Gametypes is an overhaul of the balancing of Scorpion's mod started roughly back in 2006 or 2007. Its aim is to provide a more durable feel to the ships and realistic handling of gameplay features.
A close friend of mine started this nearly half a decade back named AgentExeider. After he stopped working on it I began to tinker with the database files. Eventually resulting in the modification you see here.
Please do note that I have not tested this modification on Allgrey's copy of Conquest, and do not know if it is even compatible. Although I would be overjoyed to hear if it is.
There was an issue with the user interface on the Terran refinery. It has been resolved now, and I have also included installation instructions in the latest release.
-Repositioned harvester build button.
-Included installation instructions.
-Removed Terran bonus mentioned in 1.26 due to balance issues.
-Added conquest.ini to enable 32bit textures and higher resolutions.
-Fixed projectile/beam damages to reflect damages 1.2 change log.
-Added Corvette to Terran Refinery build list as an experimental racial bonus.
-Repositioned Lancer Cruiser build button.
-Added Light Shipyard ships to the Heavy Shipyard construction list.
-Removed remaining blackhole spawn.
-Light Shipyards can now build Lancer Cruisers.
-Reduced command point costs of Mantis and Celareon weapon platforms to bring them in line with Terran changes.
-Plasma Hive command point cost reduced to 3(5).
-Plasma Spitter command point cost reduced to 1(3).
-Voraak Cannon command point cost reduced to 5(8).
-ESP Coil command point cost reduced to 1(2).
-Hydrofoil command point cost reduced to 1(3).
-Proteus command point cost increased to 3(2).
-Starburst command point cost decreased to 8(18).
-Increased Celareon Portal range to 6(2).
-Increased Celareon Portal command point cost to 12(5).
-Supply Ship command point costs reduced to 1(3).
-Canged Supply Ship ranges and supply rates based on race.
Zorap: 7.5 supply rate(5), supply range 2(2).
Stratum: 3.5 supply rate(5), supply range 4(2.5).
Terran Supply Ship: 5 supply rate(5), supply range 3(2.5).
-Corrected mistake in 1.19 change log. Lancer cruiser range is 3.75(3.5).
-Increased Fleet Carrier fighter damage to 6(3(Hive Carrier 5).
-Increased Space Station fighter damage to 6(2(Hive Carrier 5).
-Increased Corvette damage to 5(3).
-Increased Voraak Cannon damage to 300(100).
-Increased Hive Carrier Repellant cloud DPS to 4(1).
-Decreased Hyades nebula DPS to 2.25(5).
-Increased supplies of the Missile crusier to 145(100).
-Increased Corvette hull points to 350(200).
-Increased Taos hull points to 275(160).
-Increased Scout Carrier hull points to 300(160).
-Decreased Khamir build time to 15(90, Scout carrier 25, Corvette 38).
-Increased cost of Terran Battleship to 1350 ore and 300 crew(1000 ore, 200 crew).
-Increased cost of Celareon Trireme to 1350 gas and decreased crew to 200(1200 gas, 300 crew).
-Decreased cost of Mantis Scarab to 1000 ore(crew cost is 400(Ore was at 1500).
-Increased Ion Cannon Range to 30.
-Decreased Laser Turret command point cost to 1(3).
-Decreased Space Station command point cost to 3(6).
-Decreased Space station resource costs to 750 ore, 350 gas(1500 ore, 1500 gas).
-Rebalanced storages by adding storage amounts to Shipyards and partially removing storage from refinery type structures.
Name:ore storage, gas storage, crew storage.
Thripid:850, 600, 350
Niad:4500, 3000, 2400
Light Shipyard:875, 675, 100
Heavy Shipyard:4000, 2800, 1200
Pavilion:500, 900, 100
Greater Pavilion:1500, 3600, 900
Collector:225, 150, 90
Greater Collector:1125, 750, 600
Warlord Training Center:600 crew
Marine Training Facility:30 crew
Naval Academy:350 crew
-Increased damage of Hyades nebula from 0.2 to 5.
-Increased duration of Gravity Well to 45 seconds(15).
-Increased damage of Corvette to 7(3).
-Increased damage of Taos to 9(4).
-Increased damage of Khamir to 4(3).
-Rebalanced Celareon and Terran ranges(Monolith 4.5(5), Dreadnaught 5(4.5), Trireme 3(5), Battleship 5(3), Taos 1.75(2), Corvette 2(1.75), Lancer Cruiser 3.75(3)).
-Mantis Thripid now costs 1500 ore and 500 gas(2000 ore).
-Terran Fleet Carrier now has an additional wing of fighters.
-Switched ore and gas costs of a large amount of Celareon platforms so as to make them more gas reliant.
-Reduced ore cost of Acropolis to 2000(3000).
-Changed Celareon Jumpgate ore cost to 200 and gas cost to 800(1000 ore).
-Changed Mantis jumpgate cost to 650 ore and 650 gas(1000 ore).
-changed Terran jumpgate cost to 800 ore and 200 gas(1000 ore).
-Changed resource costs of Celareon Bunker(Marine Training Facility equivalent) to 350 ore and 800 gas(1000 ore).
-Reduced Oxidator cost to 800 ore(1000).
-Changed Pavilion cost to 500 ore and 1500 gas(2000 ore).
-Changed Taos model back to original model.
-Galiot(celareon harvester) cost changed to 25 ore and 175 gas.
-Added two new systems for large play.
A system composed of a large hyades nebula.
A system with 0-2 moons in a large planetary debris field(Asteroid field).
-Hive Carrier hull point 1450(650).
-Hive Carrier sensor range increased to 7(5).
-Hive carrier shields increased to 17%(10%).
-Corvette supply points increased to 200(120).
-Aurora range increased to 3.75(3).
-Removed Infiltrator model replacement due to crashing issues.
-Removed Tiamat model replacement.
-Fleet Carrier supplies increased to 800(600).
-Fleet Carrier build time reduced to 160(180).
-Fleet Carrier range increased to 9(7(Tiamat=12).
-Fleet Carrier sensor range increased to 7.25(4).
-Dreadnought shields increased to 27.5%(20%(Tiamat=30%).
-Monolith shields increased to 22.5%(20%(Tiamat=30%).
-Taos command point cost reduced to 1(2).
-Taos build time reduced to 28(30(Corvette 38).
-Scout Carrier range increased to 6(5).
-Scout Carrier sensor range increased to 4.25(3).
-Frigate hull points increased to 575(500).
-Frigate build time reduced to 55(75(Missile Cruiser=84).
-Lancer Cruiser hull points increased to 1000(700(Missile Cruiser=875).
-Lancer Cruiser command point cost reduced to 4(7).
-Aurora hull points increased to 900(600).
-Aurora build time increased to 100(83).
-Aurora command point cost increased to 4(3).
-Polaris hull points increased to 540(370).
-Seeker hullpoints reduced to 150(200).
-Seeker supplies reduced to 75(400).
-Replacement models for the following: Tiamat, Taos(Reverted in an unspecified version), Infiltrator, Missile Cruiser, and Corvette.
-Reduced Tiamat hull points to 3000(4500).
-Tiamat command point cost reduced to 15(20)(Reverted at unspecified point).
-Dreadnought hull points increased to 3750(3000).
-Monolith range inreased to 5(4.5(trireme=5, dreadnought 4.5).
-Monolith hull points increased to 3250(2000).
-Monolith command point cost increased to 10(9).
-All reconnaissance ships' sensor radius increased to 6(4).
-Warlord Training Grounds resource costs reduced to 2000 metal(2000 no change), 300 gas(500), 150 crew(300).
-Jumpgates provide 8 command points(6).
-Mantis and Terran reconnaissance ships recieve cloaks.
-Mantis and Celareon reconnaissance ships recieve model replacements.
-50% of the Terran ships recieve model replacements.
-Removal of command point costs from both reconnaissance and harvesting ships.
-Jumpgates now provide 6 command points(2).
-Mutation colony now has the same sensor range as an Eyestalk.
-Greater Collectors now provide greater storage then Collectors.
-Blackholes now do 30000 damage(7500).
-New command point structure(1 for 1 planet slot structures 2 for 2 and 3 for 3).
-Jumpgates now provide 2 command points(12).
The release of Gametypes 1.27, its changelog, and Scorpion's final change log.
This codec is used if your system is not playing the Conquest Frontier Wars audio. Installation instructions included along with a batch file to help...
Updated version with added installation instructions and a user interface fix.
My latest release of Gametypes. The most recent changes include: 1.27 -Removed Terran bonus mentioned in 1.26 due to balance issues -Added conquest.ini...