WELCOME TO THE CALIFORNIA MEGAMOD PROJECT WEBSITE


This is not just a compilation of the best mods for GTA San Andreas, it adds a lot of new features, improvements and new content to the game: textures, vehicles, peds, tuning options, weapons, clothes, tattoos, plants, sounds, scripts, special effects, maps, technical improvements, real world names, etc, etc...in spanish and english. It also features different themed mods and game modes: missions, freeroam, gangwars, assault (survival), superpowers, aliens, zombies, myths and misteries, races, stunts, etc.) Each themed mod in the California Megamod can have its own vehicles, peds, scripts, maps, etc.. And everything comes already installed in just one gta san andreas and ready to play with just a click. And in each release your gta san andreas becomes more and more realistic than ever.


This is my tribute to all GTA Modders out there. this is the most ambitious GTA project of all times that will allow you to have hundreds of Mods + several Medium Conversions + few Total Conversions in just 1 installation of GTA San Andreas, and be able to play any of them easily with just a double click. and all of the mods will have improved image quality. At the same time you still have the option to play without mods if you want, or install SAMP on it and play without mods.

I started this project in 2006 i think, i published versions 1.2, 1.4 and 1.5 later in 2008, and version 1.55 in 2009. In 2009 i also released CAMP MOD, a special mod that would let you play samp with mods.The mod only worked in the client side of samp, making samp look much more nicer, but without giving you any advantages against other samp players, (no cheating options, only an open door to a world of new entertaining posibilities) i also released a server with some gamemodes specially customized to take advantage of mods, making a lot more fun to play samp) but some days later the samp developers banned allmost all latin-american countries because a personal problem they had with a hacker from Argentina. And some time later they released another version not compatible with the megamod, and so my samp mod (Called Camp) became useless, so i deleted it from internet, and decided not to work again in mods for samp. i even quit making mods and started working in my own game.
In 2013 i found some comments in internet about people asking me to come back to work in gta mods, they said i was the best modder ever LOL, i don't agree but it felt good, i also noticed a lot of good and new stuff had been published by talented gta modders for gta san andreas and that could be used to improve the Megamod project a lot. I downloaded some content and started writing my own scripts, but i kept focused in my own game. In 2014 i had a lot of realistic textures in my game and thought they would make GTA San Andreas look awesome, but i still had to make even more stuff but nobody will ever see it for years until i release my own game, so i "parked" my own game proyect and came back to work in the California Megamod, i published an update to 1.56 and 1.57, and worked in re-texturization of san andreas and improvements to the megamod using new available content in gta websites, i worked everyday in 2014 in the megamod, and i had plans for version 1.6 and 1.8 in 2014 but they got delayed and never released, finally in 4th january 2015 i decided to publish version 2.0 (in my website) later i published some small patches/updates and i'm still working in improving the california megamod project. wishing to finish it this year 2015 so that i can go back to work in my own game (which still has no name but looks REAAAAALLY NICE and still needs years of work). In december 2015 i wanted to publish the latest version of the megamod that i had in my computer eventhough i haven't been working in it for months and it wasn't finished yet, i spend few weeks testing and fixing the most important bugs and i tried to publish it for my birthday but it got delayed 2 and then i published it 2 days later. In 1st january 2016 i published version 3.0 of California Megamod, with some improvements, bugfixes and new content from 2.1.

THE FUTURE ?

The megamod still needs some more work to fix some bugs and details here and there, to recover some features which had been lost in the conversion process from the EXE version to the new MODLOADER system and also to get it as i would like it to be, but i can not promess you anything, maybe you will get some updates in 2016 but later i dont know. It will depend on my freetime, my future motivations and also it will depend on the reaction of the people, if i see enough downloads and interest of people in the project then i will continue improving it, but today most people plays GTA IV and V. Although latest improvements in the megamod makes the game looks really nice and have some GTA-V-LIKE feelings, the truth is that today GTA San Andreas is an old game from 2005 which is losing players as time goes by, and even we all grow older too, we are not kids anymore and we have a life to live.

¿There may be a multiplayer mod in a future version of the california megamod? maybe yes, maybe not, all i can say is that i have in my hard drive some unedited HD videos recorded in 2015 while playing SAMP in a random server with a special modified experimental version with only the base and crime wars mod from version 2.1 installed, it looks really nice with the latest textures, peds, vehicles, sky colors, particle effects, etc. but it was just an experiment, a one-day-random-test, a diagnostic of the situation, to see what needs to be done in this direction. Maybe the megamod will need to be RE-DONE AGAIN to fix a lot of compatibility issues between samp and all other mods, specially with cleo mods that are enemies of samp and would need to be switched off when playing samp.

mod launcher aplication

SPANISH:

CALIFORNIA MEGAMOD

Este es mi homenaje a la comunidad de modders del GTA.
California Megamod es un conjunto de mods singleplayer para Grand Theft Auto San Andreas que contiene muchos diferentes mods tematicos y alguno gamemodes (Modalidades de juego): los hay de lucha contra el crimen, de invasion alienigena, de supervivencia, de coches tuneados, de mitos (o misterios), de zombies, de superheroes, etc. y por supuesto el modo de juego normal haciendo las misiones originales del san andreas.
Cada gamemode tenia un .EXE (Reemplazado por un .BAT en la nueva version) de forma que se inicia facilmente con solo hacer doble click el .EXE (.BAT) correspondiente. Luego hice un menu de mods que te permite desde un acceso directo en el escritorio lanzar cualquier mod con solo hacer click en la foto del mod deseado. Asi que ya no hacen falta todos esos .EXEs ni todos esos .BAT.

En cada gamemode puede haber o no diferentes vehiculos, armas, piezas de tuning, texturas, personajes, sonidos, mapas y mas cosas.
Aparte de eso he reemplazado muchisimas texturas del juego por otras creadas por mi, que le dan mayor realismo al juego. Tambien se han reemplazado todos los peatones y vehiculos del juego por otros mejores mas realistas, y no solo eso, tambien incluye muchos nuevos personajes, ropas, tatuajes, armas, sonidos, piezas de tuning, graffitis, etc.
Ademas de todo eso tambien tiene algunas mejoras tecnicas que dan mayor fluidez a la hora de cargar el escenario, mayor nitidez de imagen en general, mayor distancia de vision, y mayor realismo en el cielo, agua, fuego, explosiones y demas efectos especiales. Tambien incluye nuevos efectos de sonido y muchas mas horas de musica en las emisoras de radio de los vehiculos (solo en la version 3.0 y por eso pesa tantos gigabytes, seria posible una version light sin musica, como en versiones anteriores, que pesaria unos 4GB menos).

mod launcher aplication 2
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Version 3.0 of California Megamod has been released in 1 January 2016 and can be downloaded at the official website: Mods-gta.blogspot.com

CALIFORNIA MEGAMOD 3.0 DOWNLOAD PAGE

expo

It includes a lot of fixes and improvements over versions 2.0 and 2.1. the most important ones are:
- new superheros mod (F4)

- new ASSAULT Game Mode

- some new peds

- some vehicles replaced with better ones and/or because it was needed to fix troubles with some missions

- more realistic 3d models and textures for trees.

- more realistic water textures

- some textures fixed and some even more realistic than in previous version.

- improved cheats menu with some bug fixes and new options

- english version for cheats menu.

- english version of the mod launcher

- Alien City mod fixed. i could not include the new parts of the city (the full city of san anderius from the Deniska team project), but i managed to recover the mod that had been broken and make some improvements.

- superdeluxe and futuristic vehicles in alien city, with fixed handlings.

- Now in alien city you start in the outside but you still have working scripts for stunt parks, no more empty stunt places.

- using CLEO version 4

- in Alien City and Star Wars mod now there are more peds from star wars movies (and in cheats menu you can become any ped)

- some new small mods were you start with different player models like: captain america, superman, ninja, deadpool, punisher, tomb raider, etc.

- now 100% working NEWCITY mod with a new map replacing all cities, places and buildings from san andreas, it includes vehicles and peds traffic everywhere, so you will not feel alone, it features a lot of different landscapes: snow, desert, beaches, countryside, mountains, mines, cities, industrial complexes, and airport, an aircraft-carrier, and a racing circuit. and also some few futuristic design structures in top of mountains and a space station in the sky.

- new mod available NEWCITY + GANGWARS

- ENB series already installed with shadows ( with settings.ini for low end pcs that can be edited for high end PCs if you want to ) to enable ENB series you need to press SHIFT + F12 in game.

-support for many more resolutions including HD 720 and FULL HD 1080

California Megamod v.2.0 Released (4 January 2015)

California Megamod v.2.0 Released (4 January 2015)

News 6 comments

Version 2.0 of California Megamod has been published in the official website (mods-gta.blogspot.com) in january 4th 2015.

Next Version of California Megamod W.I.P. Report

Next Version of California Megamod W.I.P. Report

News 0 comments

In case anyone thought this project was dead because i only have been publishing in my website and not here at moddb i decided to update the news to show...

Informe California Megamod 1.55

Informe California Megamod 1.55

News 0 comments

Informe de avance del California Megamod. Aqui informamos acerca de como va avanzando el proyecto en cada una de sus fases o apartados. Here we show the...

California Megamod for GTA San Andreas

California Megamod for GTA San Andreas

News 2 comments

Download links for California Megamod 1.55 beta released 3 December 2009

RSS feed Downloads
English Translate patch for California Megamod 3.0

English Translate patch for California Megamod 3.0

Patch 1 comment

NOTE: I replaced this file with a new version, if you had any trouble with cheats menu in previous version, then download and install this file again...

California Megamod 3.0 - PART 1 of 14  (480 MB)

California Megamod 3.0 - PART 1 of 14 (480 MB)

Full Version 1 comment

California Megamod 3.0 - PART 1 (480 MB = 491.520 KB) this is the 1ª part (the installer) of the 14 parts that you need to download to get the full California...

California Megamod 3.0 - PART 2 of 14  (480 MB)

California Megamod 3.0 - PART 2 of 14 (480 MB)

Full Version 0 comments

California Megamod 3.0 - PART 2 (480 MB = 491.520 KB) this is the 2ª part of the 14 parts that you need to download to get the full California Megamod...

California Megamod 3.0 - PART 3 of 14  (480 MB)

California Megamod 3.0 - PART 3 of 14 (480 MB)

Full Version 0 comments

California Megamod 3.0 - PART 3 (480 MB = 491.520 KB) this is the 3ª part of the 14 parts that you need to download to get the full California Megamod...

California Megamod 3.0 - PART 4 of 14 (480 MB)

California Megamod 3.0 - PART 4 of 14 (480 MB)

Full Version 0 comments

California Megamod 3.0 - PART 4 (480 MB = 491.520 KB) this is the 4ª part of the 14 parts that you need to download to get the full California Megamod...

California Megamod 3.0 - PART 5 of 14  (480 MB)

California Megamod 3.0 - PART 5 of 14 (480 MB)

Full Version 0 comments

California Megamod 3.0 - PART 5 (480 MB = 491.520 KB) this is the 5ª part of the 14 parts that you need to download to get the full California Megamod...

Post comment Comments  (0 - 10 of 66)
starmanfp Creator
starmanfp

HOW TO FIX THE STRANGE FLICKERING
You may have notice some flickering from time to time, strange triangles appear and dissappear very quickly, at first time you may not even notice, but when there is a lot of action going on in the screen at the same time the flickering can be more intense, and it may get a bit annoying. You can fix it if you want to, by moving the file memory1024.cs out of the CLEO folder. it was supposed to increment the draw distance and help in drawing the scenery faster, but it may be conflicting with the stream memory fix which does the same (and other things), and so the best you can do is to take memory1024.cs out of the CLEO folder, and test the game, and if you feel that you prefer the game without it, then you can delete it, or leave it outside of the cleo folder (you could move it to the README folder) where it will be ignored by the game. (if you delete it you will not be able to recover it if you change your mind later.)

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starmanfp Creator
starmanfp

I fixed a bug in the english version of cheats menu, i deleted the old english patch and replaced it with the new fixed version in all download pages. if you downloaded the english patch before 14th january 2016 then you need to download and install the new fixed version to replace the bugged files. sorry for the inconvenience.

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DAFFYDAFFY
DAFFYDAFFY

Wow! you've finally put the links on Moddb ,thanks very much :)

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gnometa
gnometa

i have a question, can i do all mission from beginning to the end of the line with this mod without any trouble?

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starmanfp Creator
starmanfp

i havent tested missions lately but you should be able to complete the game in Starman Mod, (some other mods don't even have missions, are freeroam only), i have fixed some bugs that caused troubles in some of the first missions and i haven't got reports of troubles in later missions, so in theory there should be no problems to complete the game, if you have any trouble then report it.

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StRe1cHeR
StRe1cHeR

where can i see changelog?

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starmanfp Creator
starmanfp

I stopped updating the news in my website in may 2015, and there is not a changelog, but this gets close, i hope it helps you: Mods-gta.blogspot.com.es

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starmanfp Creator
starmanfp

Older versions of California Megamod had compatibility issues with some versions of gta san andreas because of the file gta_sa.set, forcing you to delete the file to get the megamod working, but this problem has been fixed. and it can not happen anymore, i had forgotten that i already had fixed this problem. California megamod version 3.0 uses a different file to store the game settings named config.set and so is fully compatible with any version of gta san andreas that you may have installed in your computer. you dont need to delete any file anymore. sorry for the mistake.

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Wędrowiec
Wędrowiec

Does this mod works with GTA SA v2.0 Eu on Windows 7 Home Basic 64bit ?

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starmanfp Creator
starmanfp

Yes, I created and tested California Megamod for years in Windows 7 Home Basic 64 bits and also in windows 7 ultimate 32 and 64 bits, and so i can say YES! California Megamod 3.0 works perfect in Windows 7 (all versions) 32 and 64 bits, and also in windows 8, though i have not tested yet in windows 8.1 or 10 but should work (in windows 8/8.1/10 it may ask for missing DLL files from DirectX 9.0c but those files can be found using google, and once downloaded and copied into the california megamod folder the game should work perfect) Remember not to install california Megamod into your gta san andreas folder, it must be in his own folder, (outside the gta san andreas folder). and it is best to keep the path the shortest you can get (i have several copies of california megamod installed and all of them work perfect, one is in E:\Games\California Megamod 3.0 another one is in F:\Juegos\California Megamod\ and another one in I:\California Megamod etc, the only places where i never install games are C:\Program Files and C:\Program Files (x86) but it should work if you install it in c:\Program Files (x86)\California Megamod 3.0\

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Wędrowiec
Wędrowiec

And what about GTA SA v2.0 EU version ?

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starmanfp Creator
starmanfp

no problem, you don't need to delete gta_sa.set because the megamod will ignore it and use another filename and so it can't crash the game. Also the installer will install inside the california megamod folder another version of the files 100% compatible with mods. and when the installation is finished it will totally ignore all content in your old gta sa 2.0

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