About Gloom

Gloom is a Quake II modification that blends fast paced action and strategy to create a unique gameplay expierience that will take many years to master. Featuring 16 classes, each with their own unique abilities and tactics, over 300 custom-made Gloom maps and rock solid servers, it's no wonder Gloom is one of the most popular Quake II mods still played today.

Goals

The goal of each game is to exterminate the other team. To do this, you must eliminate all the opposing players and all of their spawn spots, so they cannot respawn. When a side is totally eliminated, the other team wins. For humans, they spawn from teleporters. Aliens spawn from eggs, which regrow after an alien emerges. Each side has one class which can build new spawns, create defenses and possibly repair friendly units. This class is the engineer for the humans and the Breeder for the aliens. There is a limit on how many structures you can build in a single game - the number on the top right side of the screen is how many build points your team has left to build. Some maps have different objectives that need to be fulfilled in order to win, these will usually be explained when you first enter the level at the introduction area.

When you start the game, you will only be able to pick two classes - the 'builder class' and the 'base class' (engineer, grunt or breeder, hatchling). Choosing the better classes costs frags. Them more frags you have, the better classes you will be able to choose. You will not earn any frags as the Stalker or Mech except for killing an enemy Stalker/Mech, Stinger/Commando, Guardian/Exterminator or enemy spawn. Every enemy player you kill otherwise will earn you one frag, regardless of which class either of you are.

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Some 'new' better looking models and other some minor tweaks.

Changes:

  • High polygon models for humans troops.
  • High polygon models for aliens.
  • Added Gloom Config Setup. (helps configure gloom)
  • Tweaks made for installer.

High Polygon Models High Polygon Models
High Polygon Models High Polygon Models
High Polygon Models High Polygon Models
High Polygon Models

New Installer + Video

New Installer + Video

News 7 comments

New installer for new players. Only thing you need is copy of Quake II + Quake II 3.20 patch or Quake II Demo.

Gloom Is Still Here

Gloom Is Still Here

News 5 comments

Over 6 years later and still nothing in here so I took over the moddb/gloom site and updated info, screens, videos and added standalone installer.

A Year in Review - August

A Year in Review - August

Feature 6 comments

2009 has been a fantastic year for modding and indie gaming. With the highest amount of recorded featured releases ever on ModDB it can still go over...

ModDB Video Spotlight - August 2009

ModDB Video Spotlight - August 2009

Feature 8 comments

August is done and dusted with many big named mods for both Unreal Tournament 3, Half-Life 2 and Fallout 3 coming out, it's easy to say that last month...

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SWars Gloom (Beta 2)

SWars Gloom (Beta 2)

Multiplayer Map

Title: SWars Gloom +++ Version: Beta 2 +++ Release date: 2009-05-31 +++ Filename: swg_beta2.bsp +++ Author: DeeKae +++ It's a remake of the map Gloom(.bsp...

All Map Pack

All Map Pack

Full Version

Containing almost every custom made gloom map in existence. Once downloaded, extract the .pak files to your gloom directory. This pack contains all maps...

Gloom 1.3

Gloom 1.3

Full Version

Quake II is required with 3.20 patch or Quake II Demo. With demo most textures will be missing. Extract in Quake II directory.

Gloom 1.3 Installer

Gloom 1.3 Installer

Full Version 2 comments

Quake II is required with 3.20 patch or Quake II Demo. With demo most textures will be missing.

Post comment Comments  (0 - 10 of 22)
SGC-Puffy
SGC-Puffy

Hey Gloomers,
We are still kicking semi-regular Gloom matches - jump on our Discord
Discord.gg

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bubnovde
bubnovde

Hi!

does anyone managed to grab the sources of gloom? The ftp planetgloom does not work anymore(

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SD-BaDaBoUm
SD-BaDaBoUm

bunch of new server online now.. havent been lucky enough to meet players online :( .. I usually have 30min - 1 hour on week days around 22h (eastern time) .. finger crossed hehe {SD}BaDaBoUm

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AngeltheSavior
AngeltheSavior

The game was more fun than NS2, its sad to see it die.

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airuike
airuike

Trying to make a similar mod for the Source engine called Darkness: Source. Here's a link to the moddb page: Moddb.com

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olvimasta
olvimasta

Gloom forever! Ive been playing gloom since 2003 when the final came out and been in clans more or less ever since! We still play it and hangout on mirc! yes, its better then Trem. Ive played trem 3 years ago, and it seems to be taking alot from GloomQ2, and putting it in a new engine. And I kept running into mentions of Natural Selection and Empires Source, which I tried later also. Turns out, Empires source is my fave top mod for source engines, and Gloom for Quake2 is the best in the "modded quake2 engine" category. But we surely played a heck a lot of ActionQuake2 in the late90s-early 2000's too!

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Chamooze
Chamooze

Kinda hard to say if it's "better" than another mod, since tastes vary.

Comparing Gloom to NS (since I haven't played Tremulous alot), Gloom is simply alot faster and more furious.

Your average Gloom game last about 10-20 minutes and due to the much smaller maps, the time it takes before you're back in the thick of the action after you respawn is rarely more than 10-15 seconds, even when your team is on the offensive.

Bases tends to be run over and rebuilt alot quicker as well, making for quicker turns in the balance of the single game. Of course, since bases have nothing to do with the availability of resources (you gain access to better classes solely from killing enemies), losing a single base position doesn't have nearly the same impact in Gloom as it has in NS, as long as the builders are on the ball to rebuild someplace else.

Simply put, the focus in Gloom is less on the resource management, strategy and RTS part of the game and more on the purely tactical and FPS part. If faster and more action is your cup of tea, then yeah, Gloom is better. On the other hand, if you prefer a bit slower, strategic gameplay, then NS is the way to go.

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Ichiman94
Ichiman94

this better than NS and tremolous?

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kvaki
kvaki

are you F******* kidding me?

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