Check out my tutorial on SoHL entities! You play a three man specialist team fighting in a sci-fi universe. Join the Army! See the universe! Meet interesting and exciting people. ...and kill them!

Image RSS Feed Latest Screens
Restaurant Toilet Cargo room
Blog RSS Feed Report abuse Latest News: Second map finished...and why it took so long

6 comments by the-middleman on Feb 14th, 2012

The second map is finished. Look at the fine teaser I made for you.


What is this map about?
Your team wants to go to earth to kill some dude. Unfortunately earth has been destroyed and only a very small part of it is left. And that little part is the best guarded place in the universe. Thats why you can not fly there with you own ship. You need to hijack an imperial personal transporter, the "Thalia", and use it as a trojan horse. And you need to hijack it on foot because otherwise their radars would detect you from miles away.

The whole plan is kinda risky :)

Why did it take so long?
Well there was real life...blah blah...studies...blah blah....motivation...etc etc you know the drill.
If you look at the map in the editor it doesn´t look that complex.


But I tried out so many new techniques and each one of them overwhelmed me with trouble. Here is a small list:

  • I created a particle system that makes small pieces of "stardust" fly around the map everywhere. You probably won´t see it in the video because the quality is not good enough and the particles are very small. But they make a big difference when you are ingame. The space feels much more "real".
  • This map has a 3D skybox kind of like in the source-engine. This is needed to fake this giant asteroidfield. Thats right, 95% of the asteroids you see there are just an illusion. The HL-engine does not allow such big maps.
  • In this map I want a giant spaceship flying through my map. This was only possible using a model. I didn´t know how to model but a friend showed me a tutorial on how you can create props in Hammer and then convert them into HL-model.

"Cool" I thought and tried it out. In the tutorial you create a wooden crate and then turn it into a half-life model. Then I went completely crazy and mapped a spaceship with 324 brushes, more than 2000 faces and over 70 different textures.... turns out you can´t simply convert such big map-files into model files. The model that I got was a complete disaster with every texture aligned wrong and lots of vertex-errors.

I have been trying to fix that model for over a month now but it is simply too much work and I guess it would be easier to create a new model from scratch.

That is why I decided to just leave it as it is now. And if you look closely in the teaser you will see that the spaceship is only 30% textured. I also messed up its movement in the map so now it looks like an "old-film-effect" in Adobe Premiere: Youtube.com

So I had to finish this map even though the most important part, the "Thalia" looks kind of awkward. But I had to move on for my and your motivation.

The good news is that I now know how to model (simple stuff) and you will likely see more detail in my future maps :)

Oh and here are some random screenshots of the Thalia:


In Hammer: Everything is nice and clean


In kHED: Things SEEM to be in order but it really is a mess. Every texture needs to be replaced by hand. And most of the vertices too.

That is all for now. Let me know what you think.

I am still looking for a mapper who wants to join me. If you are interested: message me.

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 31)
the-middleman Creator
the-middleman Apr 11 2012, 5:28pm says:

This project is currently on pause.

Yeah I know it´s silly. I will keep you up to date.

+3 votes   reply to comment
tomfps
tomfps Sep 7 2014, 10:08am replied:

How's it goin'? <:

+1 vote     reply to comment
SourceSkyBoxer
SourceSkyBoxer Mar 17 2012, 1:55pm says:

Ah okay, you need help like look aout HL-SDK 2.3 / Monsters / <modelname> / <modelname>.qc

$modelname : like <modelname>.mdl
$cd Steamapps/<yourname>/Half-life/<yourmod>/models
$cdtexture Steamapps/<yourname>/Half-life/<yourmod>/models/<texturename of model> Note! Do not ending file type like Source-Engine ( cdmaterials )
$scale if you wnat bigger or smaller?
$body studio "yourmodel_ref.smd"
$sequence idle "yourmodel_idle.smd" fps 30
...

$bodygroup {
if you model for group
]

I hope you because you can build model for HL1 :)

Thanks :)

+1 vote     reply to comment
GetOutFreeman08
GetOutFreeman08 Feb 17 2012, 2:42am says:

why is the earth is square its good if the eart is round

0 votes     reply to comment
the-middleman Creator
the-middleman Jan 27 2012, 12:03pm says:

Someone please contact me if you know something about modelling for HL. I need help with QC-files.

+3 votes   reply to comment
ADTeam™
ADTeam™ Feb 1 2012, 12:35pm replied:

Me too. BTW mod looks great (even if it is in early development stages) :)!

+2 votes     reply to comment
FERlanga
FERlanga Feb 10 2012, 10:34pm replied:

what problem you have with .qc files?

+2 votes     reply to comment
the-middleman Creator
the-middleman Feb 11 2012, 5:47am replied:

It sort of solved by now. But thank you

+2 votes   reply to comment
SpeedyClaude
SpeedyClaude Jan 22 2012, 2:32am says:

This really neeeds more trackers!

+2 votes     reply to comment
joseluis19
joseluis19 Jan 4 2012, 3:53am says:

awesome i cant wait till i play it!

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life Icon
Platform
Windows
Game
Half-Life
Developed By
the-middleman
Contact
Send Message
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
Third Person Shooter
Theme
War
Players
Single Player
Embed Buttons

Promote Half-Life: Legion on your homepage or blog by selecting a button and using the embed code provided (more).

Half-Life: Legion
Half-Life: Legion
Statistics
Rank
6,309 of 22,767
Last Update
2 years ago
Watchers
72 members
News
3