White Weapons Fix
Apr 12, 2009 Patch 11 commentsA patch that should fix the bug with the Untextured Weapons in the game. Thanks to DylanoMotion (Tony)

Grand Theft Auto BioHazard Alert its a Free Total Conversion mod for Grand Theft Auto San Andreas that convert SA in a survival horror game based in Resident Evil Movies games.
A virus called T-virus escaped from the Umbrella Corporation in a city called Raccoon City. In about some ours the city started to feel the panic of the dead. T-Virus begun to infect the entire population of the city, turning people into something that are not dead or alive.
Various groups of survivors roam the city, until one of these groups faces Alice. Together, they survived the horrors of Racoon City and got free of the nuclear explosion, with a small cost: Alice life.
Isaacs helped Alice to stay her alive. They thought that they eliminated the virus, but they didn’t.
After some days the infection started to appear again, in weeks the eatery United States was infected, in 5 years the World.
Gameplay:
You will be able to play as some Resident Evil characters like Ada Wong, Leon Kennedy, Carlos Olivera (movie), and so on. And see some Resident Evil game-play elements like Zombies, Monsters, B.O.W experiments converting GTA San Andreas in an Arcade Horror Total Conversion called BioHazard Alert.
BioHazard Alert will also contain a lot of gameplay features, like Badly Hurt system as in Resident Evil series, new visual effects, Lots of bosses and new maps for the “Chapters” of the game.
You will find lots of zombies and monsters. You will also be able to search for survivors so you can resist more against zombies and take care of them so they don’t die in combat.
This mod dosn't Work with San Andreas Version 2.00. Why? Check here: Gtamodding.com
Beta 0.5 Includes a Fix Patch, if you dont know how to install it follow this tutorial: Moddb.com
Web Site: Biohazardalert.comfor News/Media/Downloads
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9 comments by coin-god on Oct 1st, 2009 digg this super bookmark
During October we focused on the map. Its now Done. The Beta Map has been finally modeled.
We tested it ingame and works really good. The only problem we have now is that it wont work with SA map. So we decided to delet LV and LS to add more space for our map, its not because of the Size but limit of colisions or models.
But leaving SF alone is not a simple task, we are slowly rebuilding SF in a Clean SA, its a slow work. But when its done, we will use this SF as a base for our map in Beta 2.0
A patch that should fix the bug with the Untextured Weapons in the game. Thanks to DylanoMotion (Tony)
A simple try that add a new font usable like windows ones.
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Signed up to say that this is one of the most impressive mods I've seen. Especially the endorphin animations. I can imagine crapping my pants in the interior "levels"
coin-god if in the biohazard alert v1.0 will be same RE charecters as in 0.5 you should remake chris redfield's skin into RE 5 skin. what do you think?
I wont edit them. Besides im adding some old ones that are not in Remake.
ok. sounds fair
oye coin-god, con que programa, y como le haces para transformar los archivos .tga a .txd es ke kiero poner a "angel ashley" en el San andreas
No se convierten, el TXD es como un RAR con imagenes adentro. Googlea por un GTA TXD editor.
well uhm biohazard alert has changed a lot since we both started modding that's for sure,back in the time of gtarevolution.when i was just starting with requiem,and we both sucked pretty hard at modding hahaha xD
congratulations bro (Y)
our zombie mods shall pass through history (???)
Nice to see you Gaby.
i found that zombie rising sounds be REALLY annoying as hell!:P U drive the car all al the time "roar" "roar""roar" "roar""roar" "roar"..change it or delete.
3D Studio Max.