Grand Theft Auto BioHazard Alert its a Total Conversion for Grand Theft Auto San Andreas that convert SA in a survival horror game based in Resident Evil Movies games. You will be able to play as some Resident Evil characters like Ada Wong, Leon Kennedy, Carlos Olivera (movie), and so on. And see some Resident Evil game-play elements like Zombies, Monsters, B.O.W experiments converting GTA San Andreas in an Arcade Horror Total Conversion called BioHazard Alert.

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During October we focused on the map. Its now Done. The Beta Map has been finally modeled.

Posted by coin-god on Oct 1st, 2009

During October we focused on the map. Its now Done. The Beta Map has been finally modeled.
We tested it ingame and works really good. The only problem we have now is that it wont work with SA map. So we decided to delet LV and LS to add more space for our map, its not because of the Size but limit of colisions or models.

But leaving SF alone is not a simple task, we are slowly rebuilding SF in a Clean SA, its a slow work. But when its done, we will use this SF as a base for our map in Beta 2.0

sadf sadfs sadfs sadf
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Nebcake Oct 1 2009, 6:59pm says:

Very nice map

+2 votes     reply to comment
█Black/Brunez█ Oct 1 2009, 7:09pm says:

It would be cool!

+1 vote     reply to comment
moci Oct 2 2009, 5:52am says:

Nice map, so this is how maps like these get build... Interesting.

+1 vote     reply to comment
Koen_roeje Oct 18 2009, 6:45am says:

how did u get gta-map in studio max??

+1 vote     reply to comment
coin-god Oct 18 2009, 3:15pm replied:

KAM MAP IO script. I extracted every single DFF from the img (SF's DFF) and i loaded the IDE/IPL from SF in max.


+1 vote     reply to comment
Koen_roeje Oct 26 2009, 6:11am replied:

ok i understand and know how to get the dff's in studio max but could you explain HOW you got the IDE and IPL's in???

i think you're using a whole different STUDIO MAX then i'm using (i'm using 2010)

+1 vote     reply to comment
coin-god Oct 26 2009, 3:36pm replied:

MAP IO does it all. You just need to extract all the dff/txd from iIMG. And save on a folder. Then point the MAX Script to that DFF FOLDER, open the IDE and IPL and it will import everything.

Im using an older version, MAX 9. (Not 2009, 2009 is newer)
Butits the same in 2k10

+1 vote     reply to comment
RED-DRAGON-01 Oct 22 2009, 9:08am says:

interesting... good work ya guys keep it up

+1 vote     reply to comment
.Cr3w! Nov 7 2009, 5:51pm says:

perfecto Coin-god

un para muy bueno

quando el mod esta pronto?

+1 vote     reply to comment
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Released Dec 2, 2008
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