Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
A little demonstration of how far my effects-work has come.
One of these is not like the other!
way too much beam to be a proper mac round, I watched the SMAC fire in halo 2, no such beam trail....
Might make a good plasma torpedo.....
Well, in the numerous halo books that feature space battles, the ship-based MAC rounds feature 'a smoldering white-hot trail'
Also this is in fact a screenshot, and the effect might not last very long, freeze the cutscene in Halo 3 at the end of The Storm, and you will see that the MAC rounds from Hood's frigate group do have defined trails that disappear very shortly thereafter.
yeah it does leave a trail but its an electrically propelled round that leaves behind a sort of vapor trail. It needs to be more transparent is all
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This is going to probably look perfect when fired at norrmal speed... A screenshot of it probably doesn't do much justice. As a flash out of a ship its an awesome representation of a mac.
I think Star Wars is the way to go for MAC rounds, except teardrop shaped and colored like fire. Fast, but not so fast it's a perfect beam from firing to recieving ship.
Personally i'd agree with this, i'd still like a tracer, but something that looks more like a trail of vaporised metal that slowly cools, like the way RL's MAC fx are.
Media.moddb.com
but to be true to halo there is no fire or anything, it uses magnets to hurl a huge piece of depleted uranium at speeds near the speed of light
Thus making the bullet invisible (well... not emit light) and rather dull to watch the UNSC fight.
Make up a cover-story, these aren't the normal Mac rounds from halo, they took the Cove's rounds and coat there ***'s with Plasma before lobbing them downrange.
Though there doesn't have to be fire to be a glow. The round is still going to be hotter than hell from the friction when it comes rampaging out of the end of the barrel, just like how there's sparks coming off a piece of metal when you grind or sand it. That and it sure does look purdy, don't it?
Are MAC's railguns or coilguns? If they are coilguns, the round shouldn't touch anything while traveling down the "barrel" - except the occasional particles found in a vacuum.
there railguns
V3LO, what game is that screenshot from?
Personally I like both. The one from the screenshot and the one in the picture both are different but cool.
It's from the Halo: Starside intercept mod
"To be true to halo" It'd be a giant yellow beam as seen in Halo 2 when the SMAC stations are seen firing. There's never been any other sighting of a MAC firing in a zero-atmosphere enviroment in the games. Certainly never been any "realistic" portrayal where there's no bangs and whistles like a massive explosion of light and a trail of fire.
Honestly, arguing realism within Halo is moot - It's a universe that's on the opposite end side of the realism vs fun spectrum. We'll be going with something that looks cool, but we'll also try to tone it down from being a massive beam of firey light. As i said, a slightly glowing MAC round with a faint trail of vaporised metal, from the odd contact with the barrel and any materials that may have been accelerated along with the round that had entered the barrel by chance during battle.
actually in halo reach when you man a mac cannon you hear a kind of whistle but yes there is a short yellow trail
The Onager in Reach is actually a rail gun iirc and uses different mechanics than a coil gun
The design suggests it's a rail gun, but i think Bungie call it a coil gun. That, or the Halowikis are again jumping to very base conclusions.
They're coil guns, for sure. It's because rail guns have to deal with friction the whole way through, and a rail gun with that kind of power and scale would warp/melt/break itself after a few firings. Hence, coil/gauss guns.
Unless you want to make a helical rail cannon that uses plasma/a-grav to side-step the whole friction issue.
As for the Onager, it's actually a mass driver--which probably means a rail gun in terms of design, but given how it behaves in-game and in cutscenes, along with its general shape, it might possibly be a coil/gauss gun.
IIRC, in the books, MAC rounds glowed red, and looked kind of like red tracer rounds traveling at fast speeds. They glowed pretty distinctly, too. I think part of that might come from intentional heating of the MAC round, in order to give it more power/damage potential (like an incendiary, armor-piercing round).