A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series. The sides will be the UNSC and the Covenant with the forerunners/sentinels and the flood acting as non-playable factions. The custom created maps will revolve around the destruction/detonation of the Halos depending on your faction while the original maps will have the feel of Sins but with Halo flavor.

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Comments
grantus12
grantus12 Sep 12 2009, 3:03pm says:

Woo Halo Homefront! Glad to see two awesome mods for two awesome games having some cooperation

+1 vote     reply to comment
Auctionedllama
Auctionedllama Sep 12 2009, 6:12pm says:

So is this like a frigate factory or what?

+1 vote     reply to comment
CanadaMan7
CanadaMan7 Sep 12 2009, 11:39pm says:

Nope, it builds the buildings.

+1 vote     reply to comment
NSslayer
NSslayer Sep 14 2009, 6:56pm says:

realy kool i like it

+1 vote     reply to comment
Shamrock1322
Shamrock1322 Sep 14 2009, 9:14pm says:

finally an update!
Question, you haven't updated this in FOREVER, whats the deal?

+1 vote     reply to comment
CanadaMan7
CanadaMan7 Sep 17 2009, 9:00pm replied:

*Shrugs*
School started and I was busy

+1 vote     reply to comment
Shamrock1322
Shamrock1322 Sep 18 2009, 3:35pm replied:

well, that explains alot, :D good work on the new stuff btw

+1 vote     reply to comment
Inki956
Inki956 Oct 21 2009, 6:06pm says:

hey guys I have an Idea for the covenant super weapon, Imagine that the covenant found out a way to build themselves a halo(through research) but not nearly as powerfull as a halo but powerfull enough to turn an entire planet to either a dead asteroid or an asteroid field

+1 vote     reply to comment
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Description

The first model that I've put ingame that I've received from Halo: Homefront, this one isn't a combat role but it does add more immersion than using a default constructor.

Thanks HHF

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Entertainment
Date
Sep 12th, 2009
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1024×768
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