This mod is about strategy, resource management and map control. It has the following features: - Unique weapon system that forces you to adapt to your enemy tactics. - The unique gameplay for each of 9 races. Playing the Inquisition is very different, than playing orks. - The cost and squad/support caps of all units now depend on their power so a squad of terminators will be much more expensive than the squad of tactical marines. But it may be much more effective... - Low tiers are now has extremely important, because you will need a strong economics to step into tier2 or tier3. - A lot of new models, some of those were made especially for this mod. The mod is still in beta and has some placeholders (like chaos Hellbrute or tau Riptide). Stay tuned for new patches and releases.

Description

Bugfix and balance changes for IG, Inquisition and others.

Preview
Fix4 for GiFR beta1
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Ungolyant
Ungolyant - - 21 comments

So in fact you put only 2 sergents for IG veterans ? We'll see if it's a good idea. I may be able to play in about 10 days.
And thanks for Lord Commissar, I'll try it against a close contact race (such as orks).

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Warboss-rus Author
Warboss-rus - - 185 comments

Now lord commissar can be properly used against ASM and other marines (just don't put him against force commander, he is only 1000 hp) inside a squad of veterans with grenadiers sergeant, so those matchups should get better.

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slimjim99997
slimjim99997 - - 99 comments

why did all the grey knights get such a massive nerf(hp wise)

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Warboss-rus Author
Warboss-rus - - 185 comments

They are just a regular marines with better weapons. I do this because we couldn't use them at earlier tiers because of their price, but now it is much less and you will be able to use them, not die before the first squad arrives. But I can't just descrease price, so I have to tone them down a little. Now their hp is like vanilla SMs with bionics.

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