A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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Media RSS Feed Report media Covenant Omen-class Frigate (view original)
Covenant Omen-class Frigate
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Nanoelite001
Nanoelite001 Oct 18 2012, 7:52pm says:

Noice

+2 votes     reply to comment
Spartan-B228
Spartan-B228 Oct 18 2012, 8:24pm says:

Very nice.

+2 votes     reply to comment
Vlad12
Vlad12 Oct 18 2012, 9:23pm says:

me likes.

+2 votes     reply to comment
blad3mastr
blad3mastr Oct 19 2012, 1:15am says:

Love the new ship! gotta ask though, what role is it gonna play? Assault? Support?

+1 vote     reply to comment
CanadaMan7 Author
CanadaMan7 Oct 19 2012, 1:21am replied:

This is the new light frigate for the Covenant.

+2 votes   reply to comment
XtremeRoflcopter
XtremeRoflcopter Oct 20 2012, 12:20am replied:

Seems a bit ... dull for a covie frigate... like there is no shine in the metals at all which is accustomed to all covie warships except for ones that are stealth ships but that could just be me. And before this gets down karma'd into oblivion im sure they like it when someone doesn't just kiss their ***** and can offer a bit of criticism for them to work on.

+1 vote     reply to comment
CanadaMan7 Author
CanadaMan7 Oct 20 2012, 1:30am replied:

I'll see about increasing the reflective-ness of the texture.

+1 vote   reply to comment
XtremeRoflcopter
XtremeRoflcopter Oct 20 2012, 12:16pm replied:

Yeah because i keep thinking of the covenant liking to have their ships shining brightly just like their plasma weapons but this is more of a gunmetal grey feeling (if that is a feeling)

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880Zero
880Zero Oct 20 2012, 3:19am replied:

The gloss texture was pretty white, so it should be pretty glossy. At least in HW2, it has a pretty good shine. Can't get much more white than white. :P Unless for some reason, SoaSE renderes spec/light/gloss maps differently and I had the specular map mixed up with the gloss map.

I've also noticed that in some places in SoaSE, there isn't much light, and I think that's what happened here. The AC looks pretty shiny though, so I'm just going to assume I got the two maps backwards.

Media.moddb.com
As you can see here, same textures, just a different game.

+2 votes     reply to comment
XtremeRoflcopter
XtremeRoflcopter Oct 22 2012, 7:46pm replied:

I don't know if I like those textures.. maybe its just me but i don't go for the reflective-ness as much as I do for them just being shiney. Kinda like freshly polished silver I guess. Maybe I'm just being over critical but thats the impression the covenant always gave me when i looked at their fleet ships.

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880Zero
880Zero Oct 23 2012, 3:30am replied:

In game engines such as HW2 and SoaSE, reflective maps are near impossible to do without faking it with cube maps. Bungie made their ships shiny and cool looking because they built their own engine and have a very different set of shaders. For instance, most Covenant vehicles reflect green in direct light, while their color is purple. If I could do that, instead of white it would be a crimson or green. However, that's just not possible. I assure you, they are glossy and shiny, but they are not reflective.

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Description

Sporting a sleek new redesign by The Didact, it also is the first work of Zero for SotP. That being said, both SotP and HHF will share the same Covenant assets.

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Date
Oct 18th, 2012
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