Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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Report RSS The Last Fight of the Liberator (view original)
The Last Fight of the Liberator
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Hell_Diguner
Hell_Diguner - - 3,645 comments

Yes, those evil Hiigarans and their desire to elliminate UNSC fleets.

But anyway, if there's some reasonable way to get resources, this will probably be the most fun game mode of the mod. Actually, this mode should be called firefight, and the other mode called something else, since in the other mode you have more powerful ships available to you.

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880Zero
880Zero - - 2,557 comments

The mode is called Firefight because it plays out like Firefight in ODST and Reach where you're up against unlimited enemies for several waves.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Okay, so there aren't infinate waves of enemies in this game mode then.

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Aliah Author
Aliah - - 401 comments

No, in this mode there are infinite waves, they just get bigger every time.

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Description

New sub-mode to be featured in the Firefight game mode(graciously supplied by Nathanius and EatThePath), featuring an advanced battle carrier, the 'Liberator'. In this game mode, you don't start with a huge fleet, no, you start with this small carrier and its reservoir of fighters, and must survive the onslaught of far larger foes using skirmishing tactics, agility, and clever targeting.
Just another teaser, as we grind closer to an open beta release...