A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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Media RSS Feed Report media Longsword Interceptor [Render] (view original)
Longsword Interceptor [Render]
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Unikraken Creator
Unikraken Apr 16 2013 says:

That far off rushing noise you hear is the sound of a thousand nerds *******.

+29 votes   reply to comment
.JAS Apr 16 2013 replied:

Was I really that loud?

+10 votes     reply to comment
Capt.Keyes Apr 16 2013 says:

Yes. Just yes.

+5 votes     reply to comment
RepublicCommando101 Apr 16 2013 says:

If had one critique, it would be that the tail seems a tad too long. But that's just me splitting hairs; it's a good, clean render.

+4 votes     reply to comment
Unikraken Creator
Unikraken Apr 16 2013 replied:

Take note that Anni has said these are the Halo 3 variant.

+2 votes   reply to comment
Spartan-406 Apr 17 2013 replied:

The Longsword fighter is a very long craft (suprise), which is why it's so controversial about how they fit in the hangar of the Pillar of Autumn in Halo: CE

+2 votes     reply to comment
-Defender0- Apr 16 2013 says:


+1 vote     reply to comment
VWV Apr 16 2013 says:

This one was badly needed.
What you had in the last version was not as good as your awesome ships.

+3 votes     reply to comment
Unikraken Creator
Unikraken Apr 16 2013 replied:

Yep. Hence this post.

+2 votes   reply to comment
Shockmatter Apr 16 2013 says:

Can't wait to see the texture for this.

+2 votes     reply to comment
Dhoulmegus Apr 16 2013 says:

:D That is all.

+2 votes     reply to comment
Geth_Prime Apr 16 2013 says:

To bad they don't have enough punch to take out a Covenant Assault Carrier.

+1 vote     reply to comment
Bornsteller Apr 16 2013 replied:

Hundreds of them would probably give the AC a run for its money

+2 votes     reply to comment
Riccars Apr 17 2013 says:

By far my favorite Halo universe vehicle.

+2 votes     reply to comment
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The visual update by Annihilater of our aging Longsword model/texture. It clocks in at a surprisingly low 291 triangles.

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Apr 16th, 2013
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