A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Covenant Siege Frigate [Concept] (view original)
Covenant Siege Frigate [Concept]
embed
share
view previous
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Lockerd
Lockerd - - 2,044 comments

Looks like It'd be "fun" to skin.

your texture artist is so good, I bet almost every detail(aside from the beam) would be included.

Reply Good karma Bad karma+5 votes
jokamo
jokamo - - 868 comments

How would you be able to get the ship to turn sideways to glass the planet? It would look odd if the beams came from the front of the ship

Reply Good karma Bad karma+1 vote
Unikraken Creator
Unikraken - - 3,224 comments

We can't get the ship to turn, unfortunately. I'm sure you'll cope with a forward beam or broadside plasma bombardment.

Reply Good karma+2 votes
chakotay02
chakotay02 - - 591 comments

If you can't turn the ships, perhaps you can lower the planets? Just thinking out loud here.

Reply Good karma Bad karma+2 votes
-Defender0-
-Defender0- - - 1,193 comments

the beams actually come from the bottom of the front section of each covenant ship that is bombarding a planet. Think of where the advent radiance class battleship fires "cleansing brilliance", thats pretty close to where the covenant bombardment beam comes from on their ships.

Reply Good karma Bad karma+3 votes
-Defender0-
-Defender0- - - 1,193 comments

would this be comparable to the ogrov torpedo ship in terms of its role, but with planetary bombardment as well?

Reply Good karma Bad karma+1 vote
Unikraken Creator
Unikraken - - 3,224 comments

No, it's still expected to be a fleet-ready ship. Ogrov's can't attack ships, last I saw. It's more like a frigate that can jump near SMACs and other structures in order to give some siege breaking ability to the Covies, since UNSC is so strong at turtling.

Reply Good karma+3 votes
-Defender0-
-Defender0- - - 1,193 comments

ok, i saw "focuses on engaging orbital structures" and thought of the ogrov. Good to know this ship can still defend itself against UNSC ships

Reply Good karma Bad karma+1 vote
CanadaMan7 Author
CanadaMan7 - - 2,586 comments

Eh, not really. It's similar in terms of being an anti-defensive structure ship, but it's decidedly not long range.

Edit: Uni beat me by 25 seconds.

Reply Good karma+7 votes
Chaoslord_ZX
Chaoslord_ZX - - 200 comments

This thing looks amazing, I really can't wait to see it once it becomes a model, and then textured and placed in the mod itself. This thing will be, and is, crazy cool.

Reply Good karma Bad karma+3 votes
880Zero
880Zero - - 2,557 comments

Don't like the temple on the back all that much, but if it were trimmed down a bit I think this ship would resemble a CCS matched with a Destroyer. Can also see as the energy projector charges, the arms move down to focus the beam and back up during idle. Of course Sins doesn't support animations. :P

Reply Good karma Bad karma+6 votes
Unikraken Creator
Unikraken - - 3,224 comments

Throw that trimming idea at Didact when you hand this concept off to him.

Reply Good karma+3 votes
james340
james340 - - 224 comments

Looks awesome!

Reply Good karma Bad karma+1 vote
axis5
axis5 - - 53 comments

Like it, except for the giant spike. Covenant ships are always so rounded and smooth; having a giant pointed structure, especially one with a square base, just looks out of place.

Reply Good karma Bad karma+2 votes
Defect450
Defect450 - - 161 comments

This looks amazing.

Reply Good karma Bad karma0 votes
Hellstormer321
Hellstormer321 - - 234 comments

beauty n beast

Reply Good karma Bad karma+1 vote
Mad_Phoenix
Mad_Phoenix - - 7 comments

cool design!

Reply Good karma Bad karma+1 vote
sithpal
sithpal - - 733 comments

someone explain please how it uses "pinpoint Slipspace jumps" to engage platforms? not ingame but lore wise i guess does it mean like it jumps from place to place so they cant hit it or what?

Reply Good karma Bad karma+1 vote
Unikraken Creator
Unikraken - - 3,224 comments

Have you read Fall of Reach? You really should. In the book, Covenant Frigates will do short term jumps, from just out of a SMAC's range, to right next to the platform (close in space distances). It fires it's plasma torpedoes and then is struck by it or another SMAC, thereby sacrificing itself to ensure larger ships are not killed by the SMAC.

Reply Good karma+1 vote
sithpal
sithpal - - 733 comments

i havnt read any halo books or any books in while. i really wish i would tho i just dont sadly...and yikes thx hope the ship will be able to do this in the game

Reply Good karma Bad karma+1 vote
IrishSpectre
IrishSpectre - - 42 comments

Since it looks like a scorpion (the tail-like structure), it better have a pretty nasty sting. Keep it up, gents!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

A concept of the Covenant Hierarchy's primary vessel in sieging enemy worlds. More interesting, while it's still more than capable of localized planetary glassing, it focuses on engaging enemy orbital defensive platforms using pinpoint Slipspace jumps.

Credit once again goes to Leviathan, illustrator of the acclaimed comic "Fistful of Arrows".
Levihoffmeier.com