A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series. The sides will be the UNSC and the Covenant with the forerunners/sentinels and the flood acting as non-playable factions. The custom created maps will revolve around the destruction/detonation of the Halos depending on your faction while the original maps will have the feel of Sins but with Halo flavor.
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The first model that I've put ingame that I've received from Halo: Homefront, this one isn't a combat role but it does add more immersion than using a default constructor.
Thanks HHF
Woo Halo Homefront! Glad to see two awesome mods for two awesome games having some cooperation
So is this like a frigate factory or what?
Nope, it builds the buildings.
realy kool i like it
finally an update!
Question, you haven't updated this in FOREVER, whats the deal?
*Shrugs*
School started and I was busy
well, that explains alot, :D good work on the new stuff btw
hey guys I have an Idea for the covenant super weapon, Imagine that the covenant found out a way to build themselves a halo(through research) but not nearly as powerfull as a halo but powerfull enough to turn an entire planet to either a dead asteroid or an asteroid field