GemRB is not really a Mod. It is an Open-Source Clone that runs Infinity Engine Games such as Baldur's Gate, IceWind Dale, Planescape: Torment... GemRB actually works on Linux/Unix Systems and Windows, we're searching for a Mac Developer to port it to MacOS X :) GemRB will have many improvements, and it is expecially designed for Modders, featuring new In-Game Scripting commands, a Python GUI Scripting, and a 'nothing is hardcoded' feature that makes GemRB the more versatile RPG Game Engine on the Net :D This is totally free!!!

Post news Report RSS GemRB v0.2.2.8 Released

Hi all, after exactly a month from the last version, we finally released GemRB v0.2.2.8. In this version we fixed a lot of bugs and added many new features, here is a list of the new additions: GemRB v0.2.2.8 Added Features: - Bug Fixes: - Major Bug Fixed: Memory Corruption in GameScript class - Fixed

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Hi all,

after exactly a month from the last version, we finally released GemRB v0.2.2.8.

In this version we fixed a lot of bugs and added many new features, here is a list of the new additions:

GemRB v0.2.2.8 Added Features:

- Bug Fixes:

- Major Bug Fixed: Memory Corruption in GameScript class

- Fixed a Big Bug with the Map Displayer:

It was crashing while trying to display
the left/top border of an area when the GUI was displayed.

- Fixed a Bug in the MUS Importer:

Error while decoding IWD2 Music PlayLists

- Fixed a Bug in the Dialogue Interface

- Added Features:

- Full ACM Audio Streaming (no more WAV file in the Cache :)

- Added Travel Triggers support

- Added Area Travelling (now you can enter doors, etc... :)

- Enhancements:

- Support for 'any-size-music-playlist' (the original engine supports up to 100 entries in a music playlist)

- Music JukeBox ;) (actually implemented on BG2 and IWD2. Enter the Movies menĂ¹ and click on the Credits button :)

- Cheat/Debug Codes Added:

- CTRL+J: Teletransport the current Actor to the mouse position

- Added In-Game Script OpCodes:

- StartDialogue: it is a simple hack using the Dialogue OpCode

- LeaveAreaLUA & LeaveAreaLUAPanic: Moves an Actor to another Area

- MoveBetweenAreas: Same as LeaveAreaLUA

- PartyHasItem: Hacked to work for BG2 Irenicus Dungeon Portals

GemRB v0.2.2.7 Added Features:

- Bug Fixes:

- Fixed a bug when loading GAMEV2.2 Files (IWD2 SaveGames)

- Added Features:

- Added CursorBAM=CARET option for Planescape: Torment

- Basic In-Game GUI for IWD, IWD2, PST, and BG2 (BG1 should work with the BG2 GUI Scripts)

- Added Dialog Support

- Added Switch Triggers Support

- Added In-Game Script OpCodes:

- Actions:

- UnhideGUI: Shows the In-Game GUI and Ends the CutScene Mode

- HideGUI: Hides the In-Game GUI

- Dialogue: Starts a Dialogue

- AmbientActivate: Enables/Disables an Ambient Animation

- Triggers:

- Range: Returns true only if the specified object is within distance given (in feet) of the active CRE.

- Clicked: Only for trigger regions. Returns true if the specified object clicked on the trigger region running this script.

- Developer Changes:

- Removed the InfoPoint structure

- Added a new InfoPoint class

- Added Map::GetAnimation(const char * Name)

- Added support to Activate/Deactivate Animations

- Added a new ScriptableType Value (ST_PROXIMITY = 1)

For more informations check out our web site.

Balrog994

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leilei
leilei - - 5,721 comments

Dave, you're an idiot. :rolleyes:

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