WELCOME TO THE CALIFORNIA MEGAMOD PROJECT WEBSITE


This is not just a compilation of the best mods for GTA San Andreas, it adds a lot of new features, improvements and new content to the game: textures, vehicles, peds, tuning options, weapons, clothes, tattoos, plants, sounds, scripts, special effects, maps, technical improvements, real world names, etc, etc...in spanish and english. It also features different themed mods and game modes: missions, freeroam, gangwars, assault (survival), superpowers, aliens, zombies, myths and misteries, races, stunts, etc.) Each themed mod in the California Megamod can have its own vehicles, peds, scripts, maps, etc.. And everything comes already installed in just one gta san andreas and ready to play with just a click. And in each release your gta san andreas becomes more and more realistic than ever.


This is my tribute to all GTA Modders out there. this is the most ambitious GTA project of all times that will allow you to have hundreds of Mods + several Medium Conversions + few Total Conversions in just 1 installation of GTA San Andreas, and be able to play any of them easily with just a double click. and all of the mods will have improved image quality. At the same time you still have the option to play without mods if you want, or install SAMP on it and play without mods.

I started this project in 2006 i think, i published versions 1.2, 1.4 and 1.5 later in 2008, and version 1.55 in 2009. In 2009 i also released CAMP MOD, a special mod that would let you play samp with mods.The mod only worked in the client side of samp, making samp look much more nicer, but without giving you any advantages against other samp players, (no cheating options, only an open door to a world of new entertaining posibilities) i also released a server with some gamemodes specially customized to take advantage of mods, making a lot more fun to play samp) but some days later the samp developers banned allmost all latin-american countries because a personal problem they had with a hacker from Argentina. And some time later they released another version not compatible with the megamod, and so my samp mod (Called Camp) became useless, so i deleted it from internet, and decided not to work again in mods for samp. i even quit making mods and started working in my own game.
In 2013 i found some comments in internet about people asking me to come back to work in gta mods, they said i was the best modder ever LOL, i don't agree but it felt good, i also noticed a lot of good and new stuff had been published by talented gta modders for gta san andreas and that could be used to improve the Megamod project a lot. I downloaded some content and started writing my own scripts, but i kept focused in my own game. In 2014 i had a lot of realistic textures in my game and thought they would make GTA San Andreas look awesome, but i still had to make even more stuff but nobody will ever see it for years until i release my own game, so i "parked" my own game proyect and came back to work in the California Megamod, i published an update to 1.56 and 1.57, and worked in re-texturization of san andreas and improvements to the megamod using new available content in gta websites, i worked everyday in 2014 in the megamod, and i had plans for version 1.6 and 1.8 in 2014 but they got delayed and never released, finally in 4th january 2015 i decided to publish version 2.0 (in my website) later i published some small patches/updates and i'm still working in improving the california megamod project. wishing to finish it this year 2016 so that i can go back to work in my own game (which still has no name but looks REAAAAALLY NICE and still needs years of work). In december 2015 i wanted to publish the latest version of the megamod that i had in my computer eventhough i haven't been working in it for months and it wasn't finished yet, i spend few weeks testing and fixing the most important bugs and i tried to publish it for my birthday but it got delayed and then i published it 2 days later. In 1st january 2016 i published version 3.0 of California Megamod, with some improvements, bugfixes and new content from 2.1. in May 2016 i published version 3.1 and 3.2 is coming soon in october or november 2016 (there is a alpha version in diskokosmiko.mx/STARMAN anyway just in case anyone wants to betatest)

THE FUTURE ?

The megamod still needs some more work to fix some bugs and details here and there, to recover some features which had been lost in the conversion process from the EXE version to the new MODLOADER system and also to get it as i would like it to be, but i can not promess you anything, maybe you will get some updates in 2016 but later i dont know. It will depend on my freetime, my future motivations and also it will depend on the reaction of the people, if i see enough downloads and interest of people in the project then i will continue improving it, but today most people plays GTA IV and V. Although latest improvements in the megamod makes the game looks really nice and have some GTA-V-LIKE feelings, the truth is that today GTA San Andreas is an old game from 2005 which is losing players as time goes by, and even we all grow older too, we are not kids anymore and we have a life to live.

¿There may be a multiplayer mod in a future version of the california megamod? maybe yes, maybe not, all i can say is that i have in my hard drive some unedited HD videos recorded in 2015 while playing SAMP in a random server with a special modified experimental version with only the base and crime wars mod from version 2.1 installed, it looks really nice with the latest textures, peds, vehicles, sky colors, particle effects, etc. but it was just an experiment, a one-day-random-test, a diagnostic of the situation, to see what needs to be done in this direction. Maybe the megamod will need to be RE-DONE AGAIN to fix a lot of compatibility issues between samp and all other mods, specially with cleo mods that are enemies of samp and would need to be switched off when playing samp.

mod launcher aplication

SPANISH:

CALIFORNIA MEGAMOD

Este es mi homenaje a la comunidad de modders del GTA.
California Megamod es un conjunto de mods singleplayer para Grand Theft Auto San Andreas que contiene muchos diferentes mods tematicos y alguno gamemodes (Modalidades de juego): los hay de lucha contra el crimen, de invasion alienigena, de supervivencia, de coches tuneados, de mitos (o misterios), de zombies, de superheroes, etc. y por supuesto el modo de juego normal haciendo las misiones originales del san andreas.
Cada gamemode tenia un .EXE (Reemplazado por un .BAT en la nueva version) de forma que se inicia facilmente con solo hacer doble click el .EXE (.BAT) correspondiente. Luego hice un menu de mods que te permite desde un acceso directo en el escritorio lanzar cualquier mod con solo hacer click en la foto del mod deseado. Asi que ya no hacen falta todos esos .EXEs ni todos esos .BAT.

En cada gamemode puede haber o no diferentes vehiculos, armas, piezas de tuning, texturas, personajes, sonidos, mapas y mas cosas.
Aparte de eso he reemplazado muchisimas texturas del juego por otras creadas por mi, que le dan mayor realismo al juego. Tambien se han reemplazado todos los peatones y vehiculos del juego por otros mejores mas realistas, y no solo eso, tambien incluye muchos nuevos personajes, ropas, tatuajes, armas, sonidos, piezas de tuning, graffitis, etc.
Ademas de todo eso tambien tiene algunas mejoras tecnicas que dan mayor fluidez a la hora de cargar el escenario, mayor nitidez de imagen en general, mayor distancia de vision, y mayor realismo en el cielo, agua, fuego, explosiones y demas efectos especiales. Tambien incluye nuevos efectos de sonido y muchas mas horas de musica en las emisoras de radio de los vehiculos (solo en la version 3.0 y por eso pesa tantos gigabytes, seria posible una version light sin musica, como en versiones anteriores, que pesaria unos 4GB menos).

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California Megamod 3.1

News

1 MAY 2016

California Megamod 3.1 have been released in the first of may of 2016,

You will need at least 12 GB FREE in your hard drive to install the full California Megamod version 3.1

i recommend to install version 3.1 in a different folder than previous version, because if you mix the folder from version 3.1 with the folder from version 3.0 or older it may fuck both versions and none of them will work, and this is the only reason i always upload the full game with any new release, to avoid the posibility of people mixing files and fucking the whole game in previous and new version.

Eventhough the full installation takes 12GB in your hard drive, its been very efficiently compressed using new winrar version 5.31, and so the installer files only weights 6 GBs. But you dont need to have WINRAR installed in your computer in order to install the new california megamod, because the compressed files have been packed into a EXECUTABLE AUTO-INSTALLER (.EXE). Windows does not allow a .EXE file of 6 GB in size and gives error message, and so i split the installer into 2 parts of 3 GB each one:

1- California megamod 3.1 installer.exe (3 GB in size) (this one installs all files and folders except the audio folder)

2- the AUDIO folder installer (also 3GB in size) (this installs only the full AUDIO folder). (This is required by the megamod but it could also work without it, if you get a copy of the original AUDIO folder from GTA SAN ANDREAS, but you will be losing some new features)

Version 3.1 Audio have smaller files that will use less RAM and less CPU usage, so in theory it should result in some kind of FPS improvement and/or maybe be able to run better in low end machines.

I have uploaded both files to a new server without spam that will make your life easier, because you will only have to download just 2 files, and the download speed will be very fast and more secure. If you dont have a good internet connection then you could use a download manager, but for the rest of the world it should not be needed.

The new California Megamod version 3.1 is focused mainly in fixing the main bugs from previous version (3.0), it also comes with some small improvements, nothing very impressive this time, but i think it's worth the download.

REMEMBER TO START THE GAME YOU NEED TO DOUBLE CLICK CaliforniaMegamod.HTA (prefered) OR CaliforniaMegamod.EXE (ANY OTHER .EXE WILL FAIL TO LOAD THE GAME, OR WILL CRASH THE GAME ONCE LOADED).


CLICK HERE TO DOWNLOAD BOTH INSTALLER FILES


California Megamod v31

EXAMPLE VIDEOS:

California Megamod 3.0

California Megamod 3.0

News 1 comment

Version 3.0 of California Megamod has been released in 1st January 2016 you can Download it from the official website mods-gta.blogspot.com (and also...

California Megamod v.2.0 Released (4 January 2015)

California Megamod v.2.0 Released (4 January 2015)

News 7 comments

Version 2.0 of California Megamod has been published in the official website (mods-gta.blogspot.com) in january 4th 2015.

Next Version of California Megamod W.I.P. Report

Next Version of California Megamod W.I.P. Report

News

In case anyone thought this project was dead because i only have been publishing in my website and not here at moddb i decided to update the news to show...

Informe California Megamod 1.55

Informe California Megamod 1.55

News 1 comment

Informe de avance del California Megamod. Aqui informamos acerca de como va avanzando el proyecto en cada una de sus fases o apartados. Here we show the...

RSS Files
Language Selection Tool for Cheats-Menu

Language Selection Tool for Cheats-Menu

Script

this is a small application (Language.hta) that will allow you to switch between different languages in the Cheats-Menu in California Megamod 3.1, at...

Fixed version of ZOMBIES MOD

Fixed version of ZOMBIES MOD

Patch 4 comments

This ZIP file has a new version of the ZOMBIES folder that fixes the zombies mod in california megamod 3.1 and 3.0. DELETE the old ZOMBIES folder BEFORE...

English Translate patch for California Megamod 3.0

English Translate patch for California Megamod 3.0

Patch 2 comments

NOTE: I replaced this file with a new version, if you had any trouble with cheats menu in previous version, then download and install this file again...

California Megamod 3.0 - PART 1 of 14  (480 MB)

California Megamod 3.0 - PART 1 of 14 (480 MB)

Full Version 2 comments

California Megamod 3.0 - PART 1 (480 MB = 491.520 KB) this is the 1ª part (the installer) of the 14 parts that you need to download to get the full California...

California Megamod 3.0 - PART 2 of 14  (480 MB)

California Megamod 3.0 - PART 2 of 14 (480 MB)

Full Version

California Megamod 3.0 - PART 2 (480 MB = 491.520 KB) this is the 2ª part of the 14 parts that you need to download to get the full California Megamod...

California Megamod 3.0 - PART 3 of 14  (480 MB)

California Megamod 3.0 - PART 3 of 14 (480 MB)

Full Version

California Megamod 3.0 - PART 3 (480 MB = 491.520 KB) this is the 3ª part of the 14 parts that you need to download to get the full California Megamod...

Comments  (0 - 10 of 95)
delokittra
delokittra

Hola! no se si esta bien que escriba en español jeje (if you don't understand this please tell me) tengo un problema, descargue el california megamod 3.1 y no he podido jugar con el, inicio el juego con el archico que indicas y va todo bien, abre el juego y cuando le doy nueva partida y deberia empezar la pantalla de carga el juego se cierra, eso pasa con todos los mods, hay alguna solucion? porfavor espero puedas contestarme :) un saludo

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Aashi
Aashi

Can I update my California meagmod 2.0 to 3.1 the game size of 3.0 is 3 GB and my net is slow to download 3 GB of file also the website is not opening

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HartstokITA
HartstokITA

Ok, i don't know why this mod do not want to start! it crashes just after the rockstar logo! it is a special way to operate it if i have GTA:SA on Steam?

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starmanfp Creator
starmanfp

California Megamod does not use steam at all, and it includes all needed files to run independently, so it doesnt matter what version of gta-sa you have in another folder. just do not mix the california megamod files with your gta san andreas files. Install the megamod in a separate folder like a different game. try disabling User Account Manager, adding the exe application files to the Data Execution list, delete the gta_sa.set and config.set from GTA San Andreas User files. run CaliforniaMegamod.exe as admin. set the exes of the megamod to run in Windows XP (Service Pack 2) compatibility mode.

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Yestra
Yestra

Do you have a video to how to install. I followed your instruction but when the installer asks for part 2 it doesn't show up on the downloads folder :(

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starmanfp Creator
starmanfp

that is strange, are you sure is there? maybe you are looking in another downloads folder, or maybe it has another name, i mean usually if a download fails and you try to download it again, some internet browsers will rename it, adding (1) at the end, so that it does not replace the previously downloaded file. if that is the case then the installer will not be able to identify it as the required file unless you rename it to delete the (1) in the name. check if you have 2 files with the same name (two xxxxx.part2 files) but one of them with a (1) or (2) at the end, then delete the smaller of them, and rename the bigger one (the one with the right size), if that doesnt work then delete the file and download it again.

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Yestra
Yestra

Hey your 4th file is not working. When I click on the download it refreshes to a page saying it can't be reached.

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starmanfp Creator
starmanfp

try again, i have just tested all files from all versions and they are all working, california megamod 3.1 are just 2 files by the way (but 3GB each one), and the 2nd one is the audio folder which its optional. and version 3.2 beta 2 is available for download too, although there is no direct link in my website, but you can find it looking at my profile in Diskokosmiko.mx

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HartstokITA
HartstokITA

i see a lot of stuff in here but can i choose to do not able some of this features?

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starmanfp Creator
starmanfp

the megamod has been designed to be as much flexible and versatile as possible, for the next version i'm thinking of adding more options in the .hta mod launcher to customize the launching of the mods, but anyway, as it is now, it can be customized manually, if you know how to mod the game, you can even run the game without mods at all, and there is a folder named YOURMOD inside MODLOADER folder, you can use it to create your own customized mod, by default its empty, so it will make the game appear without mods, unless you launch the mod using the command "STARMAN.EXE" -mod BASE -mod YOURMOD which will make the game load with some content from the starman mod + the files inside YOURMOD folder. Alternatively you can customize the content inside YOURMOD folder by copying just the files and folders that you want from the BASE folder (or from any other folder inside the modloader folder) (or content downloaded from internet with the vehicles peds weapons and maps you want). Anyway you will have to take care by yourself alone of any incompatibility issues between mods that will happen while customizing the megamod.

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