A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
In a bold move against the Neo-Communist hardliners in a turbulent colony, several Berlin-class frigates were dispatched to crush the Rebel ground forces.
Beautiful
could you please consider including the UNSC Infinity in the game?
Maybe in Rebellion this would be feasible, but as it stands right now, on Entrenchment, a ship on the scale of the Infinity would break the balance of the game.
Actually titans are feasible in the original sins of a solar empire, the maelstrom mod demonstrated that. Perhaps ask them how they did it as everyone likes superships.
not sure why you were given negative karma so i voted up, funny how people throw a pissfit on this mod.
It's very possible to do super ships, so feasibility isn't a problem. The problem is that I have no inclination to do so until we reach Rebellion as a development platform.
Everyone keeps discussing the Infinity for the UNSC as a Titan ship, I'm curious though, what would be the Covenant one? I'm sorry if you've mentioned it before, I don't remember reading about it in the comments.
I guess that would've been one from the Long Night of Solance class ships. The one that appeared over reach seemed to be a LOT of times larger than regular CCS, so.
The Covenant Super Carrier is statistacally 28 kilometres long and the CCS class battlecruiser is only 5 kilometres, so yeah it's a LOT bigger.
LOL, the ships would be larger then the planets! XD
Nice
"come get some"