GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

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Teaser Update
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SC4RY_Z0MB13 Jun 3 2010 says:

The piano looks very nice!

+1 vote     reply to comment
zackiller25 Jun 12 2010 says:

The piano doesn't have any strings or hammers! :O

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Darakas Sep 21 2010 replied:

The piano has to be low-poly. Strings and hammers would kill the polycount.

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CakeMaster7 Oct 1 2010 replied:

How about keeping the piano closed then? I know nothing at all about pianos but I'm pretty sure that you don't need to keep it open.

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MagnumPI Nov 21 2010 replied:

It could easily be done using a plane and transparency.

+3 votes     reply to comment
NitroExpress Feb 15 2011 says:

boesendorfer piano xD

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Within the next week, we will be making a proper news post that reflects on the mod. We can't say much about it yet, but we have this teaser to leave you with.

Jun 2nd, 2010
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