A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
The UNSC's Capital Carrier received a face-lift courtesy of Annihilater, with a new texture to come in the days ahead.
Currently sitting at 4,500 tris.
Where is the Mac hole?
A grunt stole it
no its a lie
You didn't hear? They replaced all the Mac holes with Linux holes... Price reasons
Looks almost like it could use that front section to battering ram other ships haha.
I'm tempted to have it removed.
It's more like frontal armor for deflecting and dispersing plasma from long range for added survivability.
I know but you have to admit it's got potential as dual purposes. It's unfortunate sins doesn't support ramming. You could probably adapt an ability but thats about it.
No. NONONONONONNONONONONO
No?
Why would you ram another ship and risk killing an entire crew? Not to mention deliberately destroying a key role ship. I could understand throw away ships, but that's just stupid to sacrifice a carrier.
If you had to, as in, it was the best choice of action, I would. Last act of vengeance before death.
I don't know, just thinking of different ideas.
so the dozens of longswords would have no effect on that battle? lol
They're dead by this point. Covenant superior firepower.
The Mod for Rebellion "Sins of the Fallen: Blood and Chrome" Mercury class Battlestars have a ramming ability that sacrifices the ship.
Where are the fighter bays located, underneath the sloped topside armor?
i don't think ramming would turn out well. Last time the SoF rammed someone, it didn't turn out too well for it. But of course the Covenant ship was all like "lol, nice ram"