GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

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RSS feed Report content GE:S Beta 3 spectator view (view original)
GE:S Beta 3 spectator view
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Kattevoer Feb 2 2009 says:

The gameplay might be great, but Sourcefying something also means (in my opinion) improving the level visually. There's no improvement here what so ever (except for the character models ofcourse...)

Now before the flaming starts, note that this is only feedback;
Too make it constuctive i'll add the fact that the ceiling for instance can be more detailed without changing anything in the gameplay...

I want more poly's!

+1 vote     reply to comment
MastaGunZ Feb 2 2009 replied:

Um this is the _classic version. It's meant to be just exactly like the old map for the older players looking for the nostalgia factor. If you want the versions with all the eyecandy, you play the regular non _classic versions.

+2 votes     reply to comment
Kattevoer Feb 2 2009 replied:

Ah! ok... fair enough! : D
I was expecting fans trying to rip my lungs out...

I'll try and find some screens of the non classic version!

+1 vote     reply to comment
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Some more screens showcasing the new spec GUI to get you in the mood for the upcoming release!

Feb 1st, 2009
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