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Half-Life 2: Own Life is a Orange Box Engine modification and it will set the source engine Role-play into a new dimension.
Half-Life 2: Own Life is idea based on "TSRP"(a RP plugin for the Half-Life mod "The Specialists") but with a lot more features and physic.
Half-Life 2: Own Life will be a community based Role-play mod and there will be features like :
[✓] = Done
[-] = Work in Process
[X] = Not Started
The mod is "Development" phase.
[In partnership with mingebag in RL.]
The Half-Life 2: Own Life engine need the orangebox.
You'll need these games to play with all features.
Team Fortress 2
Half-Life 2 EP1 + EP2
I didn't release news for a long time. I ( Lead Developer ) and my new Developer Hemadric just thought a long time about the concept of Own Life. Finaly we changed the base of Own Life. Own Life won't be a "Modding" RolePlay mod. It will be more like a community mod.
Own Life won't be customizable anymore. Python support will be removed and the system for jobs and entities will be changed too. An MySQL database for playersaves / inventory / plots is required. We want to create a community forum that's getting update all the time. Don't worry, if you had nice ideas for your servers. You can post them in our community forum and if enough people like them, they get added to the game. In the new system, as server hoster you'll able to change your players saves and the rules about changes/playersaves was removed. We're trying to update community features every Friday. We're also working on a Linux server version, but it will take some time until we get it working. We'll also add a updater to the mod. It checks the current version of the mod if you start it. We think, that the new system will be done very soon. It isn't as hard as the full customizable version.
You'll still require a network connection due to statistics and updates. This connection will be used for Game Events (X-Mas and all that stuff) and more.
Half-Life 2: Own Life News/Process Updates/Features
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