About Gloom

Gloom is a Quake II modification that blends fast paced action and strategy to create a unique gameplay expierience that will take many years to master. Featuring 16 classes, each with their own unique abilities and tactics, over 300 custom-made Gloom maps and rock solid servers, it's no wonder Gloom is one of the most popular Quake II mods still played today.


The goal of each game is to exterminate the other team. To do this, you must eliminate all the opposing players and all of their spawn spots, so they cannot respawn. When a side is totally eliminated, the other team wins. For humans, they spawn from teleporters. Aliens spawn from eggs, which regrow after an alien emerges. Each side has one class which can build new spawns, create defenses and possibly repair friendly units. This class is the engineer for the humans and the Breeder for the aliens. There is a limit on how many structures you can build in a single game - the number on the top right side of the screen is how many build points your team has left to build. Some maps have different objectives that need to be fulfilled in order to win, these will usually be explained when you first enter the level at the introduction area.

When you start the game, you will only be able to pick two classes - the 'builder class' and the 'base class' (engineer, grunt or breeder, hatchling). Choosing the better classes costs frags. Them more frags you have, the better classes you will be able to choose. You will not earn any frags as the Stalker or Mech except for killing an enemy Stalker/Mech, Stinger/Commando, Guardian/Exterminator or enemy spawn. Every enemy player you kill otherwise will earn you one frag, regardless of which class either of you are.

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Some 'new' better looking models and other some minor tweaks.


  • High polygon models for humans troops.
  • High polygon models for aliens.
  • Added Gloom Config Setup. (helps configure gloom)
  • Tweaks made for installer.

High Polygon Models High Polygon Models
High Polygon Models High Polygon Models
High Polygon Models High Polygon Models
High Polygon Models

New Installer + Video

New Installer + Video

6 years ago News 7 comments

New installer for new players. Only thing you need is copy of Quake II + Quake II 3.20 patch or Quake II Demo.

Gloom Is Still Here

Gloom Is Still Here

7 years ago News 4 comments

Over 6 years later and still nothing in here so I took over the moddb/gloom site and updated info, screens, videos and added standalone installer.

A Year in Review - August

A Year in Review - August

5 years ago Feature 6 comments

2009 has been a fantastic year for modding and indie gaming. With the highest amount of recorded featured releases ever on ModDB it can still go over...

ModDB Video Spotlight - August 2009

ModDB Video Spotlight - August 2009

6 years ago Feature 8 comments

August is done and dusted with many big named mods for both Unreal Tournament 3, Half-Life 2 and Fallout 3 coming out, it's easy to say that last month...

SWars Gloom (Beta 2)

SWars Gloom (Beta 2)

2 years ago Multiplayer Map 0 comments

Title: SWars Gloom +++ Version: Beta 2 +++ Release date: 2009-05-31 +++ Filename: swg_beta2.bsp +++ Author: DeeKae +++ It's a remake of the map Gloom(.bsp...

All Map Pack

All Map Pack

3 years ago Full Version 0 comments

Containing almost every custom made gloom map in existence. Once downloaded, extract the .pak files to your gloom directory. This pack contains all maps...

Gloom 1.3

Gloom 1.3

3 years ago Full Version 0 comments

Quake II is required with 3.20 patch or Quake II Demo. With demo most textures will be missing. Extract in Quake II directory.

Gloom 1.3 Installer

Gloom 1.3 Installer

6 years ago Full Version 2 comments

Quake II is required with 3.20 patch or Quake II Demo. With demo most textures will be missing.

Post comment Comments  (0 - 10 of 16)
airuike Jul 24 2014 says:

Trying to make a similar mod for the Source engine called Darkness: Source. Here's a link to the moddb page: Moddb.com

+1 vote     reply to comment
olvimasta Feb 9 2010 says:

Gloom forever! Ive been playing gloom since 2003 when the final came out and been in clans more or less ever since! We still play it and hangout on mirc! yes, its better then Trem. Ive played trem 3 years ago, and it seems to be taking alot from GloomQ2, and putting it in a new engine. And I kept running into mentions of Natural Selection and Empires Source, which I tried later also. Turns out, Empires source is my fave top mod for source engines, and Gloom for Quake2 is the best in the "modded quake2 engine" category. But we surely played a heck a lot of ActionQuake2 in the late90s-early 2000's too!

+2 votes     reply to comment
Chamooze Dec 29 2009 says:

Kinda hard to say if it's "better" than another mod, since tastes vary.

Comparing Gloom to NS (since I haven't played Tremulous alot), Gloom is simply alot faster and more furious.

Your average Gloom game last about 10-20 minutes and due to the much smaller maps, the time it takes before you're back in the thick of the action after you respawn is rarely more than 10-15 seconds, even when your team is on the offensive.

Bases tends to be run over and rebuilt alot quicker as well, making for quicker turns in the balance of the single game. Of course, since bases have nothing to do with the availability of resources (you gain access to better classes solely from killing enemies), losing a single base position doesn't have nearly the same impact in Gloom as it has in NS, as long as the builders are on the ball to rebuild someplace else.

Simply put, the focus in Gloom is less on the resource management, strategy and RTS part of the game and more on the purely tactical and FPS part. If faster and more action is your cup of tea, then yeah, Gloom is better. On the other hand, if you prefer a bit slower, strategic gameplay, then NS is the way to go.

+2 votes     reply to comment
Ichiman94 Dec 16 2009 says:

this better than NS and tremolous?

+3 votes     reply to comment
kvaki Dec 28 2013 replied:

are you F******* kidding me?

+1 vote     reply to comment
TyeTheCzar Aug 4 2009 says:

Is Gloom's climbing mechanic similar to Natural Selection or is it like its spiritual successor Tremulous? I like NS's one to be honest. The latter was too disorienting.

+2 votes     reply to comment
Leicheh Aug 4 2009 says:

ERROR: players/guardian/tris.md2 has a skin smaller than 480


+2 votes     reply to comment
Leodido Jan 7 2009 says:

Awesome mod, I remember playing this ages ago :)
Long time I did not play, I see there is a standalone version now, I might give it a try :)

+2 votes     reply to comment
Gurra300 Nov 6 2008 says:

im the first in 2 years posting here now, this is a mod i could be playing, but..quake 2 is only accsed online through xfire for me, and cant join a team.... so theres a problem :( or when they are finished with quake evolved i could try this :D

+2 votes     reply to comment
pallokallo Creator
pallokallo Nov 6 2008 replied:

You can download the gloom server browser from R-1.ch

+2 votes   reply to comment
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Released 2002
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