A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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UNSC Capital shipyard
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Communist_Webz_Troll
Communist_Webz_Troll Sep 19 2011, 2:00am says:

Looks right I think.. That's just me.

+1 vote     reply to comment
CanadaMan7 Author
CanadaMan7 Sep 19 2011, 2:18am replied:

OH GOD, HE'S NOT SURE

+4 votes   reply to comment
alfonso2ty
alfonso2ty Sep 19 2011, 2:23am replied:

lol xD look very very very gooodd i think xD jk its good good work ;)

+1 vote     reply to comment
chakotay02
chakotay02 Sep 19 2011, 5:47am says:

Hmm, though it is nice, I'm not entirely sure about the design.

+3 votes     reply to comment
atlas117
atlas117 Sep 19 2011, 1:26pm replied:

u r such a negative nancy

+1 vote     reply to comment
Grinder27
Grinder27 Sep 19 2011, 11:27am says:

So the red parts change with team colour? Nice work btw, although some parts look a little... thin, while the UNSC has a lot of big bulky stuff :P

+2 votes     reply to comment
mercboy Online
mercboy Sep 19 2011, 2:03pm says:

nice

+1 vote     reply to comment
148867
148867 Sep 19 2011, 4:42pm says:

This is just my opinion, but based on what I've played of Reach (LNoS, to be exact) I can't picture this as a UNSC dockyard akin to Anchor 9 or the structures in orbit around the station.

+1 vote     reply to comment
destroy22980
destroy22980 Sep 20 2011, 7:32pm says:

It looks more like something the Empire from Star Wars would make.

+1 vote     reply to comment
Dhoulmegus
Dhoulmegus Sep 21 2011, 12:15am says:

You must remember that in Long Night of Solace the shipyards built around Anchor 9 were actually frigate building yards. So those would be a good place to start for frigate/cruiser shipyard, but not the capital ship one.

+1 vote     reply to comment
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Description

Sweet, sweet victory. We finally have orbital modules now.

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Entertainment
Date
Sep 19th, 2011
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