A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
As seen in Halo Wars, the Covenant destroyer is a fleet escort, designed to protect larger ships as well as holding its own in battle.
Model by DinosaurJR.
Texture by DinosaurJR, Filesoft, and TobiWahn.
I don't like the model that much, or at least the front of it, but the skin is rather nice at most parts. :)
I think that the back-wing-thingies should be a bit bigger. Also on the pics on this site, Halo.wikia.com it seems that they indeed should be a bit bigger...but overall, very nice work. I like it :D
make it more smooth like it was in halo wars
Despite the criticism, I find this ship to be very well put together. It's great to see the progress that is made.
the front does seem a little big
but it is amazing anyways
Good Work Candaman! I hate to join the wagon, but the front is a tad to big in comparison to the back "wings." However, i like the color and texture!
The front actually looks quite good, apart from the fact that it isnt as rounded as it should be, the back fins should be a little longer, like that pic from the halo wikia. Change that, it'll look awesome
Yeah, it's very good. But I have to agree that it seems a bit heavy in the front, whereas the pic Canadaman provided shows it's a bit more balanced with larger wings.
Still it's quite good.
The top wings in the back need to be straiter. their too rounded
people who say this doesnt look good are TOTALLY WRONG it looks the way it was in HALO wars. any idiot who decides to say their opinions, KEEP YOUR OPINIONS TO YOURSELVES its a fact, otherwise youll get into an arguement with another person. I DONT WANT TO SEE THAT HAPPEN!!
I think it looks ok - although I am biased...
Let me do some explaining... It was originally made for Star Trek armada 2 and as such, has a fairly low poly count (around 2000, as I remember).
While this is good for performance, it does tend to compromise the looks of a model. Here, the problem is (and is with all Covenant designs) that the hull shape is rounded, and is very poly heavy. To reduce this poly count, some details and the "cannon-nes" of the model were compromised. My CCS class, my Assault Carrier and several other Covenant ships I have designed are the same. I mod for a very old game, and so must pay attention to the resources require to render my models.
@ Damarus - The pic you link to is the one (and only) pic I could find for reference. I think I managed to get the proportions down well enough.
@ blahblah965 - you are correct - it is a little rough - but then again, the poly count is very low...
Sorry to the guys that dont like the model. I did my best to keep the poly count low, and as such i compromised the design a little... Yes the front isnt exactly cannon... But it is a damn complicated model.
nice long comment
havnt seen one in a while
Hey DinosaurJR,
Haven't seen you in a while again. :) Anyway, one small tip. I don't know what modeling program you use but perhaps you could select the front points and box it in a bit but just sideways. You'd still have the same ammount of polygons and the shape would be a bit better I think.
love this model!
It looks overweight and i dont mean it looks awwesome im saying the front should be a bit smaller