Grand Theft Auto BioHazard Alert its a Total Conversion for Grand Theft Auto San Andreas that convert SA in a survival horror game based in Resident Evil Movies games. You will be able to play as some Resident Evil characters like Ada Wong, Leon Kennedy, Carlos Olivera (movie), and so on. And see some Resident Evil game-play elements like Zombies, Monsters, B.O.W experiments converting GTA San Andreas in an Arcade Horror Total Conversion called BioHazard Alert.
During October we focused on the map. Its now Done. The Beta Map has been finally modeled.
Posted by coin-god on Oct 1st, 2009 digg this super bookmark
During October we focused on the map. Its now Done. The Beta Map has been finally modeled.
We tested it ingame and works really good. The only problem we have now is that it wont work with SA map. So we decided to delet LV and LS to add more space for our map, its not because of the Size but limit of colisions or models.
But leaving SF alone is not a simple task, we are slowly rebuilding SF in a Clean SA, its a slow work. But when its done, we will use this SF as a base for our map in Beta 2.0
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Very nice map
It would be cool!
Nice map, so this is how maps like these get build... Interesting.
how did u get gta-map in studio max??
KAM MAP IO script. I extracted every single DFF from the img (SF's DFF) and i loaded the IDE/IPL from SF in max.
Easy.
ok i understand and know how to get the dff's in studio max but could you explain HOW you got the IDE and IPL's in???
i think you're using a whole different STUDIO MAX then i'm using (i'm using 2010)
MAP IO does it all. You just need to extract all the dff/txd from iIMG. And save on a folder. Then point the MAX Script to that DFF FOLDER, open the IDE and IPL and it will import everything.
Im using an older version, MAX 9. (Not 2009, 2009 is newer)
Butits the same in 2k10
interesting... good work ya guys keep it up
perfecto Coin-god
un para muy bueno
quando el mod esta pronto?