Half-Life 2: Short Stories is a team working on a group of modifications that take place in the same realm. A lot of the focus is on the story and gameplay, new innovative set pieces and puzzles. After the release of the first episode of Human Error, the team is planning to release more episodes and expand the characters and the world.

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This Is Human Error - Episode 2: Another Dev Diary post. This time showing creation of a small choreographed scene and the gibs for the mantaray.

Posted by Au-heppa on Jul 23rd, 2009

In this second episode of This Is Human Error we continue showing you some of the progress on the mod. First, I amuse you by recording some placeholder lines for one of our Civil Protection team members named Noah, and drinking some coffee. I then show the process of adding these new sounds into game sound script files, editing the phonemes into the .wav file with Face Poser, creating a vcd file for the wav files, and adding the vcd files into the response rules. We then see short gameplay video of where this sound is used.

I also show some easy creation of simplistic gibs for the mantaray. Having the model open in XSI I select the polygons that I want to be part of the gib, and make a copy of them. I then fill in the hole with new polygons creating a solid piece. I proceed to uv map the new polygons, giving them a simplistic yellow intestine color, typical to Xenian's blood. As I have already the texture ready from before, I am ready to export the gib into a .smd file.

I write a .qc file using a template I made for the other gibs. Since the reference model isn't complexy shaped, and has low polycount, I can use it for the physics model as well. I run the .qc through studiomdl.exe and I have a working gib model. After this I go to the mod source code and I add the new gib model into the list of gib models in the mantaray's AI. I am then ready to go test the new gibs in-game.



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Ennui
Ennui Jul 23 2009, 10:04pm says:

Good video yet again. I really enjoy these dev blogs. Our workstations are similar except I spend more time being distracted and drink soda instead of coffee :D I also don't have an awesome accent like you.

+1 vote     reply to comment
Au-heppa
Au-heppa Jul 24 2009, 5:44am replied:

Nah. I actually have a huge pile of cola cans in the corner of my room that need picking up.

+1 vote     reply to comment
Ballsopt
Ballsopt Jul 23 2009, 10:15pm says:

lookin good. those mantas are freaky.

+1 vote     reply to comment
JrComissarValvatorez
JrComissarValvatorez Jul 23 2009, 10:58pm says:

Damn, you people are doing some awesome work here. I really look forward to playing HL: Short Stories.

+1 vote     reply to comment
Camcidgos
Camcidgos Jul 24 2009, 2:47pm says:

impressive

+1 vote     reply to comment
ZombieX
ZombieX Jul 25 2009, 12:22pm says:

very cool!

+1 vote     reply to comment
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Released Feb 7, 2010
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Half-Life: Short Stories Team Developer & Publisher with 8 members