Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help. Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past. Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!

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Hospital
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KEEP_IT_UP!
KEEP_IT_UP! Jun 1 2011 says:

aaawesome! :)

+9 votes     reply to comment
kazumo
kazumo Jun 1 2011 says:

So cool, good job.

+6 votes     reply to comment
MARiN3
MARiN3 Jun 1 2011 says:

this is a scary hospital, nice :-)

+3 votes     reply to comment
Mattey
Mattey Jun 1 2011 says:

Good!

But it would be GREAT if those windows where actualy models, not just textures...

I mean, I think it's just that.... it feels unusually flat...

+8 votes     reply to comment
TheSniperFan
TheSniperFan Jun 1 2011 replied:

Yea. Kind of sucks, because it's a little too obvious.
Hope this gets polished a bit.
Anyway, thats great looking.

+1 vote     reply to comment
Stevokenevo
Stevokenevo Jun 1 2011 replied:

even if they just indent the windows and keep the texture, it will atleast give it some depth.

+4 votes     reply to comment
Ashkandi Author
Ashkandi Jun 1 2011 replied:

Actually you'll see the hospital from outside in a short cutscene. But yeah, maybe i should make a nice brush based mesh to it like the windows in L4D.

+3 votes   reply to comment
PeacefulPatriot
PeacefulPatriot Jun 10 2011 replied:

Or just simple cubemaps.

+1 vote     reply to comment
bobsam
bobsam Jul 6 2011 replied:

OR make the windows props and then put them on. That way you can may detail on them in 3DS Max. Unlike in hammer you can only go so far with detail in 3d mesh.

+1 vote     reply to comment
CuervoSp
CuervoSp Jun 1 2011 says:

Good job, looks cool.

+1 vote     reply to comment
EricFong
EricFong Jun 1 2011 says:

DO I have to go in there?! D:

I like the mood around this hospital.

+2 votes     reply to comment
jjawinte
jjawinte Jun 1 2011 says:

It's wickedly lit and the " grey " shade base continuity is fantastic. Fine work sir !

+1 vote     reply to comment
Lockdown323
Lockdown323 Jun 1 2011 says:

Just like what's been mentioned, the whole problem of this scene is the windows. Fix 'em, and you got a great map!

+1 vote     reply to comment
altercuca
altercuca Jun 1 2011 says:

good work!

+1 vote     reply to comment
Swanson420
Swanson420 Jun 1 2011 says:

Looks great. As the camera gets nearer, I'd like to see one of the curtains part slightly - pause - and then move back.

+1 vote     reply to comment
HounderKnight
HounderKnight Jun 1 2011 says:

Spot-on :)

+1 vote     reply to comment
TheShadowCookie
TheShadowCookie Jun 1 2011 says:

Beautiful, I already survived so many hospitals of horror in my life, and I am always glad when I am through with one... Only to open the exit-gate and find a new one in front of me. The hospital nightmare will never end.

Definitely a nice looking building. Thankfully it is not as high as some others (seriously, thank god, closer to street level).

I guess any refusal to go inside will be ignored. Yaaaaaaay...

+2 votes     reply to comment
D3ads
D3ads Jun 2 2011 says:

Great work dude and all the custom content is amazing!

+1 vote     reply to comment
ru_IcyHot
ru_IcyHot Jun 3 2011 says:

Fog is very dark...

+1 vote     reply to comment
dissonance
dissonance Jun 13 2011 says:

Ace work, bro, keep it up. This is reminding me more and more of Afraid of Monsters... and that's a good thing!

+1 vote     reply to comment
rex989
rex989 Jul 6 2011 says:

this is why i dont like going to hospitals...

+1 vote     reply to comment
Reeze17
Reeze17 Jul 6 2011 says:

This is really cool.

+1 vote     reply to comment
Sadelis
Sadelis Jul 28 2011 says:

Yeah, the lighting looks great. I think it's very atmospheric. Maybe you could post tips on mapping for hammer-editor neophytes.

+1 vote     reply to comment
El_Chubba_Chubba
El_Chubba_Chubba Jul 29 2011 says:

uhm very...grey

+1 vote     reply to comment
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Jun 1st, 2011
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