A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
A concept of the Covenant Hierarchy's primary vessel in sieging enemy worlds. More interesting, while it's still more than capable of localized planetary glassing, it focuses on engaging enemy orbital defensive platforms using pinpoint Slipspace jumps.
Credit once again goes to Leviathan, illustrator of the acclaimed comic "Fistful of Arrows".
Levihoffmeier.com
Looks like It'd be "fun" to skin.
your texture artist is so good, I bet almost every detail(aside from the beam) would be included.
How would you be able to get the ship to turn sideways to glass the planet? It would look odd if the beams came from the front of the ship
We can't get the ship to turn, unfortunately. I'm sure you'll cope with a forward beam or broadside plasma bombardment.
If you can't turn the ships, perhaps you can lower the planets? Just thinking out loud here.
the beams actually come from the bottom of the front section of each covenant ship that is bombarding a planet. Think of where the advent radiance class battleship fires "cleansing brilliance", thats pretty close to where the covenant bombardment beam comes from on their ships.
would this be comparable to the ogrov torpedo ship in terms of its role, but with planetary bombardment as well?
No, it's still expected to be a fleet-ready ship. Ogrov's can't attack ships, last I saw. It's more like a frigate that can jump near SMACs and other structures in order to give some siege breaking ability to the Covies, since UNSC is so strong at turtling.
ok, i saw "focuses on engaging orbital structures" and thought of the ogrov. Good to know this ship can still defend itself against UNSC ships
Eh, not really. It's similar in terms of being an anti-defensive structure ship, but it's decidedly not long range.
Edit: Uni beat me by 25 seconds.
This thing looks amazing, I really can't wait to see it once it becomes a model, and then textured and placed in the mod itself. This thing will be, and is, crazy cool.
Don't like the temple on the back all that much, but if it were trimmed down a bit I think this ship would resemble a CCS matched with a Destroyer. Can also see as the energy projector charges, the arms move down to focus the beam and back up during idle. Of course Sins doesn't support animations. :P
Throw that trimming idea at Didact when you hand this concept off to him.
Looks awesome!
Like it, except for the giant spike. Covenant ships are always so rounded and smooth; having a giant pointed structure, especially one with a square base, just looks out of place.
This looks amazing.
beauty n beast
cool design!
someone explain please how it uses "pinpoint Slipspace jumps" to engage platforms? not ingame but lore wise i guess does it mean like it jumps from place to place so they cant hit it or what?
Have you read Fall of Reach? You really should. In the book, Covenant Frigates will do short term jumps, from just out of a SMAC's range, to right next to the platform (close in space distances). It fires it's plasma torpedoes and then is struck by it or another SMAC, thereby sacrificing itself to ensure larger ships are not killed by the SMAC.
i havnt read any halo books or any books in while. i really wish i would tho i just dont sadly...and yikes thx hope the ship will be able to do this in the game
Since it looks like a scorpion (the tail-like structure), it better have a pretty nasty sting. Keep it up, gents!