A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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Seraph (Retexture)
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JVS_36
JVS_36 May 17 2011, 3:12pm says:

Great job. i have three questions if you dont mind. A) is this the fighter or bomber B) what will be its counterpart and C) do the shields look similar to the ones on Halo Reach?

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WarlordAvatar
WarlordAvatar May 17 2011, 3:47pm replied:

Their is both a fighter and bomber version in the beta XD

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Elite222
Elite222 May 19 2011, 8:43pm replied:

I'd make the Space Banshee the fighter and the Seraph the bomber

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WarlordAvatar
WarlordAvatar May 20 2011, 5:57pm replied:

Yes that is a good idea but a banshee woul stand know chance against a longsword so it would be kind of useless unless you hand a hell of a lot of them lol XD

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Daxter304
Daxter304 May 30 2011, 3:39am replied:

I saw the space banshee and was like "Really...So uncreative". Make seraphs the fighters as they're MEANT to be and then make your own bombers, something that derives from the seraph design but distinct enough to be a separate design.

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blonco
blonco Jun 15 2011, 7:10pm replied:

you're right about the space banshee, the seraph should be the fighter and a torpedo phantom, like in halo reach, for the bomber.

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dan720
dan720 Aug 19 2011, 7:10pm replied:

@Elite222: exactly what i was thinking.

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Description

New seraph texture

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Date
May 17th, 2011
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1280×768
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