they have learned about each weapon just as you have.

Cheers!!!

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TheMultiBrony21
TheMultiBrony21

Yup. I did my best, anyway.

Eeyup.

Thanks. I find complaining about a core feature of a mod, a mod that already has a lot of work put into it, to be pointless.

Yup. Only weapons I haven't counted the bullets of are automatic weapons. But, I don't think even real WW2 soldiers counted the bullets in them.

But yeah, for me, it's actually a good feature of the mod that adds both difficulty and skill to the game. And it's also what makes this mod unique.

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Slikk1 Creator
Slikk1

BTW the De Lisle uses a 7 round magazine.

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TheMultiBrony21
TheMultiBrony21

Ah, alright. Thanks. ^^

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IanCheves
IanCheves

And with the grenades? I'm not just talking to know how many grenades I have, I want to know what type of grenade I have equipped. Some grenades explode faster than others. With ammunition I have no problem if I shoot sparingly and accurately. But with smoke grenades, hand grenades, and grenades that can be fired, I can't know what type of grenades I have.

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Slikk1 Creator
Slikk1

Everything you need to know is right here...

Moddb.com

En.wikipedia.org

I put a lot of work into the manual so that you guys would know how to operate the HCTM.

And the reason I put the link to all of the weapons is so you could learn how the weapons work, and the countries that the weapons are associated with.

And you (CAN) know the fuse time for every grenade, but you would have to take the time to read the info in the link I provided. And then remember it.

Example: German potato mashers have a fuse time of 5 seconds. All of the fuse times for all of the grenades in the game are in the link.

Take a moment to read the manual and the link I provided. They will help you get the most out of the HCTM.

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IanCheves
IanCheves

Now I'm going to read about that list, but the main issue was knowing what types of grenades I have, sometimes I have a lot of smoke and different types of grenades. It also happened to me to want to throw a smoke and I ended up throwing a bomb with kar98k

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Slikk1 Creator
Slikk1

@ IanCheves

CoD2 has its limits. That said, smoke grenades and rifle grenades have to share the same weapons slot. There's nothing I can do about this because there is a limited number of keys that can be assigned to weapons. With this being the case, in HCTM 2.0 rifle grenades are always the first to be selected. And once there are no more rifle grenades, at that point you will have access to your smoke grenades.

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Highest Rated (6 agree) 10/10

This mod (and also Spanish Civil War mod) are probably the most extensive total conversions of any Call of Duty game.
The amount of stuff in the mod is incredible. And, best of all, the gameplay is pretty intense.

Jun 12 2018 by MCh2207Cz

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