Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help. Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past. Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!

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Abandoned Corridors
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AlekZanDer Aug 12 2009, 7:48pm says:


+1 vote     reply to comment
Danboe Aug 12 2009, 8:03pm says:

Wow! Sweet visuals!

+1 vote     reply to comment
211476 Aug 12 2009, 9:06pm says:

like the detail

+1 vote     reply to comment
chris_sloany Aug 12 2009, 11:31pm says:

love the atmosphere and the angle!!

+1 vote     reply to comment
Bobomberman Aug 13 2009, 9:45am says:

I reeaaally don't like the look of that opened ceiling, just asking to have a monster pop put of it DX

+1 vote     reply to comment
Dremth Aug 15 2009, 3:19pm replied:

i think it would be even scarier if a monster didn't pop out.

+3 votes     reply to comment
Piuneer Sep 3 2009, 11:42pm replied:

Or if it was timed to pop out JUUUUUST after you believe nothing is there. That **** sux D:

+2 votes     reply to comment
Xenoshock Sep 12 2009, 1:35pm replied:

then you might as well put a trigger to make it spawn behind the played since he/she wont see it if they walked past it ;D

+1 vote     reply to comment
Piuneer Sep 21 2009, 9:30pm replied:

or something just busts out a couple ceiling tiles in front of you making the player feel like a ******* and need a new pair of pants.

+2 votes     reply to comment
PWnR_87 Aug 13 2009, 12:39pm says:

Pretty awesome, reminds me of Silent Hill 2 and needless to say that's a good thing.

+1 vote     reply to comment
Argoon Aug 14 2009, 3:08pm says:

Nice work on the modeling and texturing it feels like a real place, but you did one thing that no level designer must do, and that is having a very good lighted level but have no visible source for the light. For example the corridor is very evenly lighted but you have no lamps or windows in sight, you have lights on your level as is seen from the bright spots on the celling but the light geometry (source) is not there.

+3 votes     reply to comment
Ashkandi Author
Ashkandi Aug 14 2009, 5:40pm replied:

Thats a Fluorescent light at the ceiling, but you cant see the texture from this distance because of the HDR and the glow.

+1 vote   reply to comment
jjawinte Sep 4 2009, 2:02pm says:

Awesome!When we movin' in?

+1 vote     reply to comment
jarethenator Sep 30 2009, 10:37pm says:


like the small touch mayde by the fallen tiles

+2 votes     reply to comment
Reeze17 May 24 2010, 10:41pm says:

Very nice I like the angle of the sceenshot.

+1 vote     reply to comment
Hitelf Jun 24 2010, 9:21am says:

would be awesome if mosnters would start walking on the other floor and the piles on the ceiling would start falling

+1 vote     reply to comment
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Aug 12th, 2009
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