GemRB is not really a Mod. It is an Open-Source Clone that runs Infinity Engine Games such as Baldur's Gate, IceWind Dale, Planescape: Torment...
GemRB actually works on Linux/Unix Systems and Windows, we're searching for a Mac Developer to port it to MacOS X :)
GemRB will have many improvements, and it is expecially designed for Modders, featuring new In-Game Scripting commands, a Python GUI Scripting, and a 'nothing is hardcoded' feature that makes GemRB the more versatile RPG Game Engine on the Net :D
This is totally free!!!
2 comments by Balrog994 on Jan 22nd, 2004
Hi all,
after exactly a month from the last version, we finally released GemRB v0.2.2.8.
In this version we fixed a lot of bugs and added many new features, here is a list of the new additions:
GemRB v0.2.2.8 Added Features:
- Bug Fixes:
- Major Bug Fixed: Memory Corruption in GameScript class
- Fixed a Big Bug with the Map Displayer:
It was crashing while trying to display
the left/top border of an area when the GUI was displayed.
- Fixed a Bug in the MUS Importer:
Error while decoding IWD2 Music PlayLists
- Fixed a Bug in the Dialogue Interface
- Added Features:
- Full ACM Audio Streaming (no more WAV file in the Cache :)
- Added Travel Triggers support
- Added Area Travelling (now you can enter doors, etc... :)
- Enhancements:
- Support for 'any-size-music-playlist' (the original engine supports up to 100 entries in a music playlist)
- Music JukeBox ;) (actually implemented on BG2 and IWD2. Enter the Movies menĂ¹ and click on the Credits button :)
- Cheat/Debug Codes Added:
- CTRL+J: Teletransport the current Actor to the mouse position
- Added In-Game Script OpCodes:
- StartDialogue: it is a simple hack using the Dialogue OpCode
- LeaveAreaLUA & LeaveAreaLUAPanic: Moves an Actor to another Area
- MoveBetweenAreas: Same as LeaveAreaLUA
- PartyHasItem: Hacked to work for BG2 Irenicus Dungeon Portals
GemRB v0.2.2.7 Added Features:
- Bug Fixes:
- Fixed a bug when loading GAMEV2.2 Files (IWD2 SaveGames)
- Added Features:
- Added CursorBAM=CARET option for Planescape: Torment
- Basic In-Game GUI for IWD, IWD2, PST, and BG2 (BG1 should work with the BG2 GUI Scripts)
- Added Dialog Support
- Added Switch Triggers Support
- Added In-Game Script OpCodes:
- Actions:
- UnhideGUI: Shows the In-Game GUI and Ends the CutScene Mode
- HideGUI: Hides the In-Game GUI
- Dialogue: Starts a Dialogue
- AmbientActivate: Enables/Disables an Ambient Animation
- Triggers:
- Range: Returns true only if the specified object is within distance given (in feet) of the active CRE.
- Clicked: Only for trigger regions. Returns true if the specified object clicked on the trigger region running this script.
- Developer Changes:
- Removed the InfoPoint structure
- Added a new InfoPoint class
- Added Map::GetAnimation(const char * Name)
- Added support to Activate/Deactivate Animations
- Added a new ScriptableType Value (ST_PROXIMITY = 1)
For more informations check out our web site.
Balrog994
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
yeah
You should do a ds port version of this.
problem with database connection T_T
Would it be possible to get LGPL licence? My team is working on new mmorpg, and we don't want to HAVE TO make it gpl. 90% we will do it after testing process, but you know...
Will it improve pathfinding?
Yes it is GPL Open-Source :)
Interesting. Is it GPL?