Gloom is a Quake II modification that blends fast paced action and strategy to create a unique gameplay expierience that will take many years to master. Featuring 16 classes, each with their own unique abilities and tactics, over 300 custom-made Gloom maps and rock solid servers, it's no wonder Gloom is one of the most popular Quake II mods still played today.
The goal of each game is to exterminate the other team. To do this, you must eliminate all the opposing players and all of their spawn spots, so they cannot respawn. When a side is totally eliminated, the other team wins. For humans, they spawn from teleporters. Aliens spawn from eggs, which regrow after an alien emerges. Each side has one class which can build new spawns, create defenses and possibly repair friendly units. This class is the engineer for the humans and the Breeder for the aliens. There is a limit on how many structures you can build in a single game - the number on the top right side of the screen is how many build points your team has left to build. Some maps have different objectives that need to be fulfilled in order to win, these will usually be explained when you first enter the level at the introduction area.
When you start the game, you will only be able to pick two classes - the 'builder class' and the 'base class' (engineer, grunt or breeder, hatchling). Choosing the better classes costs frags. Them more frags you have, the better classes you will be able to choose. You will not earn any frags as the Stalker or Mech except for killing an enemy Stalker/Mech, Stinger/Commando, Guardian/Exterminator or enemy spawn. Every enemy player you kill otherwise will earn you one frag, regardless of which class either of you are.
Some 'new' better looking models and other some minor tweaks.
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