Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help. Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past. Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!
I am happy to say that lots of things have happened since our last update and we have made noticeable progress in every major areas of development: several minutes of custom music have been composed, a notable amount of modelling and texturing work have been done, and our coders have also been diligently at work. We are going to showcase all this progress in this media update - but first, let me introduce you our new teammembers...
Posted by Ashkandi on May 29th, 2009
Almost three weeks have passed since the creation of the mod's ModDB profile, so it is more than timely to prepare our next media release and share it with the community. I am happy to say that lots of things have happened since our last update and we have made noticeable progress in every major areas of development: several minutes of custom music have been composed, a notable amount of modelling and texturing work have been done, and our coders have also been diligently at work. We are going to showcase all this progress in this media update - but first, let me introduce you our new teammembers...
The first newcomer to the team is HerØ_Kenshin, who already started the coding of the basic gameplay mechanics, removed all unnecessary HL2 code and implemented two melee weapons plus the ability of reading documents in-game. Our second new member is John Imbler, who took on the composing tasks of the modification and is currently in the middle of creating a custom soundtrack for the mod that would hopefully help us in creating an immersive (yet depressive) atmosphere for the game. The majority of the soundtrack will mostly consist of slow-paced pieces, but the action sequences will of course feature more fast-paced instances of background music. Here is a short demo from the music tracks composed so far - I think it greatly reflects the atmosphere of the modification.
Models, Textures, Maps
Modelling and texturing are also coming along nicely, as you can see on the pictures below. Some of the models featured in this release (such as the first aid kit, keys, etc.) will act as pickable and usable items in the mod, while the lockers, rusty chairs, toolkits and billboards will be used as level props throughout the maps of our virtual city. As you can see, there are several textures associated to one model, to be able to make the environment as diverse as possible.
And finally, let me present you some in-game screenshots from the current version. New additions include the hand model of the mod's protagonist and the first melee weapon of the game, the iron pipe. I hope you like it and will use it to crush your enemies' heads in pieces with pleasure. The next weapon will be also simple and effective... But more about that in the next update... ;-)
This concludes our second media update. Thanks for reading our news post, and please keep checking our ModDB profile if you are interested in our modification.