Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
A little demonstration of how far my effects-work has come.
One of these is not like the other!
Looks great, though it looks a lot more like an FS2 beam cannon than a con-trail. I think that's because the beam/trail looks way too neat, uniform, clear-cut.