Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help. Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past. Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!

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Report RSS Abandoned Corridors (view original)
Abandoned Corridors
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AlekZanDer
AlekZanDer - - 2,695 comments

Cool.

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211476
211476 - - 269 comments

like the detail

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chris_sloany
chris_sloany - - 2,830 comments

love the atmosphere and the angle!!

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Bobomberman
Bobomberman - - 136 comments

I reeaaally don't like the look of that opened ceiling, just asking to have a monster pop put of it DX

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Dremth
Dremth - - 1,400 comments

i think it would be even scarier if a monster didn't pop out.

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Piuneer
Piuneer - - 1,170 comments

Or if it was timed to pop out JUUUUUST after you believe nothing is there. That **** sux D:

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Xenoshock
Xenoshock - - 542 comments

then you might as well put a trigger to make it spawn behind the played since he/she wont see it if they walked past it ;D

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Piuneer
Piuneer - - 1,170 comments

or something just busts out a couple ceiling tiles in front of you making the player feel like a ******* and need a new pair of pants.

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PWnR_87
PWnR_87 - - 31 comments

Pretty awesome, reminds me of Silent Hill 2 and needless to say that's a good thing.

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Argoon
Argoon - - 1,078 comments

Nice work on the modeling and texturing it feels like a real place, but you did one thing that no level designer must do, and that is having a very good lighted level but have no visible source for the light. For example the corridor is very evenly lighted but you have no lamps or windows in sight, you have lights on your level as is seen from the bright spots on the celling but the light geometry (source) is not there.

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Ashkandi Author
Ashkandi - - 612 comments

Thats a Fluorescent light at the ceiling, but you cant see the texture from this distance because of the HDR and the glow.

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jjawinte
jjawinte - - 5,067 comments

Awesome!When we movin' in?

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jarethenator
jarethenator - - 91 comments

oooh....creepy

like the small touch mayde by the fallen tiles

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ReezeTheVampire
ReezeTheVampire - - 3,936 comments

Very nice I like the angle of the sceenshot.

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Hitelf
Hitelf - - 190 comments

would be awesome if mosnters would start walking on the other floor and the piles on the ceiling would start falling

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