GemRB is not really a Mod. It is an Open-Source Clone that runs Infinity Engine Games such as Baldur's Gate, IceWind Dale, Planescape: Torment...
GemRB actually works on Linux/Unix Systems and Windows, we're searching for a Mac Developer to port it to MacOS X :)

GemRB will have many improvements, and it is expecially designed for Modders, featuring new In-Game Scripting commands, a Python GUI Scripting, and a 'nothing is hardcoded' feature that makes GemRB the more versatile RPG Game Engine on the Net :D

This is totally free!!!

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Blog RSS Feed Report abuse Latest News: GemRB v0.2.2.8 Released

2 comments by Balrog994 on Jan 22nd, 2004

Hi all,

after exactly a month from the last version, we finally released GemRB v0.2.2.8.

In this version we fixed a lot of bugs and added many new features, here is a list of the new additions:

GemRB v0.2.2.8 Added Features:

- Bug Fixes:

- Major Bug Fixed: Memory Corruption in GameScript class

- Fixed a Big Bug with the Map Displayer:

It was crashing while trying to display
the left/top border of an area when the GUI was displayed.

- Fixed a Bug in the MUS Importer:

Error while decoding IWD2 Music PlayLists

- Fixed a Bug in the Dialogue Interface

- Added Features:

- Full ACM Audio Streaming (no more WAV file in the Cache :)

- Added Travel Triggers support

- Added Area Travelling (now you can enter doors, etc... :)

- Enhancements:

- Support for 'any-size-music-playlist' (the original engine supports up to 100 entries in a music playlist)

- Music JukeBox ;) (actually implemented on BG2 and IWD2. Enter the Movies menĂ¹ and click on the Credits button :)

- Cheat/Debug Codes Added:

- CTRL+J: Teletransport the current Actor to the mouse position

- Added In-Game Script OpCodes:

- StartDialogue: it is a simple hack using the Dialogue OpCode

- LeaveAreaLUA & LeaveAreaLUAPanic: Moves an Actor to another Area

- MoveBetweenAreas: Same as LeaveAreaLUA

- PartyHasItem: Hacked to work for BG2 Irenicus Dungeon Portals

GemRB v0.2.2.7 Added Features:

- Bug Fixes:

- Fixed a bug when loading GAMEV2.2 Files (IWD2 SaveGames)

- Added Features:

- Added CursorBAM=CARET option for Planescape: Torment

- Basic In-Game GUI for IWD, IWD2, PST, and BG2 (BG1 should work with the BG2 GUI Scripts)

- Added Dialog Support

- Added Switch Triggers Support

- Added In-Game Script OpCodes:

- Actions:

- UnhideGUI: Shows the In-Game GUI and Ends the CutScene Mode

- HideGUI: Hides the In-Game GUI

- Dialogue: Starts a Dialogue

- AmbientActivate: Enables/Disables an Ambient Animation

- Triggers:

- Range: Returns true only if the specified object is within distance given (in feet) of the active CRE.

- Clicked: Only for trigger regions. Returns true if the specified object clicked on the trigger region running this script.

- Developer Changes:

- Removed the InfoPoint structure

- Added a new InfoPoint class

- Added Map::GetAnimation(const char * Name)

- Added support to Activate/Deactivate Animations

- Added a new ScriptableType Value (ST_PROXIMITY = 1)

For more informations check out our web site.

Balrog994

Post comment Comments
dodo123
dodo123 Nov 25 2010, 4:16pm says:

yeah

+1 vote     reply to comment
jimmy-lukey
jimmy-lukey Feb 26 2010, 11:05am says:

You should do a ds port version of this.

+1 vote     reply to comment
AR_Vash
AR_Vash Aug 3 2005, 10:12am says:

problem with database connection T_T

+1 vote     reply to comment
Molot
Molot Dec 31 2004, 6:45pm says:

Would it be possible to get LGPL licence? My team is working on new mmorpg, and we don't want to HAVE TO make it gpl. 90% we will do it after testing process, but you know...

+1 vote     reply to comment
Robo_Ronald
Robo_Ronald May 9 2004, 11:32am says:

Will it improve pathfinding?

+1 vote     reply to comment
Balrog994
Balrog994 Jan 6 2004, 8:01am says:

Yes it is GPL Open-Source :)

+1 vote     reply to comment
leilei
leilei Jan 5 2004, 10:19pm says:

Interesting. Is it GPL?

+1 vote     reply to comment
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Released Feb 15, 2004
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