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Half-Life 2: Own Life is a Orange Box Engine modification and it will set the source engine Role-play into a new dimension.
Half-Life 2: Own Life is idea based on "TSRP"(a RP plugin for the Half-Life mod "The Specialists") but with a lot more features and physic.
Half-Life 2: Own Life will be a community based Role-play mod and there will be features like :

  1. Jobs[-] | Crafing[],
  2. Diseases[],
  3. Food[],
  4. Weapons[X],
  5. Drugs[X],
  6. Stores[X],
  7. Cars[X],
  8. a advanced Inventory[],
  9. Locking/Unlocking doors[],
  10. Talkzones[X],
  11. Pills & Overdose[-],
  12. Plots[],
  13. Community based features[],
  14. High detailed visuals[],
  15. Advanced Physic[-],
  16. Skills[X],
  17. Advanced AI for Shops[X],
  18. and a lot more features[].

[] = Done
[-] = Work in Process
[X] = Not Started
The mod is "Development" phase.
[In partnership with mingebag in RL.]

[Credits for the most models/textures/particles goes to Fake Factory. ]

[CHANGED - 5.1.2011 - 5:28 P.M.]

The Half-Life 2: Own Life engine need the orangebox.
You'll need these games to play with all features.
Half-Life 2
Team Fortress 2
Half-Life 2 EP1 + EP2
Counter-Strike Source

Hardware Requirements:


  • a DX9 capable graphics hardware with minimum 512 MB VRAM. (1024 MB recommended)
  • at least 3,5 GB RAM
  • a quad core processor (or better) [Due to physics]
  • 9 GB Free space... (That isn't a joke.)


  • Not researched at the moment.
Image RSS Feed Latest Screens
Flashing thingy Beta Map Beta Map
Blog RSS Feed Report abuse Latest News: New Concept

5 comments by Dome113 on Jun 6th, 2011

Hello guys,
I didn't release news for a long time. I ( Lead Developer ) and my new Developer Hemadric just thought a long time about the concept of Own Life. Finaly we changed the base of Own Life. Own Life won't be a "Modding" RolePlay mod. It will be more like a community mod.

So, what is different?

Own Life won't be customizable anymore. Python support will be removed and the system for jobs and entities will be changed too. An MySQL database for playersaves / inventory / plots is required. We want to create a community forum that's getting update all the time. Don't worry, if you had nice ideas for your servers. You can post them in our community forum and if enough people like them, they get added to the game. In the new system, as server hoster you'll able to change your players saves and the rules about changes/playersaves was removed. We're trying to update community features every Friday. We're also working on a Linux server version, but it will take some time until we get it working. We'll also add a updater to the mod. It checks the current version of the mod if you start it. We think, that the new system will be done very soon. It isn't as hard as the full customizable version.

Server connection to the website.

You'll still require a network connection due to statistics and updates. This connection will be used for Game Events (X-Mas and all that stuff) and more.

Our targets for now.

  1. Update the mod.
  2. Setup the website.
  3. Release the first open beta.


Post comment Comments  (0 - 10 of 140)
LarryXXL Dec 30 2011 says:

I think its dead

+3 votes     reply to comment
Yurtex Oct 17 2011 says:

Any body home? I mean answer something, couse I start losing hope. :(

+1 vote     reply to comment
thecuteturtle Mar 15 2011 says:


+3 votes     reply to comment
Dome113 Mar 15 2011 says:

Just completed the crafting system. Video will be available soon.

+1 vote     reply to comment
MingeBag. Mar 13 2011 says:

i tested the new plot system , its amazing.

great job and a great coder :)

+3 votes     reply to comment
shotgunmaniac Mar 5 2011 says:

Is it still required to have CSS

+1 vote     reply to comment
Dome113 Mar 6 2011 replied:

Yes it still requires Counter-Strike Source

+1 vote     reply to comment
Dome113 Mar 5 2011 says:

leon.ladisic you tryed to do a judgement about something you can't do judgements about right now. You did say, we didn't make something and steal the content. I just can tell you, open your eyes... Read the news and watch the videos.

I've deleted the comments because we don't want these conversations here.

0 votes     reply to comment
Mario787 Feb 28 2011 says:

When do you estamate this will be completed and reliesed? And, is there a need for AI's for shops when players can run them just as easy?

+1 vote     reply to comment
Dome113 Feb 28 2011 replied:

I can't tell a date righ now... We're still in the middle of development.

+1 vote     reply to comment
Mario787 Mar 5 2011 replied:

I've been tracking this mod for 2 years almost. I would estamate 2012 to 2013

+2 votes     reply to comment
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Half-Life 2: Own life
Half-Life 2: Own life
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4 years ago
197 members