A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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Fires of Industry
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DirtDiver11 May 22 2013, 1:01am says:

If a Phoenix class ship is that big when being built inside the shipyard won't the Cradle class be way too big and be clipping like crazy?

Or will the cradle appear small when being built and pop out a ginormous model?

+4 votes     reply to comment
CanadaMan7 Author
CanadaMan7 May 22 2013, 1:05am replied:

Currently, it clips like a barber on meth.
I'll see what I can do about it, but it's a tough act to balance the scaling of it for larger vessels (like the cradle) while still giving a feel that it was meant to service smaller ships like Charons.

+4 votes   reply to comment
VeniVdVici May 22 2013, 1:42am replied:

Could it maybe have two construction zones?

+3 votes     reply to comment
XtremeRoflcopter May 22 2013, 10:45am replied:

Why not have it constructed with the ship being turned on its side?

+7 votes     reply to comment
HammBoyTheDestroyer May 22 2013, 7:03pm replied:

It could also use a construction method similar to starbases or titans. That way, there will be no concern for clipping, since there will be no actual factory structure.

+3 votes     reply to comment
Chaoslord_ZX May 23 2013, 2:56pm replied:

Would it be possible to build the Cradle from the capital ship yard at no cost for capital ship command in order to get past the size issue?

+3 votes     reply to comment
grunt563 May 22 2013, 1:30am says:

Maybe open up the sides so the Cradle wont clip through the factory while keeping the rest of the Shipyard mostly the same?

The new frigate factory model is amazing though, definitely fits the UNSC perfectly

+3 votes     reply to comment
KhevaKins May 22 2013, 2:53am says:

Can't wait for capital ship factory.

+2 votes     reply to comment
spartan-G257 May 22 2013, 5:01am says:

just the gantry next then ah so much cooperation its beautiful (i mean the fact you both have the gantry)

this model has been done brilliantly i cant wait to be able to play it.

+2 votes     reply to comment
Unikraken Creator
Unikraken May 22 2013, 10:15am replied:

We're not using the gantry last I checked.


+1 vote   reply to comment
spartan-G257 May 22 2013, 12:06pm replied:

oh it seems to have changed forgot about that one

+2 votes     reply to comment
jashinbiebeh May 23 2013, 8:14pm replied:

Have you considered making the capital ship yard look like an anchor station?
Like anchor 9?

0 votes     reply to comment
Crimsony May 22 2013, 6:52am says:

From utter nothingness comes swirling chicken nuggets! chicken nuggets begin where once was void! The great Chicken gods create the universe with pure will and look down at their created chicken nuggets with pride.

+4 votes     reply to comment
Capt.Keyes May 22 2013, 7:00am replied:


+3 votes     reply to comment
Keksz May 22 2013, 2:22pm replied:

they put some weird stuff nowadays into KFC food...

+4 votes     reply to comment
Da-Fort May 22 2013, 7:27pm says:

One thing I always disliked in Sins is that the ships inside the shipyard just fill up.

I love the sparks that were added. Makes it feel like the ship is actually being built. Kind of.

+1 vote     reply to comment
-Defender0- May 22 2013, 10:20pm replied:

Actually, those sparks were in vanilla, theyre just very hard to see unless you get right up close.

+1 vote     reply to comment
CanadaMan7 Author
CanadaMan7 May 28 2013, 1:22am replied:

Shhhh. Let the boy dream.

+1 vote   reply to comment
Da-Fort May 28 2013, 11:04pm replied:

My mistake then. Have not played vanilla in a very long time. Mostly mods when I feel like playing sins.

+1 vote     reply to comment
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From utter nothingness comes swirling form! Life begins where once was void! The great modding gods create the universe with pure will and look down at their created civilizations with pride.

Credit for the model goes to Lord_Set of Dawn of the Reapers, a Mass Effect mod. Moddb.com

Design borrowed from Homefront Moddb.com

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May 22nd, 2013
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