A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
Awesome Pic glad the sabre got in :) Woot first post
:D cool thing from Reach
is that reach in the background? or is it harvest?
The sabres were a top secret special program. Only a couple of them were build near the end of the war. Are we now going to be able to build these unlimited? That'd kinda be a let-down.
everything doesn't have to go by the lore
Not by a longshot. These will only be buildable from special, expensive planetary defense hangars.
at chakotay02: could u be anymore of a wet blanket?
Sorry but some of us prefer some realism. :P Lol. Realism in a fictional universe. Anyway, you know what I mean.
Exceptional planet detail in the background, nicely done!
So are the Sabre's fighter/bombers in game?
That's the planet texture from the base-game...
Actually, you are incorrect. I'm using redesigned high-res textures for the planets by MaxTael.
Ok, comment withdrawen :) ... also, will there be a variety of planet textures compared with the original sins?
Yeah, there will be quite a few new textures thrown in there.
epicness incarnate
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The UNSC 'Sabre' program produced some of the finest fighters in the war.
Awesome Pic glad the sabre got in :)
Woot first post
:D cool thing from Reach
is that reach in the background?
or is it harvest?
The sabres were a top secret special program. Only a couple of them were build near the end of the war. Are we now going to be able to build these unlimited? That'd kinda be a let-down.
everything doesn't have to go by the lore
Not by a longshot. These will only be buildable from special, expensive planetary defense hangars.
at chakotay02: could u be anymore of a wet blanket?
Sorry but some of us prefer some realism. :P Lol. Realism in a fictional universe. Anyway, you know what I mean.
Exceptional planet detail in the background, nicely done!
So are the Sabre's fighter/bombers in game?
That's the planet texture from the base-game...
Actually, you are incorrect. I'm using redesigned high-res textures for the planets by MaxTael.
Ok, comment withdrawen :) ... also, will there be a variety of planet textures compared with the original sins?
Yeah, there will be quite a few new textures thrown in there.
epicness incarnate