Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Hammerhead and MAKO Concept (view original)
Hammerhead and MAKO Concept
view previous next
Post comment Comments
TheDidact Creator
TheDidact Dec 3 2011, 7:12pm says:

can't wait to test these babies out :)

+1 vote   reply to comment
sgtNACHO Dec 3 2011, 11:16pm says:

I thought the Mako was just a little corvette, a long range siege ship doesn't seem to fit the description well, IMO anyway

+1 vote     reply to comment
V3LO Author
V3LO Dec 4 2011, 7:53am replied:

It's a refit of it - We didn't really have a role for the traditional MAKO as it's so undergunned and said to perform badly in every way. Imagine the ship stops about half way without the refit, the bridge being where the large backwards bulk ends, and the front half of the ship is just a large rail gun added.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


Based on concepts from Halo: Reach. The Hammerhead is a corvette armed with heavy flak cannons and smaller, missile targetting guns, while the MAKO has been refitted with a very large railgun and acts as a long-range siege ship in the early game.

Image Details
Dec 3rd, 2011
Embed (big)
Report Abuse
Report media
Add Media
Members only