A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
Sporting a sleek new redesign by The Didact, it also is the first work of Zero for SotP. That being said, both SotP and HHF will share the same Covenant assets.
Noice
Very nice.
me likes.
Love the new ship! gotta ask though, what role is it gonna play? Assault? Support?
This is the new light frigate for the Covenant.
Seems a bit ... dull for a covie frigate... like there is no shine in the metals at all which is accustomed to all covie warships except for ones that are stealth ships but that could just be me. And before this gets down karma'd into oblivion im sure they like it when someone doesn't just kiss their ***** and can offer a bit of criticism for them to work on.
I'll see about increasing the reflective-ness of the texture.
Yeah because i keep thinking of the covenant liking to have their ships shining brightly just like their plasma weapons but this is more of a gunmetal grey feeling (if that is a feeling)
The gloss texture was pretty white, so it should be pretty glossy. At least in HW2, it has a pretty good shine. Can't get much more white than white. :P Unless for some reason, SoaSE renderes spec/light/gloss maps differently and I had the specular map mixed up with the gloss map.
I've also noticed that in some places in SoaSE, there isn't much light, and I think that's what happened here. The AC looks pretty shiny though, so I'm just going to assume I got the two maps backwards.
Media.moddb.com
As you can see here, same textures, just a different game.
I don't know if I like those textures.. maybe its just me but i don't go for the reflective-ness as much as I do for them just being shiney. Kinda like freshly polished silver I guess. Maybe I'm just being over critical but thats the impression the covenant always gave me when i looked at their fleet ships.
In game engines such as HW2 and SoaSE, reflective maps are near impossible to do without faking it with cube maps. Bungie made their ships shiny and cool looking because they built their own engine and have a very different set of shaders. For instance, most Covenant vehicles reflect green in direct light, while their color is purple. If I could do that, instead of white it would be a crimson or green. However, that's just not possible. I assure you, they are glossy and shiny, but they are not reflective.