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Report article Reawakening! Part 1

After a long recess, Broken Line Studios is back! This is just Part 1 of 3 updates to be coming over the next month or two.

Posted by overlordjebus on Apr 10th, 2009 digg this super bookmark


 Good Morning All!

 And welcome to the new HHF update!

 Before we get down the fun stuff (which has finally KRAKOOM'd into existence) I'm going to update  you on team events, which have been... Eventful to say the least.
 

 Over the past few months, you have probably noticed a distinct lack of... well... anything really.  While some members of the team did a little work, others did nothng. Eventually progress ground to a  halt. As such, many team members got annoyed at the slack of others. Tension rose in the team until  one day, a key member of our team left, KwirkyJ, an avid Halo fan and one quite skilled at UV  mapping. This sent a ripple through Broken Line Studios. After Kwirkys resignation, our main modeler  (the member who has created every single HHF model to date, bar the CCS) Velo A.K.A Star2Scream  left the HHF team, followed by Beta A.K.A B3h47pte (Our main coder and programmer... Our ONLY  Coder/Programmer). This then left the team down to me, Overlord Jebus (HODer) and Ringleader  (Concept Artist). Even if you aren't that intelligent, you can probably work out that you cannot  complete a mod with this kind of team. Velo left me in charge of HHF as he left, leaving me with the  responsibility to see this through to the end!
 
 But not all is lost!
 
 Ringleader is also an up and coming texturer and modeler. He even does a bit of mapping now and  then. For months now, he has modeled and textured ships, most of the team laughed it away  because RL isn't always the most... logical person, ending up with lots of arguments between him and  the rest of the team.
 
 BUT I'M IN CHARGE NOW!
 
 So onwards to the fun stuff!

 

 Or Maybe Good Afternoon...

 And the horse you rode in on...
 As you may have noticed, we have been severely lacking in two things:
 
 1. Covenant Ships
 2. Textured Ships
 
 But you see, RL is pretty good at both these things. So for the first time, here is the HQ you've all  been waiting for, The Covenant Mobile Colony!
  

(Click for larger view) 

 

 This monster makes itself known on the battlefield, measuring in at almost 5 kilometers in diameter,  this massive structure houses vast numbers of Covenant. Aswell as having the living/training facilities  to house an entire invasion force, they are equiped with thousands of Covenant Automated Drones  that can assemble a Covenant Ship in minutes. This is a very costly process though and one that  should only be used if the Colony Ship is under direct attack.
  
 The Colony Ship itself is essentially a large asteroid that was smashed open and had Covenant  facilities built inside, as you can see from this picture of the back of it:
  

(Click for larger view)
 
 To me, to you!
 
 A recently added ship which kinda popped up in our own fanon was the Covenant Mover. These  drones are a larger version of the Covenant Automated Drone which produce the ships in the Colony.  These are used to shift debris from the battlefield and take it back to the Colony Ship. These are  invaluable for prolonged battles, reclaiming lost resources of ships destroyed in battle, it just makes  sense doesn't it? Doesn' it?!
 
 From the front:
 

 (Click for larger view)

 

 Doesn't look like much does it?
 
 From behind:
 

 (Click for larger view)

 

 Ah! Now it makes sense doesn't it :P

 

 So that's how they do it...

 Everyones played Halo 3 right?
  
 Everyone remembers when you go to the Ark and you look up and you are like OMFG ITS THE MILKY  WAY, but there's other stuff in the sky aswell. For example, there's a star. If you have read Ghosts of  Onyx, you know the Forerunners were able to get a star into the micro dyson sphere in onyx. If  you've played Halo Wars, they did the exact same thing with that dyson sphere. Now here's a  question for ya. 
 
 How do the Forerunners make/move these stars?
 
 Well, we here at BLS have provided you with an answer.
 
 A Star Forge:
 
(Click for larger view)
(Click for larger view)
 
 This is what we think an artificially built star would look like. These huge towers would get the fire  burning by transporting the necersary materials and creating the conditions for artificially birthing a  star.
 
 So that is our Star Forge map. We have many other map ideas in the making, ranging from over Halo  to inside High Charity.
 
 Oh and incase you are wondering, your eyes aren't playing tricks on you, there is something else in  that picture:
 

 (Click for larger view)

 

 Is it an apple core?
 
 Maybe it's two squids kissing, who knows!
 
 Well we do, we made it, duh...
 

 (Click for larger view)

 

 What you are looking at is the bare bones of an untextured WIP Unyielding Hierophant. Those of you  familiar with Halo Lore will know that this station was large enough to house fleets of thousands with  shields strong enough to survive a collision with a small moon!
 
 'But however could I fight this thing?!' I hear you cry! Sorry but...
 
 You won't.
 
 Yet another piece of scenery for another map. We really are teasing you aren't we.
 

 Don't Fret!

 

 And so we close another update, don't worry, this technically isn't the end of the update, just part  1. I'm pulling alot of legs and calling up old favours from friends to get as much done as possible. This  takes time though. So maybe the next update will be next week, maybe next month, the one thing  you don't have to worry about is waiting 4 months for the next update.
  
 Much Love, 
  OJ
Comments
FW:ToW_Sushi
FW:ToW_Sushi Apr 10 2009, 1:04pm says:

Wow. Looks great, guys. I'll look forward to getting my hands on this mod!

+2 votes     reply to comment
myles
myles Apr 10 2009, 1:33pm says:

Well if you die you better upload all those models for other mods! xD

+2 votes     reply to comment
Nathanius
Nathanius Apr 10 2009, 9:28pm says:

This is a good re-start guys!

Looking forward to the beta ;)

+2 votes     reply to comment
varicen
varicen Apr 11 2009, 7:04am says:

no plz plzplzplzplzplzplzplzplzplz don't let this mod die

+2 votes     reply to comment
eman1
eman1 Apr 12 2009, 5:01am says:

yay ur alive but berliy keep up at the good work

+1 vote     reply to comment
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