Check out my tutorial on SoHL entities! You play a three man specialist team fighting in a sci-fi universe. Join the Army! See the universe! Meet interesting and exciting people. ...and kill them!

Post news Report RSS Second map finished...and why it took so long

The second map is finished. Look at the teaser now! I also explain why this took so long to make.

Posted by on

The second map is finished. Look at the fine teaser I made for you.


What is this map about?
Your team wants to go to earth to kill some dude. Unfortunately earth has been destroyed and only a very small part of it is left. And that little part is the best guarded place in the universe. Thats why you can not fly there with you own ship. You need to hijack an imperial personal transporter, the "Thalia", and use it as a trojan horse. And you need to hijack it on foot because otherwise their radars would detect you from miles away.

The whole plan is kinda risky :)

Why did it take so long?
Well there was real life...blah blah...studies...blah blah....motivation...etc etc you know the drill.
If you look at the map in the editor it doesn´t look that complex.


But I tried out so many new techniques and each one of them overwhelmed me with trouble. Here is a small list:

  • I created a particle system that makes small pieces of "stardust" fly around the map everywhere. You probably won´t see it in the video because the quality is not good enough and the particles are very small. But they make a big difference when you are ingame. The space feels much more "real".
  • This map has a 3D skybox kind of like in the source-engine. This is needed to fake this giant asteroidfield. Thats right, 95% of the asteroids you see there are just an illusion. The HL-engine does not allow such big maps.
  • In this map I want a giant spaceship flying through my map. This was only possible using a model. I didn´t know how to model but a friend showed me a tutorial on how you can create props in Hammer and then convert them into HL-model.

"Cool" I thought and tried it out. In the tutorial you create a wooden crate and then turn it into a half-life model. Then I went completely crazy and mapped a spaceship with 324 brushes, more than 2000 faces and over 70 different textures.... turns out you can´t simply convert such big map-files into model files. The model that I got was a complete disaster with every texture aligned wrong and lots of vertex-errors.

I have been trying to fix that model for over a month now but it is simply too much work and I guess it would be easier to create a new model from scratch.

That is why I decided to just leave it as it is now. And if you look closely in the teaser you will see that the spaceship is only 30% textured. I also messed up its movement in the map so now it looks like an "old-film-effect" in Adobe Premiere: Youtube.com

So I had to finish this map even though the most important part, the "Thalia" looks kind of awkward. But I had to move on for my and your motivation.

The good news is that I now know how to model (simple stuff) and you will likely see more detail in my future maps :)

Oh and here are some random screenshots of the Thalia:


In Hammer: Everything is nice and clean


In kHED: Things SEEM to be in order but it really is a mess. Every texture needs to be replaced by hand. And most of the vertices too.

That is all for now. Let me know what you think.

I am still looking for a mapper who wants to join me. If you are interested: message me.

Comments
ADTeam™
ADTeam™

Love your work. I should start usind Spirit 1.9 or older versions to learn more about this kind of mapping. Keep this up!

BTW: I'm interested in your mapping offer. Will PM later :D

Reply Good karma Bad karma+2 votes
RedSlug
RedSlug

Impressive work, I'm going to track your progress.

Reply Good karma Bad karma+2 votes
TheUnabridgedGamer
TheUnabridgedGamer

You say Spirit of Half-Life. Is this a meta-engine mod or an independently made engine that emulates Half-life so closely that mods made for it also work in Half-life?

Reply Good karma Bad karma+2 votes
the-middleman Author
the-middleman

I dont know what a meta-engine mod is. SoHL is not a new engine. It is a mod for HL1. The difference to other mods is that it comes with no content. You have to make everything yourself. As a mapper you get tons of new entities which makes it possible to create new gameplay without coding.

Reply Good karma+1 vote
ToTac
ToTac

Nice space atmosphere :D

Reply Good karma Bad karma+1 vote
SpeedyClaude
SpeedyClaude

Awesome, good luck guys!

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Half-Life
Game
Half-Life
Creator
the-middleman
Contact
Send Message
Release date
Mod watch
Follow
News
Browse
News
New
Post news
Report
Report
Share
Related Games
Half-Life
Half-Life First Person Shooter