Hard Core Tactical Mod 2.0
If you are new to the Hard Core Tactical Mod, it is recommended that you read through the HCTM 1.0 manual along with the HCTM 2.0 manual in order to get the most out of this.
A massive amount of coding has gone into HCTM 2.0 and now it looks and sounds very different than the previous version did. That said; HCTM 1.0 was already at the limit of what the game can handle in some cases so I basically had to take the whole mod apart and put it back together again to get all of the new features to work. But it all works, and it works a lot better. And even though the use key is still being used a lot, it works much better now as well.
Lots of new combat animations have been added to HCTM 2.0. The new combat animations make a huge difference. If you liked the Ai animations in HCTM 1.0, you're really going to like the ones in HCTM 2.0. Once the shooting starts, the Ai action ramps way up and the pace is even more intense. The Ai even run like they are afraid of being shot now when they are sprinting from cover to cover.
Sometime they look like they’re afraid of being shot even if they are behind cover. The new combat animations look far more realistic than they did out of the box. The soldiers act like they are trying their hardest to stay alive. Some of them look outright terrified while some of them do some really heroic moves that have not been seen in any CoD2 mod. So when you face off against the enemy in this version, get ready to have your hat handed to you because the enemy is far more aggressive than they were in HCTM 1.0.
HCTM 2.0 is (NOT) for beginners. It’s only for advanced players who are up to the challenge. To those of you who want easy kills, this is not your mod. So any of you who didn’t like HCTM 1.0 because you thought it was too hard should probably not download HCTM 2.0 because you’re only going to wine about how the bad guys keep killing you over and over again due to your own lack of skill. But to those of you who are up to the challenge, this is your mod. This is the deadliest version of CoD2 out there. In HCTM 2.0, the bad guys are vicious. They’re much smarter, and they fight even harder than they did in HCTM 1.0.
Again, HCTM 2.0 is only for advanced players because the Ai guys are not playing around at all in this version.
In the stock game, Ai grenades were programmed to always fall short. In HCTM 2.0 that’s no longer the case. So make sure that you maintain good cover because the Ai can reach out and touch you now. In other words, they can throw explosives through windows just like humans can. That said; you should probably not spend extended amounts of time near any windows because bolt action rifles are much more deadly than they were in HCTM 1.0. Depending on how good of a shot the enemy is, bolt action rifles can definitely take you out with one well placed hit. You’ve been warned!
The Ai will also act a little differently when grenades are thrown at them. They also have new death animations when they get blown up by grenades as well.
If not in combat, soldiers holding pistols no longer aim as if they are about to fire at someone. They now hold the pistol as if they are on alert, or the pistol will be placed in the hand and simply point to the ground.
Lots of new pain and death animations have been added. In addition, new body fall sounds have been attached to all of the new death animations.
In the stock game, the health for mortar crews was set extremely low so that the player could kill them easily. That has been changed in HCTM 2.0. Now the mortar crews have the same health as everyone else.
Medics now carry ammo as well as medical supplies. And although medics are basically there for atmosphere, they will also fight back if they are attacked.
The fire suppression system has been updated. Out of the box, the Ai would fire nonstop for suppressing fire but the code was limited. In the stock game, there was only one rate of fire for every gun when in suppression fire mode. But now in HCTM 2.0, each gun uses its own rate of fire when in suppression fire mode.
Thanks to MCh2207Cz, several new weapons, tanks, characters and other various objects along with models from Back 2 Fronts were added to HCTM 2.0. Sadly, because of game engine limitations in CoD2, I was not able to add all of the weapon models from B2f. However, I did manage to add most of them. But I still had to leave a few models out because some of the maps are at the limit and if even one more model is added to these maps, the map will crash. So I’d say I was able to fit about 98% of the models from B2f in to HCTM 2.0. And new MG overheat effects have also been added to all turret MG’s, portable LMG’s and SMG’s. Now when you fire these weapons, you will actually see the barrel heat up and you will also see smoke come out of the end of the barrel as well.
New gore effects have been added to tanks. When a tank gets destroyed, any crew member that wasn’t killed by the initial impact can now be heard screaming in agony from inside the tank.
The weapon select section of the user interface has also been updated to accommodate some of the new weapons that have been added to HCTM 2.0.
There is a new seven mission campaign for the French. Four of the missions you play as a French foot soldier. Two of the missions you play as part of the French resistance. And one of the missions you play as a French tank commander. In this campaign you start out as a French soldier and after the German occupation of France, you will finish the campaign as a French resistance fighter. And because there are new female French resistance characters, new female death screams have also been added. And all of the new French characters (male and female) speak in French and there are also new French damage skins for the player as well.
The Laison River map has also been added. In this mission you play as a Canadian foot soldier taking part in Operation Tractable. You along with the rest of your squad will attempt to secure the town of Falaise.
In HCTM 1.0, new code was done for the Stalingrad maps that make the officers show up 100% of the time. However, I forgot to include the new code in the final release. It has now been added to the Stalingrad maps in HCTM 2.0.
And speaking of Stalingrad; Romanian forces have also been added to the axis powers. They show up in the Eastern Front at Stalingrad during Operation Uranus.
The Silo map has also been updated. The town is being defended by even more Germans and once the player is in the silo, the enemy will shoot at him from time to time. And although it’s rare, the enemy will climb the ladder to attack the soldiers at the top of the silo. In addition, the soldier who reminds Pvt. Braeburn of the ammo he forgot at the road actually brings the ammo to him now. And the exceeded maximum script variable error has also been fixed.
I’ve also gone through all of the missions and tightened up things like effects, propaganda posters, fixed the endings to some maps and made some of the missions a little more challenging.
The sound aspect of HCTM 2.0 has been totally revamped. About 99% of the weapons, bombs, flak guns and such are in stereo now and the game sounds bigger and better than ever. And in some cases you will even hear the player grunt or groan in pain when damage is taken. You will also hear new gear rattle sounds whenever the player walks or runs. And hundreds of new pain, death and battle chatter sounds have also been added.
New dialog code has been added for all of the Ai as well. So now you will see their mouths move whenever they talk. With over a thousand new characters in the game, the “Head Gear System” had to be updated. So if a soldier is shot in the hat or helmet, you will now hear the correct sound for the type of hat or helmet they are wearing.
Here’s a list of some of the new features in HCTM 2.0 and an explanation on how to use them.
1: The knife code has been totally revamped. In HCTM 2.0, the knife works far better than it did in HCTM 1.0. Now you can have a knife no matter what weapon you carry and when you throw the knife, it will automatically switch back to your gun. New knife sounds and animations have also been added. The knife can even be turned on and off in game.
To select your knife, you must first be in the crouch position. Then tap the “USE” key to select your knife. To switch back to your primary weapon, you must first be in the crouch position. Then tap the “USE” key again to switch back to your primary weapon.
You can also activate or deactivate the knife while in game by tapping the “C” key. This will enable or disable the use of the knife.
NOTE: The “C” key is the default activate/deactivate key for the knife. You can replace the “C” with any key you prefer to use as your knife activate/deactivate toggle key from within your config.cfg file.
2: The double barrel shotgun is one of the new weapons added to HCTM 2.0. It can be fired in single barrel mode alternately discharging the barrels one at a time, or it can be fired in double barrel mode discharging both barrels at the same time. To fire the double barrel shotgun in single barrel mode, tap the “USE” key without running. You will hear a single click to indicate that you are in single barrel mode. To fire the double barrel shotgun in double barrel mode, tap the “USE” key again without running. You will hear a quick double click to indicate that you are in double barrel mode.
3: The panzerfaust code has also been redone. Now when you fire the panzerfaust, you will see the warhead fire and you will be left holding an empty tube. Shortly after that, the empty tube will be thrown away by the player and your remaining weapon will automatically be selected.
4: Although it’s rare, the player can now trip and fall while trying to sprint. This feature is not random. You will only stumble and fall if you inter into the sprint mode incorrectly.
5: In HCTM 1.0, for the most part the player could only get ammo from the main characters like Randall, Braeburn, Price, Mcgregor, and so on. But now in HCTM 2.0 you can get ammo from anyone in your squad if they have ammo to give. This is much more realistic. To keep the player from asking for ammo over and over again, there is a 120 second wait if he gets ammo and a 30 second wait is he is denied ammo. I also added new female ammo dialog for the Russians and the French. And now with the new ammo code, you can even get ammo if you are playing with a weapon that you have selected from the weapons select menu. In addition, when you get ammo from your squad mate, you will only receive ammo for the current weapon you have selected.
To ask for ammo, simply go up to one of your squad mates, (get as close to them as you can), and press the “USE” key. At that point they will tell you if they have extra ammo to give or not.
So to sum up…
You can think of HCTM 1.0 as training for HCTM 2.0 because as stated above, the Ai guys are not playing around at all in this version. So get ready for the most intense combat ever seen in any Call of Duty2 game. If you play HCTM 2.0 like a combat simulator, and treat this as if you are being shot at by real bullets, you should do fine. But if you like to run and gun, you won’t last. In HCTM 2.0, good cover and good tactics will be your best friend. So take it one kill at a time because in HCTM 2.0, the Ai guys fight just as hard as you do.
So remember, in this version of the “Hard Core Tactical Mod” you will have to bring your “A” game because nothing less will do. You’ve been warned!