Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
Since everything so far is in-game, I'm starting to re-balance maps for the trade route idea we came up with. While I'm at it, I thought I might as well spruce up the asteroids and bring them more in line with the quality of the planets and ships.
The one in the background is the stock asteroid with the stock texture while the one in the foreground is the stock asteroid with the new texture. And let me tell you, getting the bump just right was a real pain!