A new episode of Podcast 17 featuring Stargate: Legacy, Half-Life 2: Dawn, Valve's recent interview on GTTV, brief discussions about SHIFT and Perfect...
Caught by the remaining Combine, Gordon Freeman must escape to rescue his imprisoned rebel allies. Aided by the resourceful Dawn and her insurgents, you are sprung from captivity in order to spearhead a staged breakout from the notorious Port Halen Prison. But before you can get there you must loose your Combine pursuers and make your way through a wilderness long since overrun by the zombified.
Welcome to the hour of Dawn… Written, designed, and developed by Rage Crew, based on Valve’s excellent design.
Half Life 2: Dawn was developed as a student project on the IT-University of Copenhagen in 2006. It took us, a group of five game and level designers, around two months to get it all together, bringing you around one hour of game play. Enjoy!
We have great ideas for this project, we want to make the longest possible to make the experience unforgettable gaming experience. The plot of the story was written with passion by us, real fans of horror. Will be thrown inside the 'chilling atmosphere of Blackwood Manor from the very first minute of the game.
If you're a fan of Resident Evil and Silent Hill, you have found bread for your teeth.
We will keep you updated regularly on the development of the game and on the news and much more.
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