This mod is about strategy, resource management and map control. It has the following features: - Unique weapon system that forces you to adapt to your enemy tactics. - The unique gameplay for each of 9 races. Playing the Inquisition is very different, than playing orks. - The cost and squad/support caps of all units now depend on their power so a squad of terminators will be much more expensive than the squad of tactical marines. But it may be much more effective... - Low tiers are now has extremely important, because you will need a strong economics to step into tier2 or tier3. - A lot of new models, some of those were made especially for this mod. The mod is still in beta and has some placeholders (like chaos Hellbrute or tau Riptide). Stay tuned for new patches and releases.
The final version is out, but this is probably the last version. It includes tyranids, Soulstorm campaign, new units for chaos, and other good stuff.
galaxy in fire reloaded 1.0
New beta is out. Check out 3 new singleplayer campaigns now!
beta 2 is out!
Happy new year, Christmas or whatever your are celebrating! This year was very important for GiFR as it got the first international release and I was...
happy new year and a new fix
Today, I'm glad to release the new fix that adresses many issues like pink box for wraithguard, missing animations in campaign etc. It also adds a new...
new fix and overall progress.
I've completed to work on porting DoW's original campaign into GiFR, but there are some flaws left, so I need you to test it out.
campaign testing
New fix is released, many bugs are gone now (see download section). Also some thoughts of the championship.
fix released, championship updates
10 years ago, a Warhammer 40000: Dawn of War game was released. To celebrate this, I'm proudly announce that the next version of GiFR will have an original...
the championship and future plans
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