A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
Clearly not about to be glassed into the ground.
Note: This is apart of a secondary mod currently in production by Emberblaque. A very encouraged download.
Happy unglassed planet is happy :D
Must, Not, Scream. Must wait for this mod to come out...
Were can I find this very encouraged download?
Sorry, I still intend to do more. I've made Harvest and Arcadia WIP textures, but they're not really for public consumption.
I need to do more research and see what other planets have been clearly portrayed.
IIRC, a glassed Kholo was portrayed very clearly, with a glyph, right?
Also I've been following Dawn of the Reapers, it looks great.
I downloaded and installed Mass Effect 3 just to try and find the galaxy map planet textures, but I could only find the textures for planets in the Solar System!
I wanted to export them and give them to you guys in a similar secondary mod to include at your leisure.
Can't wait to play it though.
Oh that's very kind of you and would very much appreciated. Your work looks stunning.
Where's the nebula?
We require addition MAC platforms.
Very nice! This mod of yours, Emberblake, when it is released, it will have the entire galaxy right? I was wondering if you would be modifying the planet's models as well to include moons and adjust planet sizes? Would be nice to see a map where Jupiter is larger than the Earth and not the same size. (If you can, add rings, Saturn must have a ring ^.^)
I've actually created a map in Galaxy Forge 3 that includes all of the real stars mentioned in the Halo universe located in their correct relative positions based on the HYG stellar database. I'm going to further populate that map with fictional stars and planets, create custom mesh, entity and texture files, and include modified GalaxyScenarioDef.GalaxyScenarioDef and entity.manifest files to include the planets in-game and in Galaxy Forge.
You see, I'm an iffy texture artist and I know just enough about coding Sins to get by.
The people I've seen working on binary planetoid meshes are in large teams, with many experienced members. That would be 3d modeling, something with which I am only remotely familiar.
I really wish I could include those things.
Perhaps once I'm done actually making the textures and making the mod compatible with Sins of the Prophets, I could make it compatible with other mods that include those features.