Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
Yes, I know, it's not the actual beta release yet!
The following are some screenshots of Firefight in its current state on a map native to the mod, including shots of the U.N.C. Liberator in action, unintended cooperation between frigate groups in combat, the sheer number of enemies faced at just wave fifteen, our new MAC FX, improved and tweaked, shots of Archer spam, and some screens of oldies but goldies.
Enjoy!
That's a lot of ships...
Surprisingly, the frame rate was quite bearable during all this.
That's an understatement.
I like to call this wave "JESUS CHRIST I'M COVERED IN BEES"
Actually it was more like bees, hornets, giant bumblebees, and stag beetles, 'cause it spawned a butt-load of fighters, frigates, corvettes, and several destroyers in this wave.
I remember the initial testings and when you got to wave 5, you were lucky to survive if you had everything anti-aircraft because it was just Longswords and Kindjals. Oh God.